RimWorld
WVC - Xenotypes and Genes CE patch
4 則留言
ASnamed  [作者] 5 月 5 日 上午 6:22 
血肉护甲基因现在提供6mm锐防与8Mp钝防
原来几个护甲基因的CE补丁强度太高了,特别是和原版的护甲植入物相比,是否应该削弱到更合理的水平?
由于1.5和1.4的内容差异越来越大,现在停止了对1.4的支持
fleshmass armor now have ArmorRating_Blunt 8,ArmorRating_Sharp 6.
Should I rebalance armor genes(CE) such as light armor skin,medium armor skin,heavy armor skin? I noticed their attributes are significantly higher compared to armor implants.
As the updating of WVC'-Xentypes and genes,stop supports to 1.4 because the difference between 1.4 and 1.5 getting much more.
ASnamed  [作者] 3 月 11 日 上午 7:01 
@Ghevd .The effect of this mod is indeed not very noticeable .It mainly makes armor-increasing genes useful,allowing golems to have armor levels close to that of the CE mechanoids,and preventing several genes that add melee organs from throwing errors during attacks.Overall,it's not a big deal if you do not have it ,but having it might slightly improve experience.
Ghevd 3 月 11 日 上午 5:20 
What exactly does this mod do? Is it still necessary? I have CE and WVC installed and show no errors and everything seems to be working fine.

Thanks in advance!
Scout Gaming 2024 年 10 月 30 日 上午 5:17 
ту