RimWorld
Mechanoid Upgrades
250 comentarios
SapphicFail 17 JUL a las 17:58 
@dust
You need to research "Standard Mechtech". None of the chips unlocks the mod researches directly, only incidentally since they're required to unlock the Core researches
Dust 17 JUL a las 16:39 
Basic Upgrades shows as unresearchable even after fighting and analyzing the first boss. Am I missing something to unlock it here?
Nicoman 17 JUL a las 4:42 
Some other thing I noticed. When creating upgrade items, and the bills are set to 'Take to best stockpile', the finished items are nonetheless dropped on the floor. Although there are upgrade storages with enough empty room.
Cebelrai 16 JUL a las 13:19 
Some feedback on the new range-increasing upgrades:

They share a name with the range-cooldown reduction upgrade (reload). The icon is different, but maybe rename them to "targeting" or "rangefinder" or something to avoid confusion?

They have a stat progression that I can only assume is a typo. C tier has a 10% bonus, B tier is 20%, and A tier is back down to 10%.

Thanks for all your work on this mod. It makes mechanitor gameplay so much more interesting for me.
GoGaTio  [autor] 16 JUL a las 1:34 
@Nicoman thanks for report, will fix soon
Nicoman 16 JUL a las 1:26 
I am still on v1.5 of the game. Since your last update, I get this error [pastebin.com].
GoGaTio  [autor] 15 JUL a las 12:19 
@Clover Schicksal I don't have a lot of Ideas for upgrades based on Odyssey, but already added two upgrades relatedto it(range increase chip and beam amplifier) but both of them work even without Odyssey, so future upgrades will probably be built in base mod
Clover Schicksal 15 JUL a las 12:03 
Did you have any plans for doing a Add-on Including Odyssey like you did anomaly? Thank you for your hard work btw!
Noisy Koi 13 JUL a las 20:08 
any chance have you considered doing a similar mod "Insect Mutations" which basically does this, but with insects?
stalksetcup 11 JUL a las 5:37 
Честно, хочется что бы был чип который повышает основной рабочий навык у меха, например у строительного дрона увеличивает его навык строительства который изначально 10, ну и чем выше уровень чипа тем больше уровня он дает, например С только 1 уровень,а вот А уже 3 уровня. Я это предложил так как у вышло так что для одной постройки требуется 12 уровень, а у дрона лишь 10
Nicoman 10 JUL a las 4:51 
A very nice mod. Congratulations. Suggestion: Make the upgrade storages have a visual representation of their contents. Or at least display the upgrade points number in the information window on the lower left corner of the screen, when selecting a storage. Regarding the command pack: It should imho be available for bigger mechs too. And a question: How do I get rid of unwanted / unnecessary upgrades?
Force 4 JUL a las 0:35 
i hate the abc stuff with the upgrades, why not just have lvl 1-2-3 or more for stronger and less stronger modules?????
Gniwu 23 JUN a las 12:38 
Huh, I just found out that the shield upgrade module is only compatible with the Centurion and the Legionary, but not the Tunneler (which also starts with a in-built shield). Is that an oversight, or on purpose, because the Tunneler's shield is only a personal one? I feel that if a player wants to 'waste' such a rare upgrade item on a low-tier mechanoid... probably just let them, eh?

Anyway, I love your mod and the extra unpredictability it adds to mechanoid encounters! Thank you for your continued efforts!
frus-m 18 JUN a las 9:43 
у меня все улучшения лежат на полу на складе, чтоб было удобно смотреть что есть. Раньше были буквы на текстурах. теперь голые текстуры, и нужно открывать свойства чтобы понять какой класс у улучшения.
carbonCoffee 18 JUN a las 8:49 
Awesome! Thanks!
GoGaTio  [autor] 18 JUN a las 6:24 
@carbonCoffee this mod supports all mechanoids that can be controlled by mechanitor
carbonCoffee 18 JUN a las 5:59 
Lonely_Capitano 17 JUN a las 3:15 
было бы неплохо если бы было улучшение по типу "лапы инсектоидов" или "Слияние с роем" которое убирало бы дебафф на перемещение по истощённой земле, полу из желе насекомых и из королевского из VFE - insectoids 2
GoGaTio  [autor] 16 JUN a las 12:03 
@frus-m а где конкретно они исчезли? Хотелось бы знать это чтобы понимать где чинить

