Arma 3
Stranded - The Long Road Home
98 Comments
lbw55white 2 hours ago 
Bugs:
1. Seems that the raider camp is not fine after the update, the camp with only 2~3 people cause couldn't finish the job even blow up the vehicles.
2. Russian/USMC team will suddenly and randomly spawn at the safe zone Vyshnoye to make a suddenly attack. Not the first time.
suggestion:
Need to be rewrite the job's spawn place. Sometimes they will close to the loot zone. When player get there, the USMC/Russian will fight and cause the job hard to done.
It doesn't matter with the difficult, because the reward of the job is same no matter on the loot zone or the suburban.
lbw55white 28 Jul @ 6:22am 
bug? or suggestion? :
the helicopter which captured by player couldn't refill the ammo or repair by mechanic.
I know it hard to do but I have been already got one heli from USMC :D
it fall down from hundreds of height of sky but not blew up. So I fixed it and drove it to the safe zone. Really a nice baby.
The "bug? or suggestion? " is up to you to update this scenario. Because I think heli in this scenario is just a big toy for some situation. Ammo is not the important needed things. What you think about this?
II OMEGA101 II  [author] 28 Jul @ 1:17am 
Thank you
lbw55white 27 Jul @ 4:48pm 
If I found any bugs I'll tell you at the first time.
lbw55white 27 Jul @ 4:47pm 
Nice work, perfect job, bro
II OMEGA101 II  [author] 27 Jul @ 7:27am 
Released an update that's fixed the jobs. Also fixed the wrong text showing for different jobs and harmonised and improved the warfare job scripts to just one script to make my life easier. I think I must have been extremely tired when I first set these up lol.
lbw55white 26 Jul @ 5:16pm 
right
II OMEGA101 II  [author] 26 Jul @ 7:00am 
I've updated the scenario. Just a heads up the latest arma update broke a couple of my job scripts. All the warfare task scripts have issues with spawning units. I've disabled them for now until I've rebuilt the code from scratch. The raider camp job is also bugged. Bandit camp, package retrieval and bounty hunt don't seem to be affected.
II OMEGA101 II  [author] 26 Jul @ 6:01am 
I fixed those bugs and changed the vehicles however I've found some bugs with the warfare jobs. Just trying to fix those then I'll upload.
lbw55white 24 Jul @ 5:01am 
by the way, could you replace the hunter HMG, APC and tank can get from mechanic turn to BTR-60PB, BMP-2 and T-72B 1984 with CDF camo in the next upload?
The Hunter HMG, Marshall and Slammer are too advanced to just cost 14000, 21000 and 30000, all of them are not adapt with this scenario's world view.
lbw55white 24 Jul @ 5:00am 
problems:
seems that sometimes the OPFOR/BLUFOR still rush to the safe zone and *dadadadada........*
lbw55white 24 Jul @ 4:55am 
Nice to see you, pal
thx
II OMEGA101 II  [author] 24 Jul @ 4:54am 
No worries, ill have a look at them this weekend. Sorry I forgot about the backpacks. There's also another fix I need to upload.
lbw55white 21 Jul @ 8:13pm 
Bugs:
1. Still not any backpacks in the loot box
2. the event with a broken van on the road only can get four first-aid kits in the van's storage
you need check them when you free
II OMEGA101 II  [author] 31 May @ 4:53am 
Had a look, I can't find backpacks either. I'll upload a fix soon.
lbw55white 28 May @ 8:19pm 
Seems that no backpacks in the loot boxes?
you should check it because I noticed you use the new loot list
lbw55white 28 May @ 4:40pm 
OK, I will tell you the bugs I found in the future.
II OMEGA101 II  [author] 28 May @ 10:39am 
Hey man, I've released an update. Please see the change notes. Any more bugs please let me know
II OMEGA101 II  [author] 27 May @ 7:22am 
I'll remove it from the list
lbw55white 27 May @ 6:50am 
forgive me pal but I really think the AH-64 is a bug in this scenario
You can't survive if it unfortunately spawned by Marine
the cannon will blow up your tomb after you dead........
(The cannon will keep locking on you, very precise, until you die)
lbw55white 27 May @ 6:44am 
right, and before you released the bug fix, PLEASE DELETE THE FXXKING AH-64
I CAN'T SUFFER THE FXXKING AH-64'S HACK CANNON ANY MOOOOOORE!!!!!!!!!!!!!!!!!!!!!!!!!!
II OMEGA101 II  [author] 27 May @ 6:19am 
To be honest will likely be a while before i add it. My life is getting really busy again so i'll likely just release the bug fixes and everything else will take a backseat for a while until i get time.
lbw55white 27 May @ 3:19am 
I wonder your player level system's rules and the income that player will get
lbw55white 27 May @ 3:17am 
I'm waiting
II OMEGA101 II  [author] 27 May @ 12:04am 
I've updated the safe zone code. It didnt affect vehicles before. It now affects all vehicles. Shouldnt be an issue going forward. I've come across some script errors that need fixing though. Once that's done i'll release the update. I'm also working on a level up system for the player character. It's still very rough though.
lbw55white 26 May @ 4:20pm 
you are wrong
Sure, independents can handle the bandit, but I mean the regular forces from US/Russian come from the loot zone, they might drive the helicopter, tanks, APC and MRAP. I'm afraid brothers can't handle them, like what I say, they don't have any AT weapon even the RPG......
Even though they may not be as fully armed as regular troops as you said, at least RPG like AT weapons can still be obtained, right? After all, I have seen my brothers holding Barrett M107 more than once (laughs)
lbw55white 26 May @ 4:15pm 
OK
II OMEGA101 II  [author] 26 May @ 10:15am 
I'll also change around the classnames to use RHS vehicles and stop the loot zone crates from double spawning when leaving and entering loot zone
II OMEGA101 II  [author] 26 May @ 10:12am 
I use EOS to populate the safe zones with guards and patrols. It's quite dated though. I've spliced a garrison script created by grimes with some of my own code to create occupation zones which I may use to replace EOS. Units spawned with EOS are governed by it's AI skills settings whereas AI I spawn are managed by Arma's difficulty settings. I'll think of another way to purchase units in the mean time.

