Sea Power

Sea Power

Morning Calm '85
18 Comments
Astrolis  [author] 19 Apr @ 10:23pm 
interesting. Ill go thru and make everything Ultra on blue and red sides.
Count Buggula 17 Mar @ 4:01pm 
I confirmed with devs that training level affects all sorts of things for both ground units and land-based aircraft, including time to track, engage, and fire at enemies, plus weapon hit chance. They reworked many of these formulas and no matter how much I micromanaged the aircraft they were unable to hit anything at the lower training levels (and frequently flew themselves into the ocean while trying). Having the skill levels that low is just an exercise in frustration.
Astrolis  [author] 14 Feb @ 1:58pm 
@count

it was intentional. M5 you have a cruiser squadron plus escorts. I recommend spending slightly more time micro'ing aircraft.

correct me if I'm wrong here, the training level only effects Ship DCP efficiency. Not land units at all.
SSG Beard [506 IR] 12 Feb @ 1:24pm 
Really awesome campaign. Thank you kindly for many hours of entertainment.
Count Buggula 11 Feb @ 10:37am 
Mission 5 has the airfield units set to "trained" which is the second lowest. This makes defending F-4s almost completely ineffective against enemy air units in recent builds of the game. I was only able to finally complete the scenario after editing the airfield to bump up the skill level. Please address - every other player unit looks to be set to "Ultra" so this may have been an oversight.
Astrolis  [author] 26 Jan @ 3:27pm 
@butterlord

negative. M3 intent was to simulate a landing force that thought the beaches were clear only to discover too late the enemy was laying in wait.
Astrolis  [author] 25 Jan @ 6:34pm 
The follow on campaign: Cold Resolve '86 is available via workshop. Hope yall enjoy.
Hogthunder 4 Jan @ 9:08am 
Oh sweet
Astrolis  [author] 4 Jan @ 1:04am 
@hogthunder

eventually yes.
Hogthunder 3 Jan @ 2:55pm 
You're done with the campaign? Are you not going to add more missions?
Andros 1 Jan @ 2:08am 
Amazing campaign
CrazyCapitalist 29 Dec, 2024 @ 12:24pm 
Well all right, partner. Let's see what you came up with for us.
Butterlord 29 Dec, 2024 @ 5:16am 
Could you rework mission 3 please and have the fleet spawn a little bit out of range or at least like 50nm away so we could develop our units instead of being spawned in point blank against ashms.
At this range we cant even use the TLAMs to engage the enemy
Astrolis  [author] 28 Dec, 2024 @ 1:29pm 
with so much recent updates to this campaign, i'd like to remind anyone who is subscribed to unsub and resub to make sure you are playing the most updated missions.
Hogthunder 28 Dec, 2024 @ 11:30am 
Played all 5 and hope that you continue the campaign!
Astrolis  [author] 28 Dec, 2024 @ 3:07am 
recent update broke the group swap trigger. when a group is swapped from neutral to blue/red it will not show up in the formation manager (if its a formation) unless you click on the unit itself and disband the formation.

this issue is also present in the other missions. we will just have to wait til devs fix it.
as far as AI problems, ez reset is to put the misbehaving unite on "weapons hold" which cancels all other orders. other than that there is not much I can do.

remember its an early access game. <3
buckoff124 27 Dec, 2024 @ 11:32pm 
Hello! I am having issues with mission one, the "Defender flight" doesn't show up in formation manager, and defender 2 refuses to stay with his wing men. It crashed when I was making a new formation. Ill report back if I have any more issues.
GreasegunGus 27 Dec, 2024 @ 3:44pm 
This is gonna be so good!