Sea Power

Sea Power

Ace Combat Audio Mod (WIP)
32 Comments
Shazzy  [author] 1 Aug @ 4:37pm 
@=BRAC= Austin18 ツ If you can get me a source for voice's then I'd be more than willing. Considering to hire a VA for a more realistic mod. However I'm not in the Navy so I don't know the proper callouts for stuff like it.
=BRAC= Austin18 ツ 9 Jun @ 4:36am 
This is a cool idea, i'd love to have some British voice lines in game.
Nobie_Prototype 4 Jan @ 8:16am 
YES SIRRR
Mr Lunk 1 Jan @ 3:41pm 
Thanks for the info.
Shazzy  [author] 1 Jan @ 3:01pm 
@mr lunk There is not much you can mod at the moment apart from the voiceovers. and its just editing the voice.ini in the audio folder
Mr Lunk 1 Jan @ 11:38am 
I'm interested in making an audio overhaul mod for the game, but I am inexperienced in the process of modding Sea Power. Could I get any tips?
Mouse 25 Dec, 2024 @ 12:01pm 
@Shazzy Yeah it would be good for a separate WARPAC side mod. I personally did the manual way and replaced some of the VOs with those from Highfleet, though only those that would make sense (ish, only knowing limited Russian)
Shazzy  [author] 25 Dec, 2024 @ 9:59am 
@mouse Have never played it but it looks fun, ill have to see about it. However if I do end up using those it will be separate from this. This is one is solely Ace combat for those who want nostalgia and I plan on expanding on this once more mod types are enabled (IE custom models, music ect.)
Mouse 24 Dec, 2024 @ 7:30pm 
Ever tried Highfleet? It has really good Rus VO and it's also a game with Radar, missiles and naval (well, gigantic flying methane powered bricks) related callouts
Shazzy  [author] 12 Dec, 2024 @ 5:42pm 
@carvajrBR Sweet thanks for the info!
carvajrBR 12 Dec, 2024 @ 8:43am 
Hey Shazzy! Just a heads up. The new patch (0.1.0.6) correctly loads voiceover mods, so no need for a manual install anymore! I added modded voiceovers to my "An ace over Hanoi"mission. The modded audio works fine!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3368291077
carvajrBR 30 Nov, 2024 @ 11:40am 
Hey Shazzy! I pointed out to the devs yesterday the problem with loading audio from a mod directory and they already fixed it! The new beta has the fix and I tested it. It works perfectly. So once the official patch drops (soon, I think) your mod should be installed correctly. And I can put nes voiceovers in my missions 🙂
If you use the open beta version of the game you can test it for yourself.
carvajrBR 28 Nov, 2024 @ 9:23am 
I hope they allow changing audio files from mod directories soon. So one can mod/add audio files just like any other file in the game. Then installation would be just like any other mod in the workshop, just download and activate.

Thanks Shazzy!
Shazzy  [author] 28 Nov, 2024 @ 8:44am 
For now updated mod description with install until workshop properly installs it.
carvajrBR 28 Nov, 2024 @ 8:34am 
In my experience, to get around the steam cloud restoring files, you just need to remove the files when the game is running. Then it won't restore them.

If you find a way to fix the mod so you don't need to copy it yourself to your user folder, plese let me know!

Thanks a lot!
Shazzy  [author] 28 Nov, 2024 @ 8:26am 
Yup what you said is correct, Turns out steam was using the cloud to re-install the mod into the user folder without my knowledge so my testing wasn't 100% verified. However if you do what you did it does work.
carvajrBR 28 Nov, 2024 @ 3:46am 
So, I may be wrong, but I don't see a way to make a mod adding new voiceovers that can be posted in the workshop. People would need to manually add the directory structure to their own user directory. I hope I''m wrong!
Can anybody else hear the modded RTB audio when installing the mod? Just find a mission with a plane and order RTB. If you hear the original RTB audio, then it's mot working, I guess. That is my case.
To hear that and make the mod work I need to manually copy the C:\Program Files (x86)\Steam\steamapps\workshop\content\1286220\3369410977/Voiceover directory under my own /StreamingAssets/user/audio/ directory. Then the mod works fine!
carvajrBR 28 Nov, 2024 @ 3:37am 
The voice.ini there points to the new wav file, which is NOT taken into account by the game, so instead of hearing it when RTB should play, you hear nothing. The fact that you hear nothing means that the game is parsing the voice.ini there (otherwise it would just play the original RTB file), but the game is not making the new wav file available. If I include it in my user directory it works.
carvajrBR 28 Nov, 2024 @ 3:37am 
Also, in the workshop, your directory structure starts with Voiceover. So I guess when you created the mod you chose your /StreamingAssets/user/audio/ as the path, right?

Funny things happen. After I added a modded version of the voice.ini to my user directory, under audio/voiceover, it worked. But the funniest part is that after that it started working even under my mod directory called audiotest-newaudio, even after deleting the audio directory from my user directory. The game is now parsing and applying any changes to the voice.ini in the /StreamingAssets/audiotest-newaudio/audio/ directory fine. What does NOT work is trying to add new wav files in the mod directory. It only works in the user directory for some reason.

