Space Engineers

Space Engineers

Tracer (Emerald)
59 comentarios
Lordspaceship 21 MAR 2021 a las 0:17 
My favorite mod by far starting a few minutes after I saw it in action, amazing!
Star_Kindler 20 MAR 2021 a las 23:23 
THIS IS ONE OF THE BEST MODS EVER!!! Totally turns vanilla weapons into awesomeness. I love it. 10/10.
Legionary Naevius 28 DIC 2014 a las 15:06 
They don't seem to work anymore. It worked but now it is just the regular bullets. I loaded it into the world in the mod settings.
SievertChaser 27 DIC 2014 a las 9:36 
Now I'm beginning to wonder what colour were the tracers of the 23 mm cannons of the Almaz-series space stations were... Because, by all chances, they had green-burning barium salt tracers exactly like these. Well done.
CrazyNinjas 17 NOV 2014 a las 21:00 
I took the time to test out what you linked. But I think the reload time is far too long. And I would recommend you made a custum 3D looking beam, not one that immediately says "I'M 2D" because it's kind of a turn off. The sound is fine. In fact, it's quite sexy. You should also include some kind of short charging up then the burst, but with a longer beam and consistant damage until the beam's energy output has reached it's end. Only then will it be a fantastic weapon, and not too op. (because of the charging up time and recharge time after the initial shot)
CrazyNinjas 14 NOV 2014 a las 22:47 
Sure. But is it a constant beam? Also, a beam cannon that don't have over stretched textures lol. Like a nice, quality, custom made texture, sound, and damage type (if possible).
A1Saucy 14 NOV 2014 a las 13:34 
Once Beam cannons are made, I can try to build a ship off of the Star Force Series ^-^
personzz 14 NOV 2014 a las 5:06 
crazy i tottaly agree


CrazyNinjas 13 NOV 2014 a las 17:31 
Some body should hurry up and make some kind of beam cannon
[TSF] Mason 1290 13 NOV 2014 a las 16:39 
now we need ammo types. some DUAP-T would be nice
Yusis_2000 13 NOV 2014 a las 8:49 
feels like im in tron when i use this mod. Good job there :)
Goatplug 13 NOV 2014 a las 3:54 
I have always loved tracer rounds no matter what their fired from; a plane or a gun. They look fairly realistic too. Nice work.
Her0117 12 NOV 2014 a las 22:20 
please keep doing what you do
PlayerX 12 NOV 2014 a las 15:43 
thank you cause having tracer lasers is cool XD
Xen 12 NOV 2014 a las 3:46 
Now we can have lasers :Weapon:
Nikki 11 NOV 2014 a las 20:41 
i cant get this mod to work, my guns dont want to use the ammunition
Stinger 11 NOV 2014 a las 4:59 
Ah.

Was already kinda surprised how random tracers actually are..

if they were a cycle, then you really should do that sort of thing :P
Arara  [autor] 11 NOV 2014 a las 4:11 
@Stinger
ProjectileTrailProbability parameter changes just Probability of tracer in projectiles, it's random.
Arara  [autor] 11 NOV 2014 a las 4:08 
@Sheepitaur
this mod change default ammunition, only color.
Arara  [autor] 11 NOV 2014 a las 4:07 
@Sightless
I want to do that, but I haven't find way.
Arara  [autor] 11 NOV 2014 a las 4:07 
@evaneezerdee
nice video! love it :)
Stinger 10 NOV 2014 a las 19:07 
I hope you make a T-AP(/I?)-AP/I-AP/I belt.

So, tracer-standard-standard-standard. Every 4th brrt is a tracer after the first one.

