RimWorld

RimWorld

Mechanoid Upgrades
248 kommentarer
Nicoman For 4 timer siden 
Some other thing I noticed. When creating upgrade items, and the bills are set to 'Take to best stockpile', the finished items are nonetheless dropped on the floor. Although there are upgrade storages with enough empty room.
Cebelrai For 20 timer siden 
Some feedback on the new range-increasing upgrades:

They share a name with the range-cooldown reduction upgrade (reload). The icon is different, but maybe rename them to "targeting" or "rangefinder" or something to avoid confusion?

They have a stat progression that I can only assume is a typo. C tier has a 10% bonus, B tier is 20%, and A tier is back down to 10%.

Thanks for all your work on this mod. It makes mechanitor gameplay so much more interesting for me.
GoGaTio  [ophavsmand] 16. juli kl. 1:34 
@Nicoman thanks for report, will fix soon
Nicoman 16. juli kl. 1:26 
I am still on v1.5 of the game. Since your last update, I get this error [pastebin.com].
GoGaTio  [ophavsmand] 15. juli kl. 12:19 
@Clover Schicksal I don't have a lot of Ideas for upgrades based on Odyssey, but already added two upgrades relatedto it(range increase chip and beam amplifier) but both of them work even without Odyssey, so future upgrades will probably be built in base mod
Clover Schicksal 15. juli kl. 12:03 
Did you have any plans for doing a Add-on Including Odyssey like you did anomaly? Thank you for your hard work btw!
Noisy Koi 13. juli kl. 20:08 
any chance have you considered doing a similar mod "Insect Mutations" which basically does this, but with insects?
stalksetcup 11. juli kl. 5:37 
Честно, хочется что бы был чип который повышает основной рабочий навык у меха, например у строительного дрона увеличивает его навык строительства который изначально 10, ну и чем выше уровень чипа тем больше уровня он дает, например С только 1 уровень,а вот А уже 3 уровня. Я это предложил так как у вышло так что для одной постройки требуется 12 уровень, а у дрона лишь 10
Nicoman 10. juli kl. 4:51 
A very nice mod. Congratulations. Suggestion: Make the upgrade storages have a visual representation of their contents. Or at least display the upgrade points number in the information window on the lower left corner of the screen, when selecting a storage. Regarding the command pack: It should imho be available for bigger mechs too. And a question: How do I get rid of unwanted / unnecessary upgrades?
Force 4. juli kl. 0:35 
i hate the abc stuff with the upgrades, why not just have lvl 1-2-3 or more for stronger and less stronger modules?????
Gniwu 23. juni kl. 12:38 
Huh, I just found out that the shield upgrade module is only compatible with the Centurion and the Legionary, but not the Tunneler (which also starts with a in-built shield). Is that an oversight, or on purpose, because the Tunneler's shield is only a personal one? I feel that if a player wants to 'waste' such a rare upgrade item on a low-tier mechanoid... probably just let them, eh?

Anyway, I love your mod and the extra unpredictability it adds to mechanoid encounters! Thank you for your continued efforts!
frus-m 18. juni kl. 9:43 
у меня все улучшения лежат на полу на складе, чтоб было удобно смотреть что есть. Раньше были буквы на текстурах. теперь голые текстуры, и нужно открывать свойства чтобы понять какой класс у улучшения.
carbonCoffee 18. juni kl. 8:49 
Awesome! Thanks!
GoGaTio  [ophavsmand] 18. juni kl. 6:24 
@carbonCoffee this mod supports all mechanoids that can be controlled by mechanitor
carbonCoffee 18. juni kl. 5:59 
Lonely_Capitano 17. juni kl. 3:15 
было бы неплохо если бы было улучшение по типу "лапы инсектоидов" или "Слияние с роем" которое убирало бы дебафф на перемещение по истощённой земле, полу из желе насекомых и из королевского из VFE - insectoids 2
GoGaTio  [ophavsmand] 16. juni kl. 12:03 
@frus-m а где конкретно они исчезли? Хотелось бы знать это чтобы понимать где чинить

@The_Noob There shouldn't be any incompatibility, but some content may overlap
The_Noob 16. juni kl. 10:52 
can this be used with mechanoid modification mod?
frus-m 16. juni kl. 7:17 
исчезли классы А, В, С на текстурах улучшений. Это после обновления. Теперь их не будет? Или это можно где-то настроить?
Dreamer 15. juni kl. 0:55 
@Edward, Install the Gestalt Engine mod and hack mechanoids with improvements, and you will be happy XD
Edward 14. juni kl. 20:15 
Would love a chance to drop upgrades when shredding mechs, even like 5% so it's not consistent, just a nice bonus every now and then if you're killing a lot of mechs. The extractors being so rare and random makes them close to worthless practically
pig in a pumpkin 14. juni kl. 4:03 
It seems that the advanced mechanoids from vanilla mechanoids expanded can't get upgrades
Sushima-Carmine 13. juni kl. 12:09 
@Flockerkill So where can you make the Remote Control Chip? /s