@The_Noob There shouldn't be any incompatibility, but some content may overlap
The_Noob 16 JUN a las 10:52 
can this be used with mechanoid modification mod?
frus-m 16 JUN a las 7:17 
исчезли классы А, В, С на текстурах улучшений. Это после обновления. Теперь их не будет? Или это можно где-то настроить?
Dreamer 15 JUN a las 0:55 
@Edward, Install the Gestalt Engine mod and hack mechanoids with improvements, and you will be happy XD
Edward 14 JUN a las 20:15 
Would love a chance to drop upgrades when shredding mechs, even like 5% so it's not consistent, just a nice bonus every now and then if you're killing a lot of mechs. The extractors being so rare and random makes them close to worthless practically
pig in a pumpkin 14 JUN a las 4:03 
It seems that the advanced mechanoids from vanilla mechanoids expanded can't get upgrades
Sushima-Carmine 13 JUN a las 12:09 
@Flockerkill So where can you make the Remote Control Chip? /s

Missed it the first look around, shame you cant make them. Oh well, will hope for traders to have them by a stroke of luck.
GoGaTio  [autor] 13 JUN a las 9:59 
@Shimada yes, but currently I am busy as hell, so I not sure how fast I will do it
Shimada 12 JUN a las 20:06 
Will there be an upgrade to 1.6?
Flockerkill 10 JUN a las 20:10 
@Sushima-Carmine
i advise you to READ the description of the mod (here on steam) and you find your answer
Sushima-Carmine 10 JUN a las 17:46 
Anyone know where can one make a Remote Control Chip? Been trying to find how - and only ever found one as loot.
GoGaTio  [autor] 8 JUN a las 9:18 
@CrowDoc Mod settings allow to adjust amount of upgrades on enemy mechanoids as you want
CrowDoc 8 JUN a las 9:08 
Hostile mechinoids can show up being completely invincible or at least so resistant to damage it makes this mod feel more like a hindrance than a boon
SkimmingDawg 5 JUN a las 20:01 
jump launcher desc says sipmle instead of simple xd
Carnage 5 JUN a las 10:08 
The shields don't seem to work for me, bullets go straight through them and they don't lose any shield health.
Flockerkill 5 JUN a las 9:29 
they work for me already...
Carnage 5 JUN a las 9:26 
any chance of adding compatibility for The Dead Man's Switch robots?
seppi141 2 JUN a las 6:27 
then it would be also cool to add the Recon Scyther from Glitterworld Destroyer 4 - Mechanoid Addon for the scyther upgrade pack
FelipeGames2000 1 JUN a las 16:04 
@Dreamer

Because they are not the same race. The Scyther Upgrade Pack only detects the default Scyther, not the Advanced Scyther

But from a logical standpoint - Good question. Maybe GoGaTio forgot to add the Advanced Scyther as a compatible race?
Dreamer 1 JUN a las 2:02 
why can't i install scyther upgrade pack into advanced scyther from vanilla factions expanded mod - mechanoids
seppi141 19 MAY a las 9:00 
how can i remove upgrades? from friendly or enemy mechanoids?
Flockerkill 12 MAY a las 21:33 
send a mechanoid into the upgrade, full list displayed
✪ Homura 12 MAY a las 19:36 
Could you please add a feature that displays a comprehensive list of all mechanical modification parts? Currently, I have to check each storage container individually, which is quite tedious. Thank you!
Cruel Moose 21 ABR a las 12:18 
love the mod. Agrihand mech seems to be missing a good 4th upgrade thats work related. Maybe they could get a harvest yield chip?
FATTALLERROR3030 20 ABR a las 3:29 
big fan of the mod. a quality of life feature that woud be nice is somthign like upgrade loadouts, as someone who loves to build mechanitor complexes with over 100 mechanoides upgrading evry single one individualy is quite tedious. woud be nice to have an option to select a upgrade loadout with the mech aplies ass soon as he is idle
Марсель Иванага 15 ABR a las 7:55 
Спасибо за мод!!!!
Bon_Sombrero 12 ABR a las 3:21 
Hello! Thanks for the amazing mod! By the way I have a suggestion, how about adding a mod option that "(both player and enemy) mechanoid have n% chance lose their each upgrade parts upon death" function? I think it would be fun.
Minamitsu 11 ABR a las 23:50 
Okay I absolutely should have changed mod settings from the start. had a centipede attack me with 17 points of upgrades that solo wiped my colony.
Stim The One 6 ABR a las 5:20 
This mod is a golden one that I think I will have permanently on from now on. Whether you use mechs and this lets you make them the ace custom you want, or don't and like the ones coming in to have surprises like that scyther having a shield or the war queen unleashing the flamenwerfer on you when you think you can bash it in melee... it truly is an addition that feels like it should have been in the base game.
Flockerkill 5 ABR a las 21:55 
yes, with the archotech addon, it has some extractors for that
Karrnage 5 ABR a las 19:05 
Hey all. Is there any way of getting upgrade modules from deceased enemy mechs?
GalacticBlizzard 2 ABR a las 15:44 
Love this mod, my only issue is the upgrade storage and the upgrade building. Going through a long list of all my available upgrade chips is annoying. Maybe only have specific upgrade chips show up when the mechanoid can have them installed? It may also help if it only show the quantity of chips available for each chip type.