Noita
Glimmers Expanded
10 Comments
Sharpy796  [author] 30 Jun @ 10:13am 
@Snow Silver this sounds really cool! however that does sound really. really. really tedious ^^' image editing isn't easy
Snow Silver 25 Apr @ 11:02am 
Someone in the Noita modding community discord mentioned working on a proper colored glimmer mod that fixes the invisible sprite issue.

The game doesn't color the projectile and instead just....hides it and only adds like a partial effect or something. I looked into it and it wasn't as easy as applying a color to an alpha layer on the sprite so you'd have to either make new sprites for all the colors and every projectile or make a system to do it automatically.

TLDR: someone wants to work on it. It's not easy, Lot's of work.
Biopsyhozis 5 Apr @ 1:53am 
I like this mod. Wanted to point out its current position, using the Meta Leveling mod I can get different glimmers when gaining a level. I also find glimmers for sale in the store and wands. If this is the way it should be, then fine. But there is something that confuses me a bit, using your modified glimmers, some projectiles become invisible, in the end only color trails are visible.
Sharpy796  [author] 28 Sep, 2024 @ 1:32pm 
Thanks for letting me know, Empieza! This is fixed now!
🐱Empieza 27 Sep, 2024 @ 12:44am 
incompatible with the Worse Enemies , leading to the game not responding:paperflag:
Sharpy796  [author] 4 Sep, 2024 @ 8:19am 
No problem!!
Sirius Oculus 2 Sep, 2024 @ 12:34pm 
I thoroughly appreciate the amount of thought and support you've put into custom glimmers and I like the new features you added for them! I tweaked rarities and updated the formatting for my glimmers, and it works as intended. Thank you for your efforts!
Sharpy796  [author] 1 Sep, 2024 @ 8:58pm 
Oh, also Sirius, I've added some new functionality in creating modded glimmers that allows for making glimmers *not* spawn in the glimmer lab at all, among other things. Go check out the GitHub page for more details on that!
Sharpy796  [author] 1 Sep, 2024 @ 1:01pm 
Thank you so much, Sirius!! This is exactly the impact I hoped the alchemy would have! The glimmers being inside of the glimmer lab (as I've grown to call it) is intentional, though. I considered making them hidden until the player first created each one, progressively "unlocking" each for future runs, but I was afraid that not many players would want to go through the effort of finding the three obscure materials for purely-cosmetic spells. I considered having a mod setting that would unlock them all by default... but I'm sure the average player has this mod downloaded purely for the cool new content. (If somebody else stumbles along this comment and feels otherwise, please let me know!!)

Also, for the recipe for Australium , try changing the order you throw materials onto each other--or even try flask mixing . Some trial and error should get you some results :D
Sirius Oculus 25 Aug, 2024 @ 3:02am 
I really like this mod and I added compatibility with it to one of my own (Forsaken Delicacies). You made it really easy to do and provided clear instructions for it, much appreciated. I can't seem to get the recipe for Australium to work, as it just gives me gate-opener as it usually does, but I find the extra step of panicking to pour lava on it equally as fun. I don't think the materials are too difficult at all, but that's coming from someone who made a mod entirely based on a comically long alchemy crafting tree so I may be a little biased lol. I like it because it caters to longer runs and they're all consistently obtainable materials, whether that be from spells or biomes which encourages exploration and mini-questing. Something I noticed that may be a bug was that in the glimmer bunker every glimmer was up for grabs on the shelves including my custom one, which defeats the intended purpose of going out and making them. Aside from that, I love this!