Barotrauma

Barotrauma

Security Talent Rework
9 Comments
LeCrazyy  [author] 30 Jan @ 2:09pm 
Seems like it works as intended by double checking, and I didnt change it so should be in vanilla too.
Both buffs add 25%
LeCrazyy  [author] 30 Jan @ 2:08pm 
Neither did I lol, does it actually do 50% more and not 25% more lmao
Domino Tezariust 30 Jan @ 1:31pm 
I hope you fixed the assassin talent...since 75% extra damage to harpoons is a mistake, outside the sub the increase should have been 50%, but regalis didn't realize what the mistake was and it went unnoticed
LeCrazyy  [author] 27 Jan @ 2:38am 
Abyss suit would actually make the recipe cheaper by 1 Titanium Alloy btw. Physicorium might work though to make it a bit more costly, though I still think it's too fast for its size compared to the other diving suits.
RustedRegime 26 Jan @ 6:03pm 
You could also make the exosuit use the abyss suit in its recipe.

Current recipe is kind of evil.

Maybe even add alien materials and shit or electronic componants.
LeCrazyy  [author] 26 Jan @ 5:27pm 
Next up will be Engineer first I reckon, started working on it a bit already.
For Mechanic I will try to do a few things including bringing back Tinkering and changing up Exosuit, namely I was thinking about rather than nerfing the item itself, reinforcing its slow hulking nature by removing the speed boost from the talent and giving a slightly different boost in its place.
RustedRegime 26 Jan @ 5:23pm 
Very Goo.

If mechanic is next, make the Exosuit less evil.
Its strange, cheap and makes you nigh invincible. I genuinely don't think the devs know what it should be.
LeCrazyy  [author] 26 Jan @ 3:31pm 
I have decided to stop bothering to make patches till I finish all the trees :captainsmooth:
Feel free to
heheboi 26 Jan @ 2:30pm 
Smh, no COL compability