I'll release an update today.
II OMEGA101 II  [author] 26 May @ 10:06am 
The Independents are supposed to deserters, mercenaries, scavengers and the like. They're not meant to be well armed but are supposed to have agreements with both sides that their refugee outposts and bars are neutral ground. As for the bandits that go near them they should be easily crushed.

I'll look into the safe zone code. I coded it so that AI would leave the zone as soon as they enter however as you've observed seems likely they are leaving by going through the zone. Safe zone fps should be okay when units aren't in combat however if they are fps will drop which will hopefully be prevented by tweaking the safe zone script.

I've fixed the independent spawns. Some oversights on my part when changing how the script works.

I'll look into adding an option to turn off radio.

I do like bars. There are NPC's there for ambience. They don't have any AI to save performance.
lbw55white 26 May @ 7:24am 
suggest:
1. Replace the hunter HMG, APC and tank can get from mechanic turn to BTR-60PB, BMP-2 and T-72B 1984 with CDF camo. The Hunter HMG, Marshall and Slammer are too advanced to just cost 14000, 21000 and 30000, all of them are not adapt with this scenario's world view.
2. Replace Ifrit, Zamak/Hunter, HEMTT drove by red/blue team survivors to the random cold war Russia/US wheels with out armed or you designated Russia/US wheels
lbw55white 25 May @ 11:03pm 
About the green team brothers' skills, I couldn't let them drive the wheel because they can't avoid the car one the road, just rush on straightly.......
I don't wanna spent 750 for an idiot.......
lbw55white 25 May @ 7:34pm 
Even in this situation, let alone with the intervention of the US and Russia, I think high walls, fixed firepower points, and support that players can call for should be available, rather than a group of cannon fodder without even AT......What I mean is, the safe zone is not just about bars, but bars add a lot of things. This area has never been so resource scarce, and if here is Takistan, I wouldn't have any suggestions.
lbw55white 25 May @ 7:34pm 
5. There is no green team spawn in the loot zone anymore even I have already let their spawn chance up to 100......just US, Russian, US, Russian.......
6. Safe zone's FPS always lower than other place, I think you need streamline the code and number of people in the safe zone. Many things are useless, such as the scene surrounded by a large sandbox but obviously that the generated green teams have little effect and often block the entrance, especially in the Grishino safe zone. The problem is very obvious, and the same goes for others.
7. Many aimless NPCs have no function, providing neither defense nor assistance. They just daydreaming in the bar, I can tell you really like bars. There are bars in all three of your safe zones. After their death, they will turn into zombies, which is not what a safe zone should have.
lbw55white 25 May @ 7:20pm 
Some issues still exist
1. Didn't pull up the green team brothers' skills. Their aiming accuracy is still miss and still slow to react, can't defeat enemies that are close at hand. Still wast lots of mags and ammo.
2. Radio couldn't be turned off, still looping the songs without ending.......
3. Didn't adjust the range of spawn the loot box. The loot boxes spawned at last time still there with the new loot boxes when I come and go and there is no setting about the spawn range.
4. The spawned US/Russian troops in the loot zone still harass the safe zone. Once a helicopter fired at the safe zone, and another once a tank entered the safe zone and strafed with machine guns Fortunately, I have tanks so I defended the safe zone successfully......but brothers don't have any AT weapon with their default equipment, even the RPG......they were suffered heavy losses, and then their bodies became zombies.......
lbw55white 24 May @ 5:57pm 
“Other fixes and improvements I can't remember. ” XD
For now this scenario is ready for work, the true work
I love u
II OMEGA101 II  [author] 24 May @ 2:33pm 
I've released an update. Checkout the change notes
II OMEGA101 II  [author] 24 May @ 8:35am 
Random events don't activate when your in a safe zone, loot zone or warfare zone. Some also don't activate at night.
lbw55white 24 May @ 7:06am 
hot problem!!!!!!!
Not once I met the random events spawn in the safe zone
plz hot fix it!!!!!!!!
II OMEGA101 II  [author] 23 May @ 3:08pm 
I understand. Thank you for playing and I apologise for the time you've lost. I was quite ambitious with this scenario and the code got more and more complex making it harder to debug. I'll release an update within the next couple weeks. I want to make this work fully myself so I can actually have some fun in this game myself. Thank you for playing and posting comments here with what you find I really appreciate it. Can't promise I'll find everything as everyone has different way of playing and come across different things I haven't thought of but I will make this better.
lbw55white 23 May @ 5:16am 
To be honest I love this scenario so I can spent a lot of time to test and reply to you.
Sooner you update, sooner I can get the true game experience.
For now I just found bugs, you just kill bugs, but not "play" the scenario. All the saves I made were deleted by my self again and again......you should understand what I mean.......
:(
This is your own work, not mine. You need calm down and test them once by once with yourself, not just let the supporters become the "Bug Expert"......
And I think you must check the base code and logic, let them easy, easy, more easy. I can't suffer the game experience with 10~20 FPS any more......
All in all, waiiiiiiting for your final update.
II OMEGA101 II  [author] 23 May @ 1:25am 
I've learned a bit more about scripting in arma. I'm going to be going over all the code I've written and re-working it to make it simpler. I'll also bug fix as I go and make sure everything works as intended. May take a me a while sorry
lbw55white 22 May @ 5:00pm 
my pleasure
II OMEGA101 II  [author] 22 May @ 11:44am 
At this rate I think I should add you to the credits. Thanks for letting me know.

