RimWorld

RimWorld

Shamblers expanded:We are zombies now!
53 Comments
ShadowEater25 31 Jul @ 8:12pm 
I have a suggestion for once updated, make the shamblers able to join caravans so we can have roaming undead hordes please
Mama_Vskrilas 28 Jul @ 4:15am 
update pls
nine novem 27 Jul @ 4:31pm 
cannot wait for a update to this
gnar 19 Jul @ 6:10pm 
1.6?
Marty in the multyvers 12 Jul @ 3:23am 
1.6?
Head 25 May @ 2:34pm 
Zombieland :)
2922608187 22 May @ 3:45am 
可以试试免费的watt tool(以前的Steam++),微软商店可以下载,加速了可以发评论
pug 20 May @ 2:32pm 
Can we have settings? I'd like to have some features turned off if I'm using the shamblers.
神说万岁 27 Apr @ 6:19am 
实在不想打边缘魔法了,兼容性和bug的问题有点多了(
神说万岁 27 Apr @ 6:18am 
能不能联动灵能扩展做一个真正意义上的死灵法师灵能体系?
海胆今天吃dm53 21 Apr @ 5:58pm 
等会那些血肉兽蹒跚怪不会饿草(
xgxhp 5 Apr @ 9:54pm 
很好的mod能让玩家操控亡灵大军,就是头像过多以及异象的怪饿不死处决起来不方便,能否让蹒跚怪成为殖民地的动物这样宰杀起来方便些
hhhhhhh 25 Mar @ 10:05am 
不錯耶, 吃屍體
但希望餓死後就在再起不能
(可能用屍體完整度來限制之類的
XYM04689733 25 Mar @ 8:17am 
更新后 蹒跚怪出现头像 会刷大量红字 蹒跚怪法伊特 started 10 jobs in one tick. newJob=Ingest (Job_70985) A = Thing_MealSimple46654 jobGiver=RimWorld.JobGiver_GetFood jobList=(Ingest (Job_70975) A = Thing_MealSimple46654) (Ingest (Job_70976) A = Thing_MealSimple46654) (Ingest (Job_70977) A = Thing_MealSimple46654) (Ingest (Job_70978) A = Thing_MealSimple46654) (Ingest (Job_70979) A = Thing_MealSimple46654) (Ingest (Job_70980) A = Thing_MealSimple46654) (Ingest (Job_70981) A = Thing_MealSimple46654) (Ingest (Job_70982) A = Thing_MealSimple46654) (Ingest (Job_70983) A = Thing_MealSimple46654) (Ingest (Job_70984) A = Thing_MealSimple46654) (Ingest (Job_70985) A = Thing_MealSimple46654)
XYM04689733 24 Mar @ 11:21pm 
废话有点多 来点干货 目前拿武器CE环境可以设置拿去近战武器 穿衣服有个工坊装死的MOD和帮人穿衣,就是比较麻烦。很有潜力的MOD,期待您的作品。
XYM04689733 24 Mar @ 11:18pm 
这点你做得很好,限制射击,食物需求很合理,可不可以饿了也会像食尸鬼一样发狂攻击,吃东西能触发再生的BUFF修好自己身上的缺少的部位。按玩家路过的都得要收过路肺尿性,个人觉得根本不会有人喂吃的,关起来饿死要用再复活就行了....又回到原版蹒跚怪的用法了。其实原版时长限制这个设定也不错,至少得消耗死灵弹换取存在时间,作为食尸鬼的下级替代。工作类型建议,可以借鉴类人食尸鬼MOD的方法 用配置文件设置工作类型更人性化想正义就正义。类人食尸鬼也只开了近战狩猎搬运和清洁已经很强了,僵尸炮灰工作能搬运清洁就很好拉。基础框架搭好再拓展玩法嘛。
XYM04689733 24 Mar @ 11:17pm 
一点小建议 另外个是套的人类的行为树,把需求去掉,代码倒是省事,这个方法可以借鉴,穿装备和工作问题就解决了,是通过背景故事来限制工作类型,其实也没限制什么,可以做除了智识以外的全部工作,召唤后没有任何需求,全天候炮台,工作效率无衰减,甚至还加技能等级,生产专家???机械族???我在哪,我是谁 。平衡性emmmm相当离谱。
XYM04689733 24 Mar @ 10:37pm 
体验了下新出类似的MOD 更喜欢你的思路 优点有很多 首先轻量化 1.优化后大幅度提高了蹒跚怪袭击的流畅度 2.是倒地就死 不用给僵尸治疗,再复活就完事了,定位准确,简易炮灰。
XYM04689733 20 Mar @ 7:05am 
目前比较想要的功能 可以和地上的装备交互 穿衣服拿武器
skyti 10 Mar @ 8:31pm 
有没有办法能像以前的僵尸大陆一样,让他不断来袭击
queenelise9830 5 Mar @ 9:52pm 
Can these join caravans or be drop podded?
Keeweiner 24 Nov, 2024 @ 1:51pm 
@hewerine I wanna see this too. then it would be a true zombie
caroline 14 Nov, 2024 @ 8:34pm 
can you make it so if a wound made by a shambler gets infected and the colonist dies from the infection the corpse gets revived as a shambler?
possession make you rich? 16 Oct, 2024 @ 1:49am 
感觉可以做成人格武器的词条,把杀掉的人变成丧尸
Epex 15 Oct, 2024 @ 6:24am 
@Zoobas there is a mod that does make shamblers target wildlife. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3225438725
万予万依 9 Oct, 2024 @ 2:20am 
你的做得好啊,你做得好,虽然还有很多bug,但思路没问题
大番薯之怒 8 Oct, 2024 @ 1:00am 
简介中敌人死后变为蹒跚怪的思路提供:可考虑做成质溶器一样的植入物,然后在部落科技以上以及邪教徒中的派系袭击中携带。
SRW0 5 Oct, 2024 @ 5:51pm 
I've made a collection to compliment this mod, testing this tomorrow!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3343769122
SoulDRoul 17 Sep, 2024 @ 4:29pm 
哈基米!
gk Blue&Grey 17 Sep, 2024 @ 9:48am 
好像和阿尔法基因里面的死灵烟雾基因有些冲突,两波和我殖民地敌对的小人互相打完以后留下一堆属于我殖民地的蹒跚怪
Zoobas 7 Sep, 2024 @ 3:37am 
Zombies/Shamblers are not killing animals, this makes no sense & due to this I am not using this mod. If they acted as zombies and killed animals as well this mod would be top tier.
Features required:
- Zombies/Shamblers should target animals & wild life

