Source Filmmaker

Source Filmmaker

[SCRIPT] L4D2 Auto Wound Ellipsoid Set-Up
39 Comments
commando ice 16 May @ 10:44pm 
in l4d2 fixes you can remove the infected file in the materials folder
commando ice 16 May @ 10:22pm 
Coach The survivor If you have l4d2 fixes it might not work
Suited Bald 19 Apr @ 12:36pm 
yes
Spongebob  [author] 19 Apr @ 10:22am 
did u extracted the materials from the given link?
Suited Bald 19 Apr @ 7:44am 
btw i have bodygroup animation setup
Suited Bald 19 Apr @ 7:41am 
should i try reinstalling?
Suited Bald 19 Apr @ 7:41am 
yes, i did selected skin 1 yes, it has correct path
l4d2 infec. yes, there is literally nothing on the model, no holes masks
theres the wound ellipsoids in element viewer but they dont work i guess
Spongebob  [author] 19 Apr @ 7:24am 
can u plz describe
like is there any like masks hole on the infected model
have you selected the skin 1 on the model
does your infected model have the corect path to the wounded materials
are you using l4d2 infec or l4d1 infec
Suited Bald 19 Apr @ 7:03am 
i have them,yet still doesnt work
Spongebob  [author] 19 Apr @ 6:45am 
that is because your infected models (the one material that has _wounded written ans set to skin 1) dont have the $debugellipsoids 1
Suited Bald 19 Apr @ 6:29am 
is still didnt understand how do i make this work? i used the script but it just spawned the wound model
Deception 14 Apr @ 1:54pm 
youve already done such a great job
Spongebob  [author] 13 Apr @ 7:39am 
when it comes to ellipsoids they are quite complicated to work with
Deception 12 Apr @ 6:21pm 
Nvm You have to add $debugellipsoids 1 to all the wounded vmt files.

though there are some issues with the ellipsoids
Deception 12 Apr @ 4:29pm 
Hey. Howd you get this working with the L4D1 Common Infected Overhaul?
Spongebob  [author] 16 Feb @ 4:10am 
that is because the texture that shares the attributes for infected like common_infected_shared.vmt or something has vertixgeneric written instead of infected wich shows infected colorfull and doesnt use the shader
commando ice 15 Feb @ 6:38pm 
when i set it to skin one the shader is all colorful like the common is painted
BallsGaming419 3 Feb @ 10:34pm 
Since you seem to know your way around scripting, could you help me out? I'm trying to make every default SFM light spawn as an Uber Light by default. Any tips on how to script that? Thanks
Spongebob  [author] 27 Jan @ 2:42am 
What exactly is the issue?
can you describe it please?
commando ice 26 Jan @ 5:07pm 
How do i get the invisable common infected working i followed the instructions but the gibs wont work
kounter 12 Jan @ 5:03pm 
mind blowing
Derpity Ellis 12 Jan @ 9:41am 
<3333333
vestik 12 Jan @ 7:36am 
страшно
The asdfghjkl 10 Jan @ 8:52pm 
Hell yeah man. Can’t imagine how long it took to get this all set up. Awesome work
Javvy 10 Jan @ 10:39am 
idk kind of the same thing but mortal kombat gore
Spongebob  [author] 10 Jan @ 10:32am 
the what
Balls24 10 Jan @ 10:25am 
How even
Javvy 9 Jan @ 8:35pm 
Aw dude this is so cool, I wish there was something like this for the MKX gore models
Spongebob  [author] 9 Jan @ 5:23am 
if you mean l4d zombies in general yes as long as they have the same type of texture setting like l4d2 CI does with color channels

but if you mean models as a whole then im not sure, and quite pointless since the shader was made for l4d infec models specificly
Thunderbolt_Jackson_YT 8 Jan @ 5:05pm 
Does this work for other models?
Fullcaber 8 Jan @ 4:54am 
hey this is pretty cool
Deception 8 Jan @ 4:03am 
my wifes a whore
Deception 8 Jan @ 4:03am 
im making all the good ass l4d movies today
Deception 8 Jan @ 4:03am 
dude. bro.
Adam Sardine | Meth Buster 7 Jan @ 11:31pm 
Jesse Pinkman sreaming "hell yes" and high-fiving Walter White in joy
Unoriginal_Fox 7 Jan @ 9:17am 
do you have any ibuprofen? i got a headache
Whitaker_SFM 6 Jan @ 5:40pm 
THANK YOU SO MUCH I NEEDED THIS
el oscuro_Os 6 Jan @ 1:22pm 
THANKS BROOO :boomer:
User_man52 6 Jan @ 12:53pm 
thank you spongebop