XCOM 2
[WOTC] Tunnel & Abandoned Lighting Maps
32 comentarii
Jestimac 24 ian. la 23:59 
Great mod. It does make a difference. Well done.
a55a55 6 sept. 2024 la 9:06 
Didn't expect much but I was wrong because this is really GOOD!
SteadyToker 1 sept. 2024 la 4:05 
Awesome dude just awesome. I didn't know i wanted this mod, now i don't think i could play without it.
Aquilio  [autor] 31 aug. 2024 la 0:03 
@Ray I already have something in the works :)
You can check out X2 Modding Discord for updates.
Ray 30 aug. 2024 la 21:51 
Really cool mod, do you have any other future plans for something like this? Maybe a mod similar to this that touches up on those extra 28 map plots from the tactical legacy pack or something to have some better lighting if that's not too much work to do.
DaViper 26 aug. 2024 la 13:01 
The fast fixes/changes are appreciated. :steamthumbsup:
Aquilio  [autor] 26 aug. 2024 la 11:21 
I removed the duplicated line. Also kept foggy night option for Tunnels as disabled by default.
Vaultwulf 26 aug. 2024 la 11:13 
@Aquilio
Yes, very much appreciate the update! :steamthumbsup: :steamthis:
Dragon32 26 aug. 2024 la 11:11 
@Aquilio
Cool. Thank you.
Aquilio  [autor] 26 aug. 2024 la 11:09 
@Dragon32 Ah, I see what you mean now. I will have to make a correction.
Aquilio  [autor] 26 aug. 2024 la 11:06 
@Dragon32 For now I'm keeping it enabled for the Tunnels only, as the visibility in that level is slightly better.
Worst case scenario, I will remove it from the Tunnels as well, or release the brighter version of this lighting option.
Dragon32 26 aug. 2024 la 10:43 
@Aquilio
The original XComMaps.ini had that line in twice, once under ;Tunnels (Subway or Sewer) and once under ;Abandoned City (Nighttime Maps)

The first copy is still there in the update, I don't see any [Section headings] in the .ini so I assume the game will still add it to the pool.
Aquilio  [autor] 26 aug. 2024 la 10:04 
UPDATE:
- Set the dark foggy night lighting map for the Lost missions as disabled by default.
(Map Name: XP_LE_Shell_AC_Lost)

If you want to re-enable it, add the following line to the XComMaps.ini config:

+arrEnvironmentLightingDefs=(MapName="XP_LE_Shell_AC_Lost", eEnvLighting[0]=eEnvLighting_Night, eTimeOfDay=eTimeOfDay_Night, eMood=eMood_Normal, eWeatherCondition=eWeatherType_Clear, arrPlotTypes[0]="Abandoned")
DaViper 25 aug. 2024 la 22:45 
I'm tossing this problem into the Discord troubleshooting section under Xcom mods. While I love the hell out of this (see my prior comment), sometimes the abandoned maps get "night-mode"...which would be cool, except it is almost impossible to see anything. (pic on Discord.)
白洲 25 aug. 2024 la 8:35 
Great, I feel better.
moderatelyfatbastard 25 aug. 2024 la 6:02 
Thank you so much. The daylight version makes the sewer feel more like a decaying industrial site while the night time ones are positively scary in their darkness!
AgRipnus 19 aug. 2024 la 9:31 
This is the Noisy Cricket of xcom mods, it changes so much with so little, it's incredible.
DaViper 15 aug. 2024 la 17:59 
Ran a sewer mission with this for the first time and yeah. 1000% awesomesauce!!! TYVM:steamhappy:
Coley 15 aug. 2024 la 14:11 
Love this mod, it makes such a huge difference to the affected maps. Thanks a ton for making this Aquilio!
jovieandzack66 12 aug. 2024 la 15:22 
this is very skibidi
roughlobster 11 aug. 2024 la 4:03 
Just ran a subway mission, wow what a difference. What a brilliant mod, great work. Congratulations on the release.
Aquilio  [autor] 11 aug. 2024 la 3:32 
UPDATE:
- New lighting maps were added to Abandoned (Lost) levels.
- "Rain" lighting option was removed from Tunnels due to shadow problems. Sorry for the inconvienience.
Povuh 10 aug. 2024 la 13:11 
Very nice idea, will have to give this a try.
horsepowerYT 10 aug. 2024 la 11:46 
Cool feature
Kexx 10 aug. 2024 la 11:15 
I love and hate this, lol. I love it because more map variety and that is always awesome, nicely done!! I hate it because, for me, the best lighting for photobooth purposes in the game, are abandoned/night maps and tunnels. So for this to change tunnels, it's like anti-me! No but seriously, this is awesome work, thank you for making it!!

I wonder, could it be possible to do a similar mod where you grab the Tunnel lighting, and add that to the Subway maps? imo, the subway maps actually have some of the worse lighting for photobooth purposes, and that would be a nice to have. :)

Love the work, love the idea, love the execution! They really feel like entirely new maps, just from the pics alone! Thank you again for creating this mod!
Aquilio  [autor] 10 aug. 2024 la 10:30 
@Ayser
It's all config-based, so the following should do the trick:

Use this one setting per config line for the specific lighting type:
arrPlotTypes[0]="Tunnels_Sewer"

instead of this:
arrPlotTypes[0]="Tunnels_Subway", arrPlotTypes[1]="Tunnels_Sewer"
Ayser 10 aug. 2024 la 10:22 
Is it possible to disable this on Subway missions, but keep it on Sewer missions?
Deacon Ivory 10 aug. 2024 la 8:57 
Extremely cool idea. Can't wait to see it in action.
BlackDog 10 aug. 2024 la 7:42 
Insta-sub :D
Lieutenant Double Yefreitor 10 aug. 2024 la 6:59 
If I could, I would kiss you, OP. Thanks for the release.
Soul 10 aug. 2024 la 6:30 
Wow you just made them feel more like its outside instead of that usual closed feeling. God I love it you just fixed sewers for me with this.
XpanD 10 aug. 2024 la 4:49 
Instant grab, looks amazing. Thanks for the release!