The wrecks should be taken care of by the clean up script. I'll test this just to be sure.
lbw55white 22 May @ 4:26am 
problem:
helicopter's wrecks won't disappear, even the crash event has been finished, player has already loot or miss them, the wrecks were still there.
suggestion:
1. Add the ear plugs for player when driving the vehicle, too noisy to play comfortable, especially the Abrams, BTR-80 and etc.......
2. Add some symbols for the player's vehicle such as rise the green flag on the vehicle, It will make this scenario more immersion, looks like the player's vehicle is captured from US/Russian.
lbw55white 21 May @ 3:59pm 
Sure
both aiming accuracy and difficulty, because each of them cost me 750.......is not cheap, bro.
about the medic......only players can heal themselves with 150 from doctor, you can add if you think it is balance.
Waiting for your next update
II OMEGA101 II  [author] 21 May @ 10:32am 
No worries

I'll have a look into this. Will sort them when I can. The harbour area is part of the story mode but not needed in sandbox mode and can be deleted.

I'll look into the loot zones. They shouldn't respawn until the old loot boxes are deleted. I'll sort that out.

With regards to the skills, do you mean you want to be able to adjust their aiming accuracy and difficulty? Or do you mean you want to be able to have medics in your team?
lbw55white 21 May @ 7:02am 
problem:
1. Retrieve the suitcase only can do once, after that won't do this job anymore.(sandbox mode)
suggestion:
1.Can you pull up the green team brothers' skills?
hard to handle the enemies because these are team leader/grenadier......
2.Could you make a script which can delete the harbor city with many useless props and NPCs in the north east when the player choose the sandbox mode? If you can do, delete the aircraft carrier together. Because I found they will pull down the FPS, I got higher FPS when I deleted them with SSPCM's zeus mod and does not have any problems in continue, but I really don't want to use SSPCM. Anyhow they were useless in sandbox mod.
3. Adjust the range of spawn the loot box. Some safe zone is close to the loot zone, after looted and came back to the safe zone, then go again, the loot boxes spawned at last time still there with the new loot boxes.......
lbw55white 20 May @ 4:19am 
alright, for now this scenario is working fine, no more bugs to be fix, good job
II OMEGA101 II  [author] 20 May @ 1:45am 
This is arma AI, sorry. I'm not that good at coding to change that. There's some AI mods out there that can help with the driving however they can break other things with the AI as well in my experience.