RimWorld

RimWorld

URMC
389 Comments
Inked. 6 hours ago 
Is there a way to force armor I make myself to have appropriate coloring? My produced armor comes out white as opposed to the standard green and doesn't look as good.
pphhyy  [author] 6 hours ago 
The goliath armor as well as both the armors added by the tox update are now Vacuum usable

@acidity the mod does not require any of the dlc but it does require the VE framework mod
some of the mods contents do need dlcs but they just wont show up in game if you dont have said dlcs, so there should be no conflict

@Fenc the spec ops stuff will let you cloak your pawns, the wepons will have a huge damage increase but less range, hopefully incentivising you to get close and shoot while invisible
Acidity 11 hours ago 
Hello!, Excited to use this mod! I was just wondering if this mod requires a specific DLC, some mods are labelled with the DLC requirement. The reason i'm asking is because I seem to be getting a error every time I load into the game. An example is this one "Could not resolve cross-reference: No RimWorld.XenotypeDef named Baseliner found to give to URMC.CharacterDef pphhyy_Character_PvtJenetteVasquez" and this is the case with 6 other characters. I may have misread something and am missing a requirement. Appreciate any help to resolve this :)
Would be cool if you were able to call in support with the system from royality DLC.
Watermelon Face 72 18 Jul @ 12:46pm 
I cannot express how pumped I am for the planned updates to be finished. Every single one looks awesome
Positive Position 5 18 Jul @ 5:19am 
Love the mod - can't wait till some of the armour has vac protection. One small bug I've found when playing CE with the Generic Ammo option enabled. "M43 pulse rifle Mk2 (Charged pistol) has no available ammo types" - which somehow cascades into mapgen failing to create any factions other than the first URMC base. Can totally work around it by enabaling that option post world creation, but just thought I'd post it here to let you know - Thanks!
Fenc 17 Jul @ 10:48pm 
hey, do you think making one of the light armors only take the middle slot would be a good idea? i end up skipping the recon armor since they seem practically the same as the light armor
Fenc 17 Jul @ 10:04am 
since im here asking, what will the spec ops stuff do?
Fenc 17 Jul @ 9:55am 
@pphhyy oh nice, would be great against dormant mechanoid stuff, i look forward to it
Manu30 17 Jul @ 4:59am 
Will they make armor that can withstand space for the DLC?
pphhyy  [author] 16 Jul @ 11:17pm 
@fenc yes, the armor will come with breaching charges for destroying structures
and the weapons will also be for destroying structures
Fenc 16 Jul @ 8:27pm 
will the engineer armor and weapon do anything special?
Prophet 16 Jul @ 4:45pm 
1.7?
Seti 16 Jul @ 9:33am 
The ideology for them is completely bugged currently, just blank, with no memes or precepts
pphhyy  [author] 15 Jul @ 10:16pm 
@max or anybody who wants to re-balance the CE side of it, if you know how to XML you can go right ahead, ill even have it added to the mod if its well balanced and fun

as it stands the CE version is not the focus; vanilla is. i dont use it and nether do the people currently patching it for CE. So its kinda alot of guessing, since we dont wanna spend a ton of time on making it balanced for CE

that being said IF they are as good as the CE charge weapons then theres nothing to balance, thats how they are supposed to be with vanilla lol
maxthedog1235ali 15 Jul @ 8:20pm 
I absolutely love this mod and everything it has to offer but as of right now my only complaint is that the guns are very overpowered playing with CE, when going up against someone in power armor they absolutely cut them down in one or 2 bursts rendering the rest of the weapons in the game useless. the armor pen and damage is very high and I was wondering if there is anyway around this mod being too OP. please lmk what i can do for balancing I would love an odyssey play though with this but as of Rn with using CE I am gonna have to leave this out until.
Hyderlic 15 Jul @ 4:20am 
all hail the mod keeper for he has returned, oh say can you see by the dawns early light......
Lattekahvi 15 Jul @ 3:20am 
thank you <3, i have missed the pearl tech PDWs so much in my odyssey playthrough
ToastedToast 14 Jul @ 11:27pm 
Great mod with brilliant aesthetics, thanks for all the hard work

