Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I recently discovered that an ambient sound was causing some light distortion. I'm not sure which sound it was, though I suspect it was one of a few that I removed. They were already relatively quiet compared to most sounds in this mod, so the overall impact this will have is minimal. The cricket bat also got toned down a bit.
What I did found is the screeching with the tower alarm at the second chapter of The Parish. Guess I didn't notice it before because sound screeching works weird, I'm talking from experience. Sometimes it plays an almost unperceptible *pop* and sometimes it plays that horrid screeching noise I told you about.
Great work! Have an award :)
Now the Pump Shotgun pumping sounds are good, but the Chrome Shotgun pumping sounds are still loud for some reason.
Also the Scout gunfire is still ear raping loud. Do you think you could do the same you did with the chrome shotgun gunfire? Also maybe turn it down a bit?
Also is the M16 using the AK47 gunfire sounds intentional?
Besides that I haven't found any other issue in my testing, so that should suffice.