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nate try this
Is this already a thing in your mod?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3498912211
"Incompatible with all other foliage mods (such as Biome Edits, Less Foliage, Clean and Speed, Remove Swamp Vines, Thicc Foliage, and more)"
What about KPM: Lowpoly Environment Models ?
Thanks for the awesome work Crunk
I have been removing collision boxes from all foliage which spawned in areas inaccessible by the the Navmesh. This has allowed me to push the optimization further than even I myself realized. I have removed thousands of collision boxes from some zones such as Arm of Okran and Royal Valley. No longer will your game spend so many resources rendering collision for areas which cannot be reached.
See this Steam discussion on Infinite Zone Loading for more info and the test results.
I did some benchmarking and discovered why loading screens were longer in a few zones than they should be. In the swamp for example, loading screens were averaging 2-5 seconds longer than vanilla in spite of averaging a full 30% more fps. This is because FASTR was causing too many things to load in at once by shortening view distance. Paradoxically having a further render distance for many pieces of foliage actually reduces loading times by breaking up the asset loading into more chunks.
This discovery is going to let me squeeze some more fps out of zones that normally struggle, stay tuned!
[] It’s not a brute force fork copy, it’s a real patch!
[] Fixes any issues with logging trees (or your money back!)
[] Fixes any issues with collecting scrap metals
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3444572590