May everyone who comments "1.7?" in a few years on your mod pages die instantly
williamb1995 14 Jul @ 10:37pm 
Thx my lord
pphhyy  [author] 14 Jul @ 7:35pm 
@startled frogo
Yes, some of the existing armor will get vac seal too though
A Startled Froggo 14 Jul @ 7:26pm 
I've been using this mod as my go to armor for a long time now but with odyssey I need stuff which is airtight.
Are you planning a vacsuit variant release any time soon?
Dick Sledge 14 Jul @ 6:57pm 
Amazing. First mod I thought of when I saw the new DLC. Keep up the amazing work!
Asher The Ranger 14 Jul @ 6:26pm 
Praise the lord and pass the ammunition!
pphhyy  [author] 14 Jul @ 5:06pm 
it is 1.6 now!
BigGovernment 13 Jul @ 2:29pm 
Pretty sure 1.6 is done on github. Someoneeee is just being lazy
Uriel Septim VII 13 Jul @ 11:52am 
sooo running this in my 1.6 looks like everything but the weapons work. the weapons are just not showing up.
Sir CoppaGB 13 Jul @ 8:07am 
Yeah we need this lol
Hyderlic 12 Jul @ 10:59pm 
rooting for this mods update, one of my must haves.
Mr. Bob 7 Jul @ 4:56am 
aughhh 1.6 urmc my beloved
turbo∞love 6 Jul @ 3:20pm 
will the new content just be for 1.6?
ThePurpleWarrior 28 Jun @ 6:52pm 
Yo, this mod crashed my shi for ages till I located it, piss me off :csgogun:
redanddead12345 28 Jun @ 4:39pm 
This guy knows what the colonists like
Skullito 24 Jun @ 2:18am 
Uh @pphhyy ? Did you forgot to includes pants on the uniform of the URMC? They have torso and arms, but no leg protection?
ohm3463 22 Jun @ 5:06am 
i love the look of the suppression update it reminds me of cop or swat
pphhyy  [author] 11 Jun @ 5:17pm 
This mod will be getting updated to 1.6! and soon.
Boredum 10 Jun @ 10:23pm 
Is the Officer beret and armor intended to not be considered prestige gear? I know there's plans for actual prestige armor but it seems odd for a DMS warrant officer to complain over a officer beret or helmet. Still love the mod though since it fits my armor tastes and I hope to see more armors soon.
Brother Leandros 7 Jun @ 4:57am 
This is fantastic. love the dedication to this mod.
WJSabey 6 Jun @ 9:15am 
This kit is all really cool, though I can't say I'm a fan of the gunshot noises. Oh, and you might want to put some research requirements on the turrets; it doesn't make any sense for my neolithic tribe to be able to research them.
BigGovernment 4 Jun @ 4:45pm 
@fenc needs a warthog/Pelican meets Alien
UnitedCommander 4 Jun @ 4:04pm 
LETS TAKE SOME BUGS OUT! :skullprestige:
UnitedCommander 4 Jun @ 4:04pm 
PEAK PEAK PEAK PEAK!
footman 4 Jun @ 1:51pm 
Please make a air raid alarm, like a speaker tower with sirens for manual activation or activation upon enemy pawns on map. i beg you
Fenc 4 Jun @ 1:25pm 
actually, y'know what would be cool? URMC vehicles
Fenc 4 Jun @ 12:57pm 
looks great! i'm hoping the engineer update comes soon. (i know raider is next, im looking forward to that too)
Tcgirl8 4 Jun @ 11:15am 
Loveew the look of the new raiders
williamb1995 4 Jun @ 10:06am 
amazing thanks, the mod is progressing well
BigGovernment 31 May @ 5:57am 
@genocide yes
Angel_Forge 29 May @ 8:50am 
Honestly, still loving your mod, looking forwards to the suppression and engineers in future as i love to be able to Uniform roles like that.
Genocide 29 May @ 3:36am 
Even compatible with Combat Extended?