Hearts of Iron IV

Hearts of Iron IV

Their Righteous Might - United States Rework - TRM USA
53 Comments
Coach Bud Kilmer  [author] 29 Jul @ 2:17pm 
I also don't know why they are happening. Still haven't been able to find a direct link between this mod and the process for each of them.

-The warlords all meet the requirements to join the United Front, but they don't do it. Looks like GXC and YUN don't do it now. I am going to add absurd motivation for them to join (like AI_will_do factor = 100) and see if that makes a difference.
-Haven