Arma 3
Stranded - The Long Road Home
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Update: 27 Jul @ 7:24am

Update 1.066

- Fixed all the job scripts. They now spawn units and work as intended.

- Improved the job position finder.

- Correct task names in the warfare job scripts.

- Improved readability and simplicity of the job scrips.

- Fleshed out warfare job descriptions and added some text dialogue.

Update: 26 Jul @ 7:13am

Version 1.065

- Changed vehicles you can purchase to better reflect the setting and upped the prices.

- Fixed issue where the fired near event handler intended to attract hostile survivors would affect the zombies as well and break their AI.

- Fixed issue where backpacks wouldn't spawn.

- Fixed loot table not applying to the broken down van in a random event.

- Fixed safe zone script ineffectively turning away enemies. Now the script ensures enemies will move away from the safe zone when they approach rather than potentailly giving them a move position that goes through the safe zone.

Update: 26 Jul @ 7:03am

Update: 26 Jul @ 6:59am

Update: 28 May @ 10:34am

Update 1.063

- Updated safe zone script to include vehicles and air vehicles. When AI from other sides enter they are pushed out of the safe zone and given a way point to move them further away.

- Fixed script oversights when harmonising the spawn scripts. Loot zone and ambient AI spawns now work as intended.

- Harmonised the loot table scripts. Initially there we're half a dozen for different random events etc. It is now just one script.

- In line with harmonisation of the loot table I've completely readjusted how the loot spawns work. There is a different distribution of loot for each random event where some types of loot will spawn more than other types. For example more weapons will spawn in the crash site event and more general items will spawn in the broken down loot truck.

- As a result of the harmonised loot tables, the better optimised loot table script is now being used preventing the stutter which occurred when a random event spawned (there may still be a very small stutter depending on what else is going on at the time).

- Removed AH64 from US spawn pool

- Optimised the fired event handler for attracting enemies to gunshots.

- Fixed loot zone boxes spawning on top of each other when re-entering loot zone straight after leaving. If there are already loot zone spawn boxes down no more will spawn until player has moved far enough to de spawn them.


- Added the option to turn off the safe zone radio. Speak with barkeep and ask him to turn off the radio for you.

- Added AI aiming skill sliders for hired units.



Update: 28 May @ 10:29am

Update: 28 May @ 10:23am

Update: 28 May @ 10:09am

Update: 24 May @ 2:14pm

Update 1.050

- Warfare mode jobs can now be cancelled when using cancel jobs option as intended.
- Improved job system spawning.
- Fixed job name and descriptions for warfare zone jobs.
- Fixed retrieve package job not being repeatable.
- Removed CDF base in sandbox mode as it's not being used to free up performance (it still spawns in story mode).
- Simplified and improved ambient spawn, warfare spawn, threat level spawn and loot zone spawn scripts reducing risk of errors.
- Fixed issues with the threat level groups hunting down player.
- Optimised some random event scripts
- Fixed heli wreck not despawning in heli crash random event.
- Fixed dynamic loot script stuttering issue. Have now re-enabled dynamic loot spawn and disable ravage loot module for better scenario longevity. These spawn in as crates inside random buildings. Loot isn't as good as Loot Zone loot though.
- Improved warfare zone AI objectives.
- Other fixes and improvements I can't remember.

Update: 18 May @ 11:32am

Update 1.043

- Fixed random loot from config in Loot Zone loot table. It's now also performance friendly and doesn't cause fps drop.