Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

GEV v1.0 IC (Integrated Crews)
56 Comments
Firelock  [author] 19 Jul @ 2:14am 
@mikasut - in the scale of the battles depicted in GoH, fuel is usually not a factor. If you want to play your late war battles like it is, the accurate thing to do is just not take any vehicles. Tanks without fuel can't move, so they can't get to a place and get into position to fight - so they would be abandoned. Tanks with fuel, by contrast, would be pretty much like normal GoH vehicles - they'd generally have enough for one fight. If they didn't they wouldn't even be on the battlefield.
Firelock  [author] 19 Jul @ 2:10am 
Publishing an update today to bring GEV IC up to 1.053 and include the latest updates from MAIN.
Ugotit 16 Jul @ 5:10pm 
Will this one be updated too?
mikasut 12 Jul @ 10:17am 
I do not know if it is possible to do by modding, but do you think fuel should be a separate resource like manpower, ammunition or science points? Lack of fuel was a huge problem for germans in the later stages of war. Thank you for making this mod! I think this is the way to play especially the eastern front.
mikasut 12 Jul @ 10:03am 
The eastern front feels about right. Easy missions at first, as the war progresses the resources become more scarce. And it is also compatible with bm mod! The western front would be interesting to combine with valour mod. In the first part of the campaign you would fight just british and french units (like in the battle of france in 1940) and later against americans as well. Maybe in the future when the next DLC comes out!
tgadse 3 Jul @ 2:34am 
Danke für´s Update. Jetzt funktioniert es wieder! :steamthumbsup:
Ugotit 3 Jul @ 1:30am 
Loaded it up, played on mission, worked no problems. Thanks for the update!
Ugotit 2 Jul @ 10:16pm 
It's a great mod. I've been playing the other version. I'll go and give this one a go now and see what happens.
Firelock  [author] 2 Jul @ 5:53pm 
Ok I think I found the problem. Even that tiny bit of info you posted about the error helped isolate the cause. I'm uploading a change now that should fix it.

As always, thank you for your patience and for reporting these errors.
Firelock  [author] 2 Jul @ 5:44pm 
Hmm, if you could copy/paste the text of the error here that would help. As I mentioned in the other mod, I literally copy/paste the main mod into this one, then put the crews back, so on the back-end they are 99.999% identical.
Ugotit 1 Jul @ 5:46pm 
Tried loading it up with a new conquest, using no other mods and it crashed. Something about App error define not found.
Firelock  [author] 1 Jul @ 1:26am 
I've updated the mod, let me know if you still experience any problems.
Nikolaj 30 Jun @ 11:27pm 
motorcycle, IC. crash when you click
Ugotit 30 Jun @ 4:59pm 
crashed on startup (not using any other mods with it). Something about a resources-heavy tank-ferdinand-mantlet error. I tried the other version of this mod yesterday, loaded up and played the first mission no problem, but I wanted the version with tank crews to save the hassle of adding crews manually and had the aforementioned error.
Firelock  [author] 24 May @ 6:22pm 
The mod has been updated to the latest version. Let me know if you encounter any errors.
Godori 18 May @ 2:37am 
Thanks for making this mod
Firelock  [author] 17 May @ 12:16pm 
I've made some changes to the main mod, and I didn't realize Steam made it hidden. It's back up again. Once it's been tested for a while and any bugs worked out, I'll update IC to the same standard as Main.
Godori 17 May @ 4:28am 
Main mode is gone..
hamed8726 5 May @ 3:14pm 
update the mod please for v 1.50
Sluthuvve MVH 12 Jan @ 11:01am 
Can the module be compatible with long range mods?
Firelock  [author] 5 Jan @ 3:04pm 
Update that will allow the Artillery officer Horch to resupply flak guns, and add 2 more engineers to the sdkfz 251/5 engineer vehicle.
Firelock  [author] 2 Jan @ 5:25pm 
Update today adding smoke rounds to all German 105mm field howitzers.
Firelock  [author] 31 Dec, 2024 @ 1:02pm 
Added the first of my 100% brand new maps - Targul Frumos, bringing the total of new conquest maps in GEV to 31. This map is based on the actual historical layout of the area just East of the city of Targul Frumos, where GD participated in a counterattack to retake the town from the Soviets in early 1944. Work on 3 more maps of the area around Targul Frumos is underway, eventually allowing the entire Targul Frumos operation.
Firelock  [author] 29 Dec, 2024 @ 7:35pm 
Update that fixes the coop crash. Thanks to BBQ for his hints that helped me solve it.
Hall5660TTV 24 Dec, 2024 @ 3:32pm 
Happy Yule brother
Firelock  [author] 24 Dec, 2024 @ 10:00am 
Thanks for the report, I'll fix it now. Merry Christmas!
Hall5660TTV 23 Dec, 2024 @ 6:06pm 
getting a crash, a couple minuets after loading into a DCG round, full on CTD no error msg.
Firelock  [author] 16 Dec, 2024 @ 10:44pm 
Patch to remain compatible with the new game update.
Firelock  [author] 10 Dec, 2024 @ 7:29pm 
If anyone has played a campaign beyond 50 days, please let me know.
marques.2000 8 Dec, 2024 @ 10:12am 
grato !!!!:steamthumbsup:
MangyMinotaur 8 Dec, 2024 @ 12:10am 
Thank you for your hard work :P::A::P::P::Y:
Firelock  [author] 7 Dec, 2024 @ 10:57pm 
Thanks for reporting it, it's fixed.

