Space Engineers

Space Engineers

Aliens SE - New
54 Comments
ODST1109Adrian 5 Jun @ 12:17am 
Just finish the map, 10/10. Amazing puzzles, great map desing, if distracted, jump scares from everywhere, and got 8 engineer plushies, I imagine there are a total of 10 to find. One of the best solo expirence in this amazing game, showing the true potential of it. Best scenario I've played in years
tubular 30 May @ 11:05am 
I think there are a couple more things you have to do upstairs to initialize the whole system to restore power? If i'm remembering correctly. They're all right there in the same power area I think
sammie_boy 30 May @ 10:20am 
I feel like a moron, but I can't get into the underground segment. I hit the button in the power area, power goes off, but doors remain locked, and there's no way into the shed. What do I do?
filip.kucharzyk 24 May @ 8:25am 
i might be stupid but i cannot get into the shed to access the underground section, because the door is locked, how to i unlock it or do i destroy it with the rocket launcher, i tried to but it diden't break
BlamefulAtol 18 Mar @ 12:57am 
WOW! Im a big fan of the alien world ,you create good ambience. Good job dude im scared!
LCdr. Mallard 8 Mar @ 9:41am 
Dude, you rock
Not Evan 27 Feb @ 9:28pm 
Really sick for the platform. Can't figure out Base Ops so haven't finished it, but 10/10
ilsa 26 Feb @ 1:47pm 
Is there some way to dial down the respawn rate? The aliens are respawning at such a ridiculous rate that I can empty all 5 of my guns on a continually regenerating swarm and still get killed because I don't have time to reload. Their Aliens, not Zerg.
shadow trace  [author] 26 Feb @ 1:16pm 
Server Room Access Hint : there's a button at the end of the corridor near the refinery, which opens a hatch in the corridor on the left.
Use that to climb though to the air vent to gain access to the sever room.
tubular 25 Feb @ 11:17pm 
Can someone give me a hint for how to get into the server room? :steamsad: I've found the reactor room door and hit the switch named "Ractor AL TB 1 - Trigger now". Do I need to find another way into the reactor room first to get into the server room? Or am I chasing the wrong lead here?
shadow trace  [author] 23 Feb @ 5:10am 
Convert it to a ship under the info tab
Diaier 15 Feb @ 6:02pm 
Gain access to what because I have the ship unlocked otherwise I wouldn't get on board.
thescrap10 10 Feb @ 6:36am 
Dialer you need keycodes to gain access
thescrap10 10 Feb @ 6:14am 
Love it having a hard time with the sub level they keep spawning down there
Diaier 9 Feb @ 5:10pm 
TORTi mk2 - Pad B3 - am I refueled, raised the landing gear but it doesn't fly up or at all... even though the engines are running... as if it was somehow connected to the landing pad, but there's no sign of it being connected... why doesn't it fly?
Diaier 9 Feb @ 11:29am 
base operations unlocked DORS idea IS VERY GREAT !!! thx to sugestion xd ... SO CREAZY and Biuty!!!! :) NICE~!
Freak 8 Feb @ 9:58am 
do i need all the dlc because i dont have 77 bucks for a mod
xay2114 7 Feb @ 2:29am 
I dont usually complete SE maps made by people but my god I loved every single bit of this map. The ending just did it for me aswell! I had remembered reading about how they would shoot unauthorised ships and then that final bit when you think your away free and to send the data. Wow just wow!
Total Pipec 1 Feb @ 1:51pm 
The ship "TORTi mk2" initially converted to astatic grid. After converation to a ship it fly randomly.
Total Pipec 1 Feb @ 1:36pm 
The ship "TORTi mk2" has wrong placed Survival Kit.
Total Pipec 1 Feb @ 1:27pm 
There is broken mechanics of connector retraction on B-3 landing pad. There is hinge with connector but on 1st button pinned a timer that has just simple action - reverse piston. Where are actions with hinge?
Backdoor: you will need admin rights - "allow use all terminals" and manually reverse hinge at the times when it needed.
Dark_Sabre247 1 Feb @ 11:12am 
how do i know when ive go the ending?
shadow trace  [author] 1 Feb @ 9:37am 
You have to go under the floor of base operations and look for a button panel which is above the your head, it's through a vent window[\spoiler]
