tModLoader

tModLoader

Calamity Mage Addon (Arcana Update)
69 Comments
std::vector<double>  [author] 21 Jul @ 7:03pm 
@Snail:SleepingInVelvet 按理说tooltip里都有标注,如果你在配置里开了但是tooltip没变就可能是bug,可以截图私发给我
Snail:SleepingInVelvet 21 Jul @ 10:35am 
可以把重做的武器标注一下吗,我都找不到哪些改了
Axeraph 13 Jul @ 11:24am 
Ok, I have joined and sent
std::vector<double>  [author] 13 Jul @ 9:55am 
You can join the discord and send your screen record and client.log there
Axeraph 13 Jul @ 9:29am 
I disabled the Magnet upgrade in config and it doesn't freeze. I suspect it has something to do with that. Hopefully that helps with troubleshooting.
Axeraph 13 Jul @ 9:23am 
When unequipping celestial cuffs and mana flower, it does not persist.
Axeraph 13 Jul @ 9:17am 
I have a bug to report - I am fighting the perforators and i have mana flower and celestial cuffs equipped. I am not sure what is causing the freeze, but when I die to the boss, I end up freezing. This is as of the latest update on 07/13/2025. After disabling this mod I no longer freeze and respawn as normal. Would you be able to help please?
Axeraph 13 Jul @ 8:26am 
That's a good point! Thank you for the toggle. This is great! Any other features/implementations you're working on right now?
std::vector<double>  [author] 13 Jul @ 3:21am 
@Axeraph The magnet is designed to target the first enemy you hit as soon as the cooldown expires. This is a little bit annoying, but a more controllable behavior might make you too strong in a multi-target fight
As for the visuals, haven't figured out a good design for the lack of pixel assets, but the whole visual can now be toggled off.
Axeraph 12 Jul @ 8:17pm 
also, it would be cool if the sprite was a little more subtle (maybe electricity effect only on the targeted enemy instead of chaining from the player). Sorry for all the spam, but I really love this addon so far!
Axeraph 12 Jul @ 8:11pm 
yeah just played around with it a bit more and it looks like magnet sigil just targets whatever enemy it wants, not the one you've most recently hit with your magic projectile.
Axeraph 12 Jul @ 8:07pm 
Could you make it so that magnet sigil is silent? It's a bit annoying since it goes off every 5 seconds (or add a toggle for it). it seems like it also doesn't require projectiles to target nearby enemies. Is that intended behavior? Love the addon so far btw!
std::vector<double>  [author] 12 Jul @ 4:00am 
修改可以在配置里开关了,但是可能有bug(尤其是多人)
可能情况:1. 改了配置但是tooltip没变/效果没变/武器数值没变
2. 房主改了之后不是所有人都变
如果发现问题,请详细描述bug是怎么触发的
std::vector<double>  [author] 12 Jul @ 3:57am 
Configs ready. Note that there might be some bugs, esp. in multiplayer. Please let me know asap in you find one.
It is possible 1. you change some configs but the tooltip / effects / weapon stats unchanged
2. Server owner change some configs but results not present on every client
If you found these happening, please describe how you triggered them, detail is power.
Reddragon20000 11 Jul @ 4:06am 
no problem!
std::vector<double>  [author] 9 Jul @ 4:33am 
Configs taken into consideration. Thanks for your suggestions.
Reddragon20000 7 Jul @ 10:47am 
I really like this mod, but would it be possible perhaps to add config options to enable and disable changes and modifications to certain items? There are a couple items like the Mana Polarizer and Permafrost's Concoction that I prefer without the changes this mod makes to them, but I like everything else that this mod adds, so config options to disable certain features would be much appreciated.
六月 10 Jun @ 1:36am 
哥哥,模组失效了麻烦更新一下
星尘star_dust 2 Jun @ 1:35am 
灾厄更新后这个模组失效了,请更新一下
$torm 2 Jun @ 1:24am 
hey pls update this mod^^ its good and i need it for my map
Noah Lin 1 Jun @ 10:51pm 
Hey there, just wanted to let you know tmodloader updated and makes this mod unplayable, it would be greatly appreciated if you could update the mod itself soon, thanks! :]
EmperorWaluigi 1 Jun @ 1:28pm 
Due to the new update, the mod will not load in the newest version of tmodloader, as it would need to be updated to the newest version, unfortunate for my current run sadly.
std::vector<double>  [author] 27 May @ 6:22am 
Due to some official reworks of mage weapons&accs in Calamity, most reworks in this mod will be taken down as soon as Calamity 2.1 drops, and this mod will focus on new contents. Thanks again for your support!
