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WE army had 4 spears, 4 dryads, 1 blade singer for heavy anti infantry, 1 wildwood ranger for anti large specialist, 4 archers, a dragon and hawk riders.
Hell it’s an army i would make!
Well done sir, CA should hire you!
@RogueSkeptic Yes, it can be used in multiplayer
The latest update affected chaos dwarf faction recruitment in what way?
@Phrozehn I don't know
Going up against Empire or Dwarves as Chaos can be so frustrating when they field almost exclusively missiles/artillery/ranged cav/thunderbarge/gyros etc.
They don't pose a huge threat to me, but it is annoying to only fight them after like 20 turns in every campaign, because they aradicate the other AI factions.
Which of your AI mods could influence the minor greenskin factions in a way that they become so insanely strong every time? I guess it has to do with them being able to have a lot of fully decked out waaagh armies at the same time, but I can't figure out which if your mods does this.
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2789853654
What I want is armies with higer tier units whose combinations also make sense, would using your mod with linked mod can achieve this ? Thank you
There are also many other factors that influence recruitment and the AI's decision-making process for recruitment, which can lead to it not always choosing the best units. However, I'll leave it at that to avoid making this too lengthy.
But what I meant is if on the other tables we maximized the priority to high level units but on the cai_task_managment, it will change almost nothing.
I made the mistake of putting the same value for quality and variety.
The change is largely since I changed that.
But apart from that, I much prefer how it was before, with the cdir_quality and the fact of prioritizing high-tier units, at the end of the game the AI only made T4-T5 units