Total War: WARHAMMER III

Total War: WARHAMMER III

Lucy's Silly Mod
11 Comments
dojo dude 11 Apr @ 3:50pm 
oh my god you actually did it, thank you so much i love the crustacean nation
Pegaz  [author] 14 Feb @ 3:05pm 
but nothing too soon, for now I'm taking a break from working on this mod, and doing other stuff.
This mod is my for fun avenue for creating dumb silly stuff when I feel like it.
Pegaz  [author] 14 Feb @ 3:03pm 
for the 5 people that actually care.
The current plan is:

finish the 6 remaining factions not covered by the mod:

TK, Brt, OK, GS, DE, HE

and afterwards I may create an alternative version which works in campaign.
modifying units, but not Lords, cause modding custom lord skilltrees in campaign is a major pain.
dojo dude 12 Feb @ 4:00pm 
uuh, because I like crabs? fool
Pegaz  [author] 6 Feb @ 8:43am 
Blaksmiff, good question!

I don't know
Blaksmiff 4 Feb @ 5:51am 
Why?
dojo dude 4 Dec, 2024 @ 8:26pm 
Please make a crab king faction I would love you forever and ever
dojo dude 3 Dec, 2024 @ 7:41pm 
I love the crab king
Pegaz  [author] 16 Nov, 2024 @ 8:56am 
@Metroxide not really.
Honestly, going through unit by unit, and documenting every change I made would take about as much time, as implementing the changes took in the first place.

Some of the highlights involve:
Dwarfs have chariots now
Jade Warriors are now Monstrous Infantry
Wulfrik is now a Lore of Deeps caster
Oxyotl can now ride an invisible stegadon
Grey Seers can now summon Skarbrand
The entire faction of Vampire Coast is now CRABS
Vargheists, Jade Lions and Jet Lions are now multi entity war-beasts
Nurgle Chaos Warriors now shoot guns
Metroxide 15 Nov, 2024 @ 3:51pm 
Is there a list of changes?
archibaldmeatpants 14 Nov, 2024 @ 12:22pm 
lol need this for IE