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Use that to climb though to the air vent to gain access to the sever room.
Backdoor: you will need admin rights - "allow use all terminals" and manually reverse hinge at the times when it needed.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/changelog/3414502216
lol
- Some storage lockers containing loot are access denied
I have added share with all to all lockers and containers, I am worried about the armory as they don't seem to have a share with all option, if someone could check that would be helpful.
- Once you get to the Base Operations button panels are not accessible by everyone - which soft locks the story and prevents progression.
All button panels are now configured so anyone can use them.
- Some other button panels throughout the scenario are not accessible by the player, preventing players from listening to memos and other story details.
Fixed.
You have to connect the other 2 ships yourself, they are buttons on the side of the landing pad, but the button panels where not shared, should be fixed
- The 3rd smaller ship (Courier) is a station. I tried flying it and had to set it up as a ship.
The grid in now a ship Fixed
- The smaller hover-vehicles in the middle of the base are locked down and there is no button to unlock them and use them.
Fixed
It was going to be another part of the story where you collect a data file as proof to what they were doing there. but i didn't add it in
- The large trucks are front heavy and have a tendency to flip when you brake. Unsure if this is intentional.
They are not the best trucks, there here repurposed from another build,
- There is way too much ammo. I think it would be a lot more scary if ammo was more difficult to obtain or less plentiful.
I think I might leave this as it is to makes it easier when you die to get going again.
- H2 gens at the pump house are off
Fixed.
- Almost every vehicle was not shared and is inaccessible to the player. Only the starting rovers were accessible.
Fixed.
Thanks to DragoF1sh for taking the time to look at this and post back.
Much appreciated
- Multiple button panels throughout the base are not set to be able to be used by everyone - which soft locks and prevents progression.
- Some lockers and boxes are inaccessible preventing players from obtaining loot
- There is way too much ammo. I think it would be a lot more scary if ammo was more difficult to obtain or less plentiful.
- Hydrogen tanks at the pump house are inverted - I noticed they are off when the lights for them are on - preventing any kind of H2 storage
- H2 gens at the pump house are off - It took me an hour looking for what I was doing wrong and why all the hydrogen was being eaten up by H2 engines and not actually producing anything. I hauled over 2 truckloads of ice and had to look through the terminal to find why there was no H2 being produced
- Almost every vehicle was not shared and is inaccessible to the player. Only the starting rovers were accessible.
- The 3rd smaller ship (Courier) is a station. I tried flying it and had to set it as a ship.
- The smaller hover-vehicles in the middle of the base are locked down and there is no button to unlock them and use them. A few of them are access denied.
- The east gate has no direct storyline going to it (I did find a rover out there). I think it is a wonderful opportunity for making the story split into multiple endings based on what players do.
- The large trucks are front heavy and have a tendency to flip when you brake. Unsure if this is intentional.
Overall, the scenario was very enjoyable and I loved playing it. Everytime I was jumpscared by an alien popping up behind me was really fun. I look forward to seeing this scenario grow and reach the front page :D
- Some storage lockers containing loot are access denied - unsure if that's intentional
- Once you get to the Base Operations section of the scenario - some button panels are not accessible by everyone - which soft locks the story and prevents progression.
- Some other button panels throughout the scenario are not accessible by the player, preventing players from listening to memos and other story details.
Other than that, its very fun to play. I will come up with a list of the inaccessible buttons after I have played through the scenario fully :D