As of v0.7 I started keeping a separate Test version to avoid these bugs, but my best laid plans...
MangyMinotaur 7 Dec, 2024 @ 3:14pm 
it crashes when I try to open the research screen
Firelock  [author] 7 Dec, 2024 @ 11:15am 
Should be fixed now. Let me know if not.
MangyMinotaur 7 Dec, 2024 @ 4:55am 
Pretty sure it was the waffen aufklarer
Firelock  [author] 7 Dec, 2024 @ 3:11am 
@MangyMinotaur - I've fixed the command Panther, which aufklarer unit?

Thanks for the note!
MangyMinotaur 7 Dec, 2024 @ 2:34am 
I'm not sure whats wrong. I only have this mod enabled but the game crashes when I select a unit in the research screen. So far I clicked the panther leader and the new aufklarer unit
Firelock  [author] 7 Dec, 2024 @ 1:42am 
Fixed Panzernest again.
Firelock  [author] 6 Dec, 2024 @ 5:07pm 
Added new skins and Waffen shock troops, further improvements of the research screen.
=7Cav=Burgundy 26 Nov, 2024 @ 12:29pm 
It’s all good, it’s a great mod and I at least appreciate you going out of your way to maintain two versions for people who don’t want to crew juggle.
Firelock  [author] 26 Nov, 2024 @ 12:48am 
Both the Fusiliers and the crews should be fixed now. Sorry for the inconvenience.
Firelock  [author] 26 Nov, 2024 @ 12:41am 
Sorry, thanks for letting me know. Just updated to fix that.
=7Cav=Burgundy 24 Nov, 2024 @ 5:57pm 
The update you just dropped seems to have dropped all the integrated crews. The vehicles and guns are all decrewed
=7Cav=Burgundy 24 Nov, 2024 @ 1:12am 
the Grob Fusiliers and mechanized fusiliers have bugged unit cap and cost values. The unmounted grob fusiliers are free, no cap and no manpower cost, the mounted ones cost 4 cap and 40 manpower.
Firelock  [author] 19 Nov, 2024 @ 10:16pm 
Published an update that greatly reduces the AI's CP/MP over the course of a battle. After extensive testing, by mid-campaign (50+ battles) the AI was throwing roughly 6 times the player's forces at them, which isn't including counterattacks, which ups that to about 12 times. So... it needed an adjustment :P I apologize to anyone who found the difficulty unplayable. I'll keep on testing and making it better.
Firelock  [author] 17 Nov, 2024 @ 2:37pm 
Added a 10 man late-war grenadier squad on foot, so you can mount them on the Stugs.
georider 9 Nov, 2024 @ 5:12pm 
you are the man !!!
Firelock  [author] 9 Nov, 2024 @ 3:48am 
Added the ability for all Stug and StuH to carry a full squad of ten infantry.
Firelock  [author] 3 Nov, 2024 @ 5:10pm 
Added smoke dischargers to most medium tanks and stugs.