It was done in WWII, and prevents wear on the barrel.
Sheepitaur 10 NOV 2014 a las 18:42 
Is it the type of ammunititon, or the gun?
(Getting Confused, just would like some help!)
Canvas 10 NOV 2014 a las 13:41 
This gave me the idea of engine trails for a small ship's large thrusters.
Chief Zuma 10 NOV 2014 a las 12:14 
Could you make something like this to jazz up the missiles?
MrEvan312 10 NOV 2014 a las 10:58 
I only wish I had found the multicolor tracers in time, but my next battle will feature them. Bless you for your work Arara!
https://www.youtube.com/watch?v=zxozVkEBrSM&list=UUd1NROL1TmmMqGarSOUXqBw
Drunk Punk 10 NOV 2014 a las 9:06 
how do you change the colour of the tracers? btw are there red/yellow tracers?
Arara  [autor] 10 NOV 2014 a las 6:32 
I added 2 color variations.
Arara  [autor] 10 NOV 2014 a las 4:01 
hmm.. some color variation or multi colored?
Arara  [autor] 10 NOV 2014 a las 3:34 
@evaneezerdee
Of cause YES!
Arara  [autor] 10 NOV 2014 a las 3:34 
@The Milkman
I'm trying multi-colored ver..
Manual fire is successed, but turrets seems to fail switching ammos.
Arara  [autor] 10 NOV 2014 a las 3:32 
@BlackRedDead
Default tracer is enough for you, but not for some engineers..need more?
MrEvan312 9 NOV 2014 a las 20:10 
Would y'all be okay with me posting a battle video showing these?
Yatem 9 NOV 2014 a las 19:43 
Dude this is great, it changes the entire atmpsphere of the game!
Chief Zuma 9 NOV 2014 a las 17:39 
Favorited. This mod is uttery fantastic. I've been waiting for something to spice up those battles for quite some time.
xxdrack01xx 9 NOV 2014 a las 15:59 
what guns r in the pictures?
MrEvan312 9 NOV 2014 a las 15:21 
This is a great addittion for my Copy-And-Paste Ship battles, especially my Star Destroyer!
Matthew Spindler 9 NOV 2014 a las 11:02 
wow Excellent Job!!!! Could we get red please??
BlackRedDead 9 NOV 2014 a las 10:45 
800m are very close for big ship combat, but okay, the dimensions in this game are also not that "consistend" :-/
but thats a prob of the developers, maybe someone like to mod eighter the general dimensions or the range of the turrets^^
but that means also an increase of the "flyrange" of projektiles due to the physics in space there is no "falloff" ;-)
BlackRedDead 9 NOV 2014 a las 10:39 
okay, "realism" was the wrong word, "consistence" may describe better what i mean^^
i didnt say the mod is "worthless" or "bad", but its not consistend to its point!
the default tracing is good enough for me and consistend to the ammo used (i mean it is a material weapon - not an energy based weapon ;-)
do you now understand what i try to critic here?^^
LethalOwl 9 NOV 2014 a las 10:26 
v Exactly.
Arara  [autor] 9 NOV 2014 a las 8:22 
I know there is no realism and why don't use leaser cannon from 1000km away with reader map. We need close combat with beat of gatling, roar of missiles exploding, and seeing enemies by own eyes, also blight trails, for exciting game.
LethalOwl 9 NOV 2014 a las 6:40 
Edit; Carries* in my third line in last comment.
LethalOwl 9 NOV 2014 a las 6:39 
@BlackRedDead Some would, regardless of realism, prefer to see what's coming their way. If you wish to speak about "unreal", then stop using gravity gens and stop building all together - because what kind of spaceman carrier massive construction grids in his pocket anyway, yeah?

Also to Arara; This looks epic. Makes battles in darker skyboxes look much better. Laser-ish, almost.
BlackRedDead 9 NOV 2014 a las 3:00 
lol, are the default "tracing" are not unreal enough?!
in space is no air, but even on earth no tracer shows such a long line of light!!!
but the idea to add projectiles like laserbeams and plasma shots will be nice ;-)
Tobi 9 NOV 2014 a las 2:58 
hell yeah finally a step closer to lasers? please someone should create phaser and lasers !!!!
AnotherDax 8 NOV 2014 a las 21:40 
Someone give this man a medal
Arara  [autor] 8 NOV 2014 a las 21:30 
>Stellarium
oh we need much!