Optional features:
-No limbs regrowth
-Infection on bite / death
Latina 28 Aug, 2024 @ 9:44am 
游荡的蹒跚怪会突然开始砸墙,明明人全在家里,门也关着
Latina 28 Aug, 2024 @ 9:43am 
@神说万岁 游荡进来的蹒跚怪就是不会攻击
神说万岁 28 Aug, 2024 @ 8:23am 
老哥,蹒跚怪袭击,会一直不来进攻营地,然后全饿死了
Latina 27 Aug, 2024 @ 2:14am 
嵌合兽蹒跚怪没有时间限制,也不会饥饿,一直存在了
Icaro 15 Aug, 2024 @ 12:56pm 
The mod is great, the only things missing are a way to modify what changes the zombies have and an option to activate or deactivate if you want them to eat.
Dude 12 Aug, 2024 @ 8:00am 
神说万岁 11 Aug, 2024 @ 7:19am 
我 用的雷神加速器,可以在评论发言(
赛博小猫梦到电子幽灵! 9 Aug, 2024 @ 10:08pm 
宝贝 别用加速器上创意工坊了,快用无敌的steam302吧
'atrick 6 Aug, 2024 @ 8:00pm 
@Kyogon Biological warfare mod adds this feature
Kyogon 6 Aug, 2024 @ 7:34pm 
Is it possible to make it so if shamblers hit a living creature, they infect them with deadlife dust, so if they die they get raised as a shambler too?
物理系魔法师 6 Aug, 2024 @ 9:10am 
非常好mod,使我点出优火学说
神说万岁 6 Aug, 2024 @ 12:39am 
能参考ESCP - Necromantic Thralls这个mod,整个死灵法师杀人复活奴役成蹒跚怪吗?
Sif 5 Aug, 2024 @ 11:06pm 
Is it possible to make shamblers infect pawns with Necroa upon being bitten?
Wargamer 5 Aug, 2024 @ 9:02am 
you should make it so they can infect pawns.
SENPAI!! [Only Two Genders] 4 Aug, 2024 @ 7:16am 
I hope this doesn't offend anyone's feelings. lol
山田凉前辈! 3 Aug, 2024 @ 3:42am 
蹒跚怪的感染机制貌似有一个mod做了(效果不是很好): https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3221550806
如果大佬打算单独更新一个感染机制的话也许可以参考参考?:steamhappy:
rainbowwilliam 2 Aug, 2024 @ 10:36pm 
friendly human shamblers how do i get them?
Ryu 2 Aug, 2024 @ 5:13am 
super boulot!
Apollyon 2 Aug, 2024 @ 4:35am 
would it be possible to add an option to make animal shamblers draftable too?