Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
they're now in appdata/roaming/bay 12 games/ (on windows)
Suppose I should add that I noticed a weird issue where despite effectively trying to force them to spawn via the file, certain civs just don't show up. Might just be the low civ count worlds I'm generating but I would expect the civs I'm promoting to show up first, but I still get civs not included in the file showing up instead of one of the various other critters I have listed.
You could do this for any other type of civ. For example, if you wanted to generate worlds that were more likely to have civilizations of toad men, you would select the [AMPHIBIAN_ANIMAL_PEOPLE] entity from this mod and paste countless additional (a lot) instances of [CREATURE:TOAD_MAN] into their file.
Let me know if that clears it up.
@Brenbold probably not, but all of those are contained in one file called 'creature_animal_people_patch.txt' so it is trivial to just pluck it from the mod and use it on its own
you can use this same logic to increase the spawn rate of all of the other vanilla civilizations as well.
@A Rather Purple Leo i dont know how ant men work, but yeah they apparently have a max age of 5-8 and most of their castes lack a gender. I share similar concerns about the viability of their breeding, and it might be worth changing them to be more standardized with regards to fortress mode
Trainable animals expanded
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2898783240
doubt it can be patched but one can wish
also incompatible with The Creation Forge
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2898393468
this can be patched but the effort might not be worth it
@Winters i'm not sure but i doubt it
@Colonel Kernel i want everything that you want too, but there's unfortunately no official means to these ends
Tried playing as moon snail men, in a desert of all places, and had all of the people drown (somehow) within 10 seconds of starting the fortress.
Second game was as fireflies (didn't say men, just fireflies).
One second post unpause the game said the fort had burned to ash and forced me to save/quit.
It's controlled by a creature token called [ALCOHOL_DEPENDENT] which is nowhere to be found on any animal people