I made a test mod that tries to add a new audio file for the RTB sound. It is available (unlisted) here:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3372862952
carvajrBR 28 Nov, 2024 @ 3:37am 
Hi again!

Are you sure your mod is working for anyone but you? If you have it in your user directory:

/StreamingAssets/user/audio/

It will work for you, because it is loading from your local user directory, but will not work for people that download it from the workshop.

I guess you can test it by removing the audio directory from your user directory and activating the workshop version of your mod.

It does not work for me if I just download and activate your mod.

But when I copy your directory structure, available to us here:

C:\Program Files (x86)\Steam\steamapps\workshop\content\1286220\3369410977

under my own /StreamingAssets/user/audio/

It does work. I can hear your new RTB sound fine!
Shazzy  [author] 27 Nov, 2024 @ 4:17pm 
@carvajrbr \StreamingAssets\user\Audio\Voiceover is where the modified voice.ini goes you have to copy the voice.ini from\StreamingAssets\original\audio\voiceover

If you have it like you have /yourmodir/Voiceover/Voice.ini it is going to fail and revert to the orignal lines because the file location is wrong and instead of crashing it just defaults to \StreamingAssets\original\audio\voiceover

Also unless you reference all the lines the game will not play any voice overs what so ever. Hence why the soviet lines are in my ini even though I have no intention to change them.

My mod still works so nothing is broken yet (just checked).
carvajrBR 27 Nov, 2024 @ 10:05am 
Upon further inspection, I don't think you mod is working either... I installed and loaded it. Your voice.ini file changes the RTB voiceover. But whuile playing I get the original RTB voiceover.

Did they change anything in an update?
carvajrBR 27 Nov, 2024 @ 8:36am 
I also looked at your workshop files I just see /yourmodir/Voiceover/Voice.ini .Also your ISAF directory and subdirectories with the audio files.

I did the same in my directory, but nothing changes.....

In general, if you want to mod a specific file in the game, you copy the same structure from original into your dir, right? SHouldn't that replace the original file when applying the mod?

So, for example, if I want to mod the voice.ini file of the game, I should put a modded voice.ini in

mymoddir/audio/voiceover/voice.ini right? I don't know what I'm doing wrong...
carvajrBR 27 Nov, 2024 @ 7:19am 
...
I also tried changing original wav files by creating the same structure under my mods directory as in original, and it still uses the original wav file.
It is as if the modded files (both voice.ini and the changed/new wav files) are not installed. But the mod runs with the original audio and audio keys.
For instance I wanted to change an existing audio file .../original/audio/voiceover//wp/3B/NewIntel.wav to an edited wav file in .../audiotest-newaudio/audio/voiceover//wp/3B/NewIntel.wav
But it still plays the original (unmodded) NewIntel.wav
Any hints on what I've been doing wrong?
carvajrBR 27 Nov, 2024 @ 7:19am 
HI. If I create a modded voice.ini file in my mod's directory (audiotest-newaudio) under audio/voiceover:
..../StreamingAssets/audiotest-newaudio/Audio/Voiceover/voice.ini
But the game seems to not read it when running my mod. I also tried just changing some keys of original existing wav files in voice.ini, but the mod still plays the original keys. So I guess the game is not reading it
E.g.,:
#NewIntelReceived=audio/voiceover/wp/3A/NewIntel.wav,2
NewIntelReceived=audio/voiceover/wp/3B/MissionComplete.wav,2
still plays the NewIntel.wav file.

...
G13 TALOS 26 Nov, 2024 @ 5:15am 
unfathomably based
Shazzy  [author] 21 Nov, 2024 @ 4:25pm 
From the sounds of it and the way the game is going looks that everything will be modifiable. They have stated it multiple times , but alot will come with the 1.0 release which is fine by me.
SPARTANMST 21 Nov, 2024 @ 4:21pm 
Awesome, thanks

I'm hoping the allow the possibility of modding all of the sound effects too, the ones in game are great but there's one or two things I'd like to try
Shazzy  [author] 21 Nov, 2024 @ 3:50pm 
@Shazrun/DamionFoster Thinking about it lol. Just waiting for more the ability to edit more. Definitely will do music (The naval songs like Blockade/Invincible fleet) But the main goal was to take the naval missions and remake them in this game. This mod was a way to see if I could get custom voices in for those kinds of missions.
Shazzy  [author] 21 Nov, 2024 @ 3:47pm 
@spartanmst Copy the voice.ini from SteamLibrary\steamapps\common\Sea Power\Sea Power_Data\StreamingAssets\original\audio\voiceover and make a new folder layout like so:
C:\SteamLibrary\steamapps\common\Sea Power\Sea Power_Data\StreamingAssets\user\Audio\Voiceover and paste the .ini in the Voiceover folder you can then put custom sounds in that (I have a sub folder in this mods case Voiceover\ISAF\more sub folders. Make a .wav format and it should work. I havnt bothered with other formats as all my sound sources are in .wav anyway.
SPARTANMST 21 Nov, 2024 @ 2:18pm 
How were you able to change the sound files? I've been looking to do the same thing but have been unable to find them
Shazrun/DamionFoster 21 Nov, 2024 @ 12:16pm 
Please tell me... You're looking at making a strangereal mod.....that would be... amazing >.>