Missed it the first look around, shame you cant make them. Oh well, will hope for traders to have them by a stroke of luck.
GoGaTio  [ophavsmand] 13. juni kl. 9:59 
@Shimada yes, but currently I am busy as hell, so I not sure how fast I will do it
Shimada 12. juni kl. 20:06 
Will there be an upgrade to 1.6?
Flockerkill 10. juni kl. 20:10 
@Sushima-Carmine
i advise you to READ the description of the mod (here on steam) and you find your answer
Sushima-Carmine 10. juni kl. 17:46 
Anyone know where can one make a Remote Control Chip? Been trying to find how - and only ever found one as loot.
GoGaTio  [ophavsmand] 8. juni kl. 9:18 
@CrowDoc Mod settings allow to adjust amount of upgrades on enemy mechanoids as you want
CrowDoc 8. juni kl. 9:08 
Hostile mechinoids can show up being completely invincible or at least so resistant to damage it makes this mod feel more like a hindrance than a boon
SkimmingDawg 5. juni kl. 20:01 
jump launcher desc says sipmle instead of simple xd
Carnage 5. juni kl. 10:08 
The shields don't seem to work for me, bullets go straight through them and they don't lose any shield health.
Flockerkill 5. juni kl. 9:29 
they work for me already...
Carnage 5. juni kl. 9:26 
any chance of adding compatibility for The Dead Man's Switch robots?
seppi141 2. juni kl. 6:27 
then it would be also cool to add the Recon Scyther from Glitterworld Destroyer 4 - Mechanoid Addon for the scyther upgrade pack
FelipeGames2000 1. juni kl. 16:04 
@Dreamer

Because they are not the same race. The Scyther Upgrade Pack only detects the default Scyther, not the Advanced Scyther

But from a logical standpoint - Good question. Maybe GoGaTio forgot to add the Advanced Scyther as a compatible race?
Dreamer 1. juni kl. 2:02 
why can't i install scyther upgrade pack into advanced scyther from vanilla factions expanded mod - mechanoids
seppi141 19. maj kl. 9:00 
how can i remove upgrades? from friendly or enemy mechanoids?
Flockerkill 12. maj kl. 21:33 
send a mechanoid into the upgrade, full list displayed
✪ Homura 12. maj kl. 19:36 
Could you please add a feature that displays a comprehensive list of all mechanical modification parts? Currently, I have to check each storage container individually, which is quite tedious. Thank you!
Cruel Moose 21. apr. kl. 12:18 
love the mod. Agrihand mech seems to be missing a good 4th upgrade thats work related. Maybe they could get a harvest yield chip?
FATTALLERROR3030 20. apr. kl. 3:29 
big fan of the mod. a quality of life feature that woud be nice is somthign like upgrade loadouts, as someone who loves to build mechanitor complexes with over 100 mechanoides upgrading evry single one individualy is quite tedious. woud be nice to have an option to select a upgrade loadout with the mech aplies ass soon as he is idle
Марсель Иванага 15. apr. kl. 7:55 
Спасибо за мод!!!!
Bon_Sombrero 12. apr. kl. 3:21 
Hello! Thanks for the amazing mod! By the way I have a suggestion, how about adding a mod option that "(both player and enemy) mechanoid have n% chance lose their each upgrade parts upon death" function? I think it would be fun.
Minamitsu 11. apr. kl. 23:50 
Okay I absolutely should have changed mod settings from the start. had a centipede attack me with 17 points of upgrades that solo wiped my colony.
Stim The One 6. apr. kl. 5:20 
This mod is a golden one that I think I will have permanently on from now on. Whether you use mechs and this lets you make them the ace custom you want, or don't and like the ones coming in to have surprises like that scyther having a shield or the war queen unleashing the flamenwerfer on you when you think you can bash it in melee... it truly is an addition that feels like it should have been in the base game.
Flockerkill 5. apr. kl. 21:55 
yes, with the archotech addon, it has some extractors for that
Karrnage 5. apr. kl. 19:05 
Hey all. Is there any way of getting upgrade modules from deceased enemy mechs?
GalacticBlizzard 2. apr. kl. 15:44 
Love this mod, my only issue is the upgrade storage and the upgrade building. Going through a long list of all my available upgrade chips is annoying. Maybe only have specific upgrade chips show up when the mechanoid can have them installed? It may also help if it only show the quantity of chips available for each chip type.
LemonSqueezed 23. mar. kl. 18:19 
Hi! there is a typo on the tooltip for a mechanoid to reload their equipment - it says "force reolad", just thought I should let you know. Love the mod!!
GoGaTio  [ophavsmand] 20. mar. kl. 10:08 
@NeverAgain that's a typo, will fix this soon