Sea Power

Sea Power

Morning Calm '85
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Update: 17 Mar @ 5:08am

M4 - changed neutral SAG position slightly. enemy training lvl all at ultra. tweaking ship positioning for more optimal replay value.

Update: 12 Jan @ 1:26am

Update workshop item

Update: 7 Jan @ 3:11am

mission 1-5
-fixed typos
-fixed trigger message formats

thank you T4K30FF for play testing M5, and thus making me notice errors in the other missions.

Update: 6 Jan @ 3:47am

mission 5
-fixed nation override

Update: 6 Jan @ 2:34am

l lied, sorry can't help it. i could keep tweaking these missions for years it feels. Should really wait until game is in a better spot to really do this many updates

mission 5
-fixed briefing typos
-fixed trigger message typos
-slightly re positioned UN SAG 99 (wink)

Update: 3 Jan @ 1:24am

mission 5
-recomp'd us sag
-recomped red bombardment groups
-removed reinforcement triggers (game breaks them), may re add when game is in a better place

im done with these 5 missions, baring any major issues get reported.

Update: 2 Jan @ 12:12pm

mission 5
-fixed typos
-added multiple triggers

Update: 28 Dec, 2024 @ 11:24pm

mission 4

if it wasn't obvious by now... mission 4 is my favorite. every time i play it just for fun and some small thing happens that makes me what to fix it.

-fixed typo
-fixed relief sag trigger going off too early
-re comp'd enemy units to be SUPER challenging >:D

Update: 28 Dec, 2024 @ 1:50pm

missions 4
-attempted to fix units not showing on formation manager
-added addition defeat and victory triggers (you thought there was only 1 way to win or lose? lol)
-slightly re positioned player starting units.
-re comp'd enemy patrol units to increase challenge

ok for real this time. I'm done with mission 4. If yall find anything, let me know. thank you.

Update: 28 Dec, 2024 @ 4:33am

mission 4
-fixed more typo's
-fixed alert triggers
-relocated relief sag