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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3368291077
If you use the open beta version of the game you can test it for yourself.
Thanks Shazzy!
If you find a way to fix the mod so you don't need to copy it yourself to your user folder, plese let me know!
Thanks a lot!
Can anybody else hear the modded RTB audio when installing the mod? Just find a mission with a plane and order RTB. If you hear the original RTB audio, then it's mot working, I guess. That is my case.
To hear that and make the mod work I need to manually copy the C:\Program Files (x86)\Steam\steamapps\workshop\content\1286220\3369410977/Voiceover directory under my own /StreamingAssets/user/audio/ directory. Then the mod works fine!
Funny things happen. After I added a modded version of the voice.ini to my user directory, under audio/voiceover, it worked. But the funniest part is that after that it started working even under my mod directory called audiotest-newaudio, even after deleting the audio directory from my user directory. The game is now parsing and applying any changes to the voice.ini in the /StreamingAssets/audiotest-newaudio/audio/ directory fine. What does NOT work is trying to add new wav files in the mod directory. It only works in the user directory for some reason.
I made a test mod that tries to add a new audio file for the RTB sound. It is available (unlisted) here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3372862952
Are you sure your mod is working for anyone but you? If you have it in your user directory:
/StreamingAssets/user/audio/
It will work for you, because it is loading from your local user directory, but will not work for people that download it from the workshop.
I guess you can test it by removing the audio directory from your user directory and activating the workshop version of your mod.
It does not work for me if I just download and activate your mod.
But when I copy your directory structure, available to us here:
C:\Program Files (x86)\Steam\steamapps\workshop\content\1286220\3369410977
under my own /StreamingAssets/user/audio/
It does work. I can hear your new RTB sound fine!
If you have it like you have /yourmodir/Voiceover/Voice.ini it is going to fail and revert to the orignal lines because the file location is wrong and instead of crashing it just defaults to \StreamingAssets\original\audio\voiceover
Also unless you reference all the lines the game will not play any voice overs what so ever. Hence why the soviet lines are in my ini even though I have no intention to change them.
My mod still works so nothing is broken yet (just checked).
Did they change anything in an update?
I did the same in my directory, but nothing changes.....
In general, if you want to mod a specific file in the game, you copy the same structure from original into your dir, right? SHouldn't that replace the original file when applying the mod?
So, for example, if I want to mod the voice.ini file of the game, I should put a modded voice.ini in
mymoddir/audio/voiceover/voice.ini right? I don't know what I'm doing wrong...
I also tried changing original wav files by creating the same structure under my mods directory as in original, and it still uses the original wav file.
It is as if the modded files (both voice.ini and the changed/new wav files) are not installed. But the mod runs with the original audio and audio keys.
For instance I wanted to change an existing audio file .../original/audio/voiceover//wp/3B/NewIntel.wav to an edited wav file in .../audiotest-newaudio/audio/voiceover//wp/3B/NewIntel.wav
But it still plays the original (unmodded) NewIntel.wav
Any hints on what I've been doing wrong?
..../StreamingAssets/audiotest-newaudio/Audio/Voiceover/voice.ini
But the game seems to not read it when running my mod. I also tried just changing some keys of original existing wav files in voice.ini, but the mod still plays the original keys. So I guess the game is not reading it
E.g.,:
#NewIntelReceived=audio/voiceover/wp/3A/NewIntel.wav,2
NewIntelReceived=audio/voiceover/wp/3B/MissionComplete.wav,2
still plays the NewIntel.wav file.
...
I'm hoping the allow the possibility of modding all of the sound effects too, the ones in game are great but there's one or two things I'd like to try
C:\SteamLibrary\steamapps\common\Sea Power\Sea Power_Data\StreamingAssets\user\Audio\Voiceover and paste the .ini in the Voiceover folder you can then put custom sounds in that (I have a sub folder in this mods case Voiceover\ISAF\more sub folders. Make a .wav format and it should work. I havnt bothered with other formats as all my sound sources are in .wav anyway.