Sid Meier's Civilization V

Sid Meier's Civilization V

+Fisherman+
9 Comments
VengefulAncient 8 Jul @ 11:38pm 
Never mind, now it suddenly works - after I fixed a completely unrelated SQL error from another mod.
VengefulAncient 8 Jul @ 9:10pm 
Doesn't work for me either, no option to convert a fisherman to fishing boats when embarked.
Leger123 6 May @ 2:56pm 
Hey, so in my games so far, when my workers are embarked on water, I cannot be find an option to convert the workers to work boats.
naylor123 1 Apr @ 12:16pm 
@gaia ahh good to know thanks!
Gaia  [author] 1 Apr @ 3:53am 
@naylor123: Thanks, glad you’re enjoying the mods! The Fisherman unit isn’t included in Core Mod or Sapiens , since in those mods, embarked Workers can be converted to Workboats at no cost - even on lakes. So the Fisherman isn’t needed there.
naylor123 29 Mar @ 9:03am 
Is this included in the core mod or sapiens? I never saw it before. I love the idea of adding fishing boats to lakes where the workboat cannot get to. I recently saw a let's play from marbozir playing sapiens and it got me into playing civ 5 again. Thank you for all your brilliant mods and hard work! Very much appreciated.
Gaia  [author] 29 Mar @ 12:13am 
UPDATE v544 : Fisherman can no longer repair land improvements, can only be used like a Work Boat , and is consumed upon use (this behavior was already in place).
Mobiusly Ghost 15 Feb @ 12:10pm 
Could you make a version of this where they can't make land improvements and are consumed when used? I dont want to change the game too much just want to be able to use Fish somewhere workboats cant get to.
Gaia  [author] 3 Dec, 2024 @ 4:57pm 
UPDATE: Now includes translations for Spanish and Korean.