Synaries 1 Feb @ 4:42am 
I havent figured out how to get into base ops, I;ve had to spectator my way in
Dark_Sabre247 31 Jan @ 9:25pm 
how do i get into base ops?
S Boogy 31 Jan @ 7:49am 
I really enjoyed the level design of this scenario, really captured the vibe of the old aliens movie. frankly i thought it was clever putting everything under a safe zone to preserve the structures from damage and reduce cheating. Given the scope of this scenario i think the decision was a good one. There's a lot of hidden gems and attention to detail here, gotta say your one sneaky f*cker. are the backup datapads used for anything?
Harada.Taro 31 Jan @ 1:47am 
Thanks for the scenario. It is well done and thrilling as long as you are looking for a pew pew scenario... Putting all the zone under safe grid to ban any construction just kill what Space engineers is... but I agree that some player only want to play it as FPS/TPS....
Synaries 30 Jan @ 7:15am 
I love it. Thanks for the tip. I dont know if it it was fixed, but there is a button outside of the laboratory gates that can be reconfigured via control panel. Not sure if thats intentional, but you can assign other blocks on the grid to it and open the doors prematurely
shadow trace  [author] 29 Jan @ 1:15pm 
@DragoF1sh, Updated the blow issues, please view the change notes, and thanks again,
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/changelog/3414502216
MajorGlitz 29 Jan @ 12:25pm 
Overall really enjoyed it, huge congratulations to creating a masterpiece and fixing bugs when needed. Only one problem I’ve encountered is the landing gear on the Torti MK II causes clang so had to fly it with landing gear out as well as the landing gear doors open.
MajorGlitz 29 Jan @ 12:21pm 
Ah apologies for spoilers I didn’t know, feel free to remove my comments!
shadow trace  [author] 29 Jan @ 11:42am 
@MajorGlitz , That's the end. lol. And that's why i'm not a games designer, hope your not to disappointed and got something form it, thanks for playing
MajorGlitz 29 Jan @ 9:18am 
Made it off the planet but now im lost on what the next step is... any help/advice would be appreciated.
Kris Dreemurr 29 Jan @ 6:42am 
It takes EVERY SINGLE DLC
lol
shadow trace  [author] 29 Jan @ 2:21am 
Synaries, the reactor can only be open from the inside, did you find the entrance in the sewer underneath the main door ? it's only visible once you unlock that section, there only 2 sections you can unlock, where were you getting into, thanks, the LCD's all have public text,
Synaries 29 Jan @ 12:22am 
Just finished it. I loved it, as Drago mentioned, reactor is locked and the like, but my biggest criticism is maybe consider adding a walkthrough guide with spoiler tags, or make the progression a little mor eobvious. A lot of my time spent roaming around the same corridors trying to figure out how to get into areas was a bit of a sapper for me. It felt very chaotic and non-linear, and sometimes I got access to areas too early.
adam_sunlight 28 Jan @ 7:31pm 
I am prety much anoyed with the never ending spawn, guns rate kill lower than alien spawn and hit.
DragoF1sh 28 Jan @ 6:00pm 
Torti landing gear cause clang when retracted - so you have to fly the ship with landing gear extended
DragoF1sh 28 Jan @ 5:46pm 
Red truck - wrong trigger for H2 tanks - stockpile set as off rather than on/off
DragoF1sh 28 Jan @ 5:18pm 
LCDs in the pumphouse and Ops center with GPS are inaccessible, so players can't get the GPS from them
DragoF1sh 28 Jan @ 5:17pm 
Pump House memo is not shared
DragoF1sh 28 Jan @ 5:08pm 
Another bug found: reactor is inaccessible
Total Pipec 28 Jan @ 12:40pm 
Thank you. My constipation is gone. I've already changed two diapers. Great scenario, I recommend it to everyone.
shadow trace  [author] 27 Jan @ 6:22am 
Updated issues with the following:

- Some storage lockers containing loot are access denied
I have added share with all to all lockers and containers, I am worried about the armory as they don't seem to have a share with all option, if someone could check that would be helpful.