笨蛋Ace 22 May @ 12:22pm 
請問振諧條是會顯示的嗎
SolarBasilisk 29 Apr @ 8:58pm 
also "the storm" pretty much negates the need for mana potions
SolarBasilisk 29 Apr @ 8:53pm 
if you still want fire's niche to be damage, maybe have it scale with maximum arcana like "the ninja" or have debuff damage multiplied by 1% of max mana for _ seconds
SolarBasilisk 29 Apr @ 8:46pm 
2% max health as damage from "the underworld" arcana is absolutely insane — as long as a player specs all of their other options into staying alive, it makes bosses, and even skipping progression, far too simple for them.
On revengeance, with palladium armor, hellfire treads, deep diver, no wings, and cursed flames, i felled both astrum aureus and deus before blessing my world with mythril.
I typically skip progression like this, but it was far too easy. Then, begged the question, how far could this go? I went back to get permafrost's concoction, asgard's valor, sigil of calamitas, and hadarian wings. Dragonfolly was hardly an issue with astral armor and capable weapons from astrum deus, leaving me with the mad alchemist's cocktail glove to take on my initial hypothesis: yharon.
it took a long, long while, given the fact that im fighting YHARON before moonlord, but it was made 20 times easier because of the fact that i didnt have to worry about damage at all.
Imagusik 27 Apr @ 1:46am 
how to use Permafrost's Concoction?
rpg糕手 21 Apr @ 7:28pm 
这才是法师该有的伤害,原版那法师不如战士,攻击力低,不抗揍,现在舒服了
Keeper of Star 15 Apr @ 11:31am 
Just stumbled upon this awesom mod in the workshop. God daym it's so good. Really like the reworked items and Arcana system (i was shoked when i opened it for the first time)
|Good job!
std::vector<double>  [author] 3 Apr @ 6:41am 
The music played at Arcana Panel is from Hades 2:zagwow:
PLAY HADES 2 RIGHT NOW!:zagpls:
SchWarzZ 3 Apr @ 1:09am 
非常好模组,爱来自神秘原版饰品人
std::vector<double>  [author] 2 Apr @ 5:58am 
@Magical 看控件绑定哦
Magical 2 Apr @ 5:36am 
阿卡纳系统在哪看啊,我只看到两个新增的饰品和武器饰品的更改
Yuitcu 2 Apr @ 5:33am 
最右边那一整列的卡牌无法点击激活 是还没做完吗
gallade120 31 Mar @ 6:50am 
Love this mod. It makes my mage op
是梦终空 22 Mar @ 7:54pm 
可以加个配置选项把魔力花系列生成的那个花爆炸的音效关了吗,不打架的时候一直炸好吵(
期待下一次更新
金桔柠檬 15 Mar @ 8:37am 
改的很好玩,不过希望能有模组配置来自己决定哪个饰品或武器的更改生效就更好了
夜空☆Twinkle 13 Mar @ 6:41am 
很好的mod,法师太好玩辣
Yuitcu 10 Mar @ 10:01am 
现在打开hero的物品浏览器的时候不再奔溃了
std::vector<double>  [author] 10 Mar @ 12:33am 
尝试换了更安全的写法,现在还会崩溃吗
Yuitcu 9 Mar @ 10:20pm 
大佬,3.9更新后打开hero的物品浏览器会闪退,关掉这个模组后就没事了
rokickidamian51 9 Mar @ 7:12am 
NICE
jilijili 2 Mar @ 11:24pm 
考虑把移沙接土重做一下吗,自从原版把魔法飞弹系列武器重做后,这个武器作为魔法飞弹的上位是完全不合格的
Tokisaki Kurumi 1 Mar @ 7:06am 
还会更新更多武器吗,这凛冬之怒真把我打爽了。我们法师!:yoshino_charo:
jilijili 28 Feb @ 8:14am 
可以给天界手铐加个上位吗?我看好多模组都没给这个饰品加上位,都不知道为什么,受伤回蓝这条路到这就走到头了
MetaKin 25 Feb @ 1:22pm 
thx! :D :8bitheart:
Diemo 12 Feb @ 2:51am 
加了不少机制增强,比原版法师配装有意思很多
std::vector<double>  [author] 5 Feb @ 6:09pm 
@Ph-苯
1- Obviously no
2- Ridiculous