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1. Seems that the raider camp is not fine after the update, the camp with only 2~3 people cause couldn't finish the job even blow up the vehicles.
2. Russian/USMC team will suddenly and randomly spawn at the safe zone Vyshnoye to make a suddenly attack. Not the first time.
suggestion:
Need to be rewrite the job's spawn place. Sometimes they will close to the loot zone. When player get there, the USMC/Russian will fight and cause the job hard to done.
It doesn't matter with the difficult, because the reward of the job is same no matter on the loot zone or the suburban.
the helicopter which captured by player couldn't refill the ammo or repair by mechanic.
I know it hard to do but I have been already got one heli from USMC :D
it fall down from hundreds of height of sky but not blew up. So I fixed it and drove it to the safe zone. Really a nice baby.
The "bug? or suggestion? " is up to you to update this scenario. Because I think heli in this scenario is just a big toy for some situation. Ammo is not the important needed things. What you think about this?
The Hunter HMG, Marshall and Slammer are too advanced to just cost 14000, 21000 and 30000, all of them are not adapt with this scenario's world view.
seems that sometimes the OPFOR/BLUFOR still rush to the safe zone and *dadadadada........*
thx
1. Still not any backpacks in the loot box
2. the event with a broken van on the road only can get four first-aid kits in the van's storage
you need check them when you free
you should check it because I noticed you use the new loot list
You can't survive if it unfortunately spawned by Marine
the cannon will blow up your tomb after you dead........
(The cannon will keep locking on you, very precise, until you die)
I CAN'T SUFFER THE FXXKING AH-64'S HACK CANNON ANY MOOOOOORE!!!!!!!!!!!!!!!!!!!!!!!!!!
Sure, independents can handle the bandit, but I mean the regular forces from US/Russian come from the loot zone, they might drive the helicopter, tanks, APC and MRAP. I'm afraid brothers can't handle them, like what I say, they don't have any AT weapon even the RPG......
Even though they may not be as fully armed as regular troops as you said, at least RPG like AT weapons can still be obtained, right? After all, I have seen my brothers holding Barrett M107 more than once (laughs)
I'll release an update today.
I'll look into the safe zone code. I coded it so that AI would leave the zone as soon as they enter however as you've observed seems likely they are leaving by going through the zone. Safe zone fps should be okay when units aren't in combat however if they are fps will drop which will hopefully be prevented by tweaking the safe zone script.
I've fixed the independent spawns. Some oversights on my part when changing how the script works.
I'll look into adding an option to turn off radio.
I do like bars. There are NPC's there for ambience. They don't have any AI to save performance.
1. Replace the hunter HMG, APC and tank can get from mechanic turn to BTR-60PB, BMP-2 and T-72B 1984 with CDF camo. The Hunter HMG, Marshall and Slammer are too advanced to just cost 14000, 21000 and 30000, all of them are not adapt with this scenario's world view.
2. Replace Ifrit, Zamak/Hunter, HEMTT drove by red/blue team survivors to the random cold war Russia/US wheels with out armed or you designated Russia/US wheels
I don't wanna spent 750 for an idiot.......
6. Safe zone's FPS always lower than other place, I think you need streamline the code and number of people in the safe zone. Many things are useless, such as the scene surrounded by a large sandbox but obviously that the generated green teams have little effect and often block the entrance, especially in the Grishino safe zone. The problem is very obvious, and the same goes for others.
7. Many aimless NPCs have no function, providing neither defense nor assistance. They just daydreaming in the bar, I can tell you really like bars. There are bars in all three of your safe zones. After their death, they will turn into zombies, which is not what a safe zone should have.
1. Didn't pull up the green team brothers' skills. Their aiming accuracy is still miss and still slow to react, can't defeat enemies that are close at hand. Still wast lots of mags and ammo.
2. Radio couldn't be turned off, still looping the songs without ending.......
3. Didn't adjust the range of spawn the loot box. The loot boxes spawned at last time still there with the new loot boxes when I come and go and there is no setting about the spawn range.
4. The spawned US/Russian troops in the loot zone still harass the safe zone. Once a helicopter fired at the safe zone, and another once a tank entered the safe zone and strafed with machine guns Fortunately, I have tanks so I defended the safe zone successfully......but brothers don't have any AT weapon with their default equipment, even the RPG......they were suffered heavy losses, and then their bodies became zombies.......
For now this scenario is ready for work, the true work
I love u
Not once I met the random events spawn in the safe zone
plz hot fix it!!!!!!!!
Sooner you update, sooner I can get the true game experience.
For now I just found bugs, you just kill bugs, but not "play" the scenario. All the saves I made were deleted by my self again and again......you should understand what I mean.......
:(
This is your own work, not mine. You need calm down and test them once by once with yourself, not just let the supporters become the "Bug Expert"......
And I think you must check the base code and logic, let them easy, easy, more easy. I can't suffer the game experience with 10~20 FPS any more......
All in all, waiiiiiiting for your final update.
The wrecks should be taken care of by the clean up script. I'll test this just to be sure.
helicopter's wrecks won't disappear, even the crash event has been finished, player has already loot or miss them, the wrecks were still there.
suggestion:
1. Add the ear plugs for player when driving the vehicle, too noisy to play comfortable, especially the Abrams, BTR-80 and etc.......
2. Add some symbols for the player's vehicle such as rise the green flag on the vehicle, It will make this scenario more immersion, looks like the player's vehicle is captured from US/Russian.
both aiming accuracy and difficulty, because each of them cost me 750.......is not cheap, bro.
about the medic......only players can heal themselves with 150 from doctor, you can add if you think it is balance.
Waiting for your next update
I'll have a look into this. Will sort them when I can. The harbour area is part of the story mode but not needed in sandbox mode and can be deleted.
I'll look into the loot zones. They shouldn't respawn until the old loot boxes are deleted. I'll sort that out.
With regards to the skills, do you mean you want to be able to adjust their aiming accuracy and difficulty? Or do you mean you want to be able to have medics in your team?
1. Retrieve the suitcase only can do once, after that won't do this job anymore.(sandbox mode)
suggestion:
1.Can you pull up the green team brothers' skills?
hard to handle the enemies because these are team leader/grenadier......
2.Could you make a script which can delete the harbor city with many useless props and NPCs in the north east when the player choose the sandbox mode? If you can do, delete the aircraft carrier together. Because I found they will pull down the FPS, I got higher FPS when I deleted them with SSPCM's zeus mod and does not have any problems in continue, but I really don't want to use SSPCM. Anyhow they were useless in sandbox mod.
3. Adjust the range of spawn the loot box. Some safe zone is close to the loot zone, after looted and came back to the safe zone, then go again, the loot boxes spawned at last time still there with the new loot boxes.......