Space Engineers

Space Engineers

205 ratings
Aliens SE - New
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Type: World
Mod category: Experimental
Tags: story, survival
File Size
Posted
Updated
59.662 MB
25 Jan @ 12:36pm
29 Jan @ 11:36am
3 Change Notes ( view )
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Aliens SE - New

Description


After awakening from your cryo chamber,
you discover that you’ve crashed on an unknown planet.
There is nothing here but death. But you’re not alone—you are being hunted.
Your only chance of survival is to escape this hellhole.
Follow the clues, scavenge what you can from lockers and containers,
and find a way off the planet.

Type: Single-player survival game
Multiplayer: In theory (not tested)
Estimated Run Time: 6+ hours



Outpost 386 - Overview

1. Mission Ops | 2. Laboratories | 3. Repair Bay | 4. Smelting Furnace | 5. Main Landing Pads | 6. Ore Storage | 7. Garage | 8. Large Cargo Pad | 9. Substation | 10. Stores | 11. Gatehouse | 12. Main Gate | 13. Canteen | 14. Site Ops | 15. Reactor | 16. Ore Refinery | 17. Pump House | 18. Living Quarters | 19. Emergency Pad | 20. Ore Drop-off Point | 21. Back Gate | 22. Access to the Mine



Hints & Tips
Remember to set up waypoints on your HUD when GPS markers are found, and remove them when they are no longer needed.

Search lockers, storage containers, beds, and the bodies of dead engineers for supplies.
Always remember to shut the doors behind you.

Set up your toolbar for combat and healing.


Estimated fuel needed for each ship,
Torti - 4 truck loads
Courier - 2 truck loads
Alpha Recon - 2 truck loads

The Torti and Alpha Recon ships are set to Stations to save on PCU,
you convert the grid back to a ship in the menu under info.

Conserve h2 when in-flight by switching the dampeners off.



Graphic settings
For the best visual experience, set the lighting to "Extreme Performance" in the graphics settings.

If you’re experiencing graphical issues with game textures, such as wooden/moss textures, or LCDs not displaying correctly, try setting your graphics settings to medium. However, keep your lighting settings at maximum.



Scripts & Mods
A big thank you to all the modders who helped me get this working!

Mods:

In-game scripts:



Build Notes
With this map, I aimed to create a "Prosperity Wells"-style base inspired by the 1990 Alien vs. Predator comics.
The base features numerous intersecting pathways and utility tunnels built beneath it, offering alternative routes to move around while being chased by aliens. Approximately 40% of the base is hidden underground.

This map won a category in a Keen screenshot competition some time ago. I originally intended to release it then, but updates and other issues caused various mods to break. I decided to wait until everything was functioning properly—it just took a really, really long time.

I’ve done most of the testing for this map myself (with the exception of Millatorn), so it’s still somewhat a work in progress.

Feel free to use this world however you like; just be sure to give credit where it’s due.
The creative version of the map can be found here - Pertam Outpost 386

Enjoy!
54 Comments
ODST1109Adrian 5 Jun @ 12:17am 
Just finish the map, 10/10. Amazing puzzles, great map desing, if distracted, jump scares from everywhere, and got 8 engineer plushies, I imagine there are a total of 10 to find. One of the best solo expirence in this amazing game, showing the true potential of it. Best scenario I've played in years
tubular 30 May @ 11:05am 
I think there are a couple more things you have to do upstairs to initialize the whole system to restore power? If i'm remembering correctly. They're all right there in the same power area I think
sammie_boy 30 May @ 10:20am 
I feel like a moron, but I can't get into the underground segment. I hit the button in the power area, power goes off, but doors remain locked, and there's no way into the shed. What do I do?
filip.kucharzyk 24 May @ 8:25am 
i might be stupid but i cannot get into the shed to access the underground section, because the door is locked, how to i unlock it or do i destroy it with the rocket launcher, i tried to but it diden't break
BlamefulAtol 18 Mar @ 12:57am 
WOW! Im a big fan of the alien world ,you create good ambience. Good job dude im scared!
LCdr. Mallard 8 Mar @ 9:41am 
Dude, you rock
Not Evan 27 Feb @ 9:28pm 
Really sick for the platform. Can't figure out Base Ops so haven't finished it, but 10/10
ilsa 26 Feb @ 1:47pm 
Is there some way to dial down the respawn rate? The aliens are respawning at such a ridiculous rate that I can empty all 5 of my guns on a continually regenerating swarm and still get killed because I don't have time to reload. Their Aliens, not Zerg.
shadow trace  [author] 26 Feb @ 1:16pm 
Server Room Access Hint : there's a button at the end of the corridor near the refinery, which opens a hatch in the corridor on the left.
Use that to climb though to the air vent to gain access to the sever room.
tubular 25 Feb @ 11:17pm 
Can someone give me a hint for how to get into the server room? :steamsad: I've found the reactor room door and hit the switch named "Ractor AL TB 1 - Trigger now". Do I need to find another way into the reactor room first to get into the server room? Or am I chasing the wrong lead here?