- Once you get to the Base Operations button panels are not accessible by everyone - which soft locks the story and prevents progression.
All button panels are now configured so anyone can use them.

- Some other button panels throughout the scenario are not accessible by the player, preventing players from listening to memos and other story details.
Fixed.
shadow trace  [author] 27 Jan @ 6:22am 
- The 2 larger ships are not docked to anything. They cannot be refueled because they aren't connected to the base.
You have to connect the other 2 ships yourself, they are buttons on the side of the landing pad, but the button panels where not shared, should be fixed

- The 3rd smaller ship (Courier) is a station. I tried flying it and had to set it up as a ship.
The grid in now a ship Fixed

- The smaller hover-vehicles in the middle of the base are locked down and there is no button to unlock them and use them.
Fixed
shadow trace  [author] 27 Jan @ 6:21am 
- The east gate has no direct storyline going to it (I did find a rover out there). I think it is a wonderful opportunity....
It was going to be another part of the story where you collect a data file as proof to what they were doing there. but i didn't add it in

- The large trucks are front heavy and have a tendency to flip when you brake. Unsure if this is intentional.
They are not the best trucks, there here repurposed from another build,

- There is way too much ammo. I think it would be a lot more scary if ammo was more difficult to obtain or less plentiful.
I think I might leave this as it is to makes it easier when you die to get going again.

- H2 gens at the pump house are off
Fixed.

- Almost every vehicle was not shared and is inaccessible to the player. Only the starting rovers were accessible.
Fixed.

Thanks to DragoF1sh for taking the time to look at this and post back.
Much appreciated
shadow trace  [author] 27 Jan @ 3:37am 
Thanks DrangoF1sh, I will check out your list,
DragoF1sh 26 Jan @ 10:31pm 
Alright, I have finished my playthrough and found the following issues:

- Multiple button panels throughout the base are not set to be able to be used by everyone - which soft locks and prevents progression.

- Some lockers and boxes are inaccessible preventing players from obtaining loot

- There is way too much ammo. I think it would be a lot more scary if ammo was more difficult to obtain or less plentiful.

- Hydrogen tanks at the pump house are inverted - I noticed they are off when the lights for them are on - preventing any kind of H2 storage

- H2 gens at the pump house are off - It took me an hour looking for what I was doing wrong and why all the hydrogen was being eaten up by H2 engines and not actually producing anything. I hauled over 2 truckloads of ice and had to look through the terminal to find why there was no H2 being produced

- Almost every vehicle was not shared and is inaccessible to the player. Only the starting rovers were accessible.
DragoF1sh 26 Jan @ 10:31pm 
- the 2 larger ships are not docked to anything. They cannot be refueled because they arent connected to the base.

- The 3rd smaller ship (Courier) is a station. I tried flying it and had to set it as a ship.

- The smaller hover-vehicles in the middle of the base are locked down and there is no button to unlock them and use them. A few of them are access denied.

- The east gate has no direct storyline going to it (I did find a rover out there). I think it is a wonderful opportunity for making the story split into multiple endings based on what players do.

- The large trucks are front heavy and have a tendency to flip when you brake. Unsure if this is intentional.


Overall, the scenario was very enjoyable and I loved playing it. Everytime I was jumpscared by an alien popping up behind me was really fun. I look forward to seeing this scenario grow and reach the front page :D
DragoF1sh 26 Jan @ 8:05pm 
Scenario is amazing so far - I did notice some small issues while playing:

- Some storage lockers containing loot are access denied - unsure if that's intentional

- Once you get to the Base Operations section of the scenario - some button panels are not accessible by everyone - which soft locks the story and prevents progression.

- Some other button panels throughout the scenario are not accessible by the player, preventing players from listening to memos and other story details.

Other than that, its very fun to play. I will come up with a list of the inaccessible buttons after I have played through the scenario fully :D