Half-Life 2

Half-Life 2

Depot
25 Comments
TCMOREIRA 30 Jun @ 11:45pm 
There's some annoying decisions as well, like, the gunship fight involves getting more ammo for the rocket launcher, one by one, slowly.

There's two Antlion Guard fights, but only the second one gives you a pheropod. The first fight is pointless.

Overall, a really good mod that achieves what it was trying to do, but not without some hiccups. A typical "7.5/10".

The effort put into this must have been tremendous. Making anything, let alone fighting against the "Beta Curse", is really hard. So let's not haste to judge this mod too harshly, okay?


Definitely would recommend playing!


[PS: I know this is simply an Upload from someone who isn't the author, but I wanted to express my thoughts regardless]
TCMOREIRA 30 Jun @ 11:45pm 
Exploration, however, is well rewarded! There's even multiple paths to be had (although of course most converge to the same path eventually).

The map unfortunately ends before the main attraction can even begin properly. It feels the author spent a lot of time on the Antlion and Dry Seabed related things and not as much time on everything else.
TCMOREIRA 30 Jun @ 11:45pm 
The entire Depot set-piece is stunning when looked from afar and from a couple specific angles, but when viewed closely and from odd angles (something the player will eventually do, as the main route requires that), the illusion easily breaks.

The routing of the map is very confusing. There's little indication on where you're supposed to go. There's very little guidance, and at times you're supposed to do some odd things and go through some odd paths, clever sure, but confusing! At first one wouldn't intuit they're way forward, as they're somewhat outside the norm to be the main path forward.

For example, puzzles (and the one boss fight) lack telegraphing and hinting. There's a particular puzzle where you must put antlions atop a bridge to make it crossable, but there's no indication that that bridge wasn't simply a scenic prop or a static geometry. Some animation and some indication that its a physics object would already have sufficed.
TCMOREIRA 30 Jun @ 11:44pm 
This remains as one of the best and most complete renditions of that particular concept art and the Beta Depot.

If you want to explore the Antlion Caves (no Antlion King, though, unfortunately) and get a taste of the wastelands, and see the Razor Train moving through the tall wasteland tracks, and fight a gunship atop a lost lighthouse: This mod delivers that!

That said, it's not without its problems!

It's old and full of bugs!
(Besides the Antlions, of course!)

The pacing is all over the place.
Although very nicely done and atmospheric, the mod loses focus on what's the most important aspect of each set-piece. There's a couple of moments where momentum was needed but the mod couldn't decide on whether to push or pull the player, making things stall and crawl when it'd be better to just let the player advance, and rushing through parts that were supposed to be the main attraction of the maps. There's too many pointless detours.
76561198016560745 6 Jun @ 1:49am 
epic
Mark 14 May @ 7:07pm 
after playing this, I thank gaben for ditching the wasteland levels. horrible.
coolgamerboy78 11 May @ 3:37pm 
every model is a error sign
Sentry 10 May @ 12:18pm 
oh and dear god it crashes so much
Sentry 10 May @ 12:15pm 
Sucks ass. Shit gameplay, broken antlion ai, etc. But! The maps are real eye candy
Snow_Brλwl 26 Jan @ 5:35am 
the sub part at the beginning is painful
player 16 Jan @ 6:15am 
same here, eidonabramm, same here...
eidonabramm 29 Nov, 2024 @ 4:57pm 
There is just some thing eerily pretty about seeing a dry ocean sea bed, wrecked boats and submarines and oil pipe lines and oil rigs long abandoned while nova propect sits where it once was surronded by water. this is a wasteland I love to explore. I just want a campagin where you explore where once was ocean now long dry.
ronin 29 Nov, 2024 @ 2:37pm 
can you make/port more beta maps?
TURANOVICH 29 Nov, 2024 @ 5:24am 
Nice map but not for me...Thanks for sharing to us!
IVV4  [author] 27 Nov, 2024 @ 12:58am 
If anyone else has this bug let me know
IVV4  [author] 27 Nov, 2024 @ 12:58am 
I tested the map again and it works on my end.
Not sure why you're encountering this issue
no. 27 Nov, 2024 @ 12:05am 
the guard didnt drop the bugbait after death couldnt get past the pulley system
IVV4  [author] 26 Nov, 2024 @ 8:38pm 
@Bitz Look up and try to find a suspended platform

If you have Pheropods, throw them at the platform

The antlion will weigh it down
Bitz 26 Nov, 2024 @ 5:06pm 
The heck am I supposed to do after killing the antlion guard in that ship section? There's obviously a puzzle with a pulley system and suspended platform but, what do I do?
StaliniumSerb 25 Nov, 2024 @ 2:48am 
the sub part makes me scared smh is following me
IVV4  [author] 24 Nov, 2024 @ 12:02pm 
This tutorial is a good start:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3368054340
My only advice is to figure out which is the correct starting map for a campaign that you're porting.
It's pretty simple from there
ronin 23 Nov, 2024 @ 5:05pm 
can you teach me how to port maps on discord (username:wuubee)
IVV4  [author] 21 Nov, 2024 @ 12:17am 
The submarine section of the map is pretty dark, it's the most poorly age part of the map.
CogsFixmore 20 Nov, 2024 @ 7:45pm 
Had to noclip for the sub the thing was to dark couldnt see what i was doing lmao, nor was it clear what i was meant todo in this ported map just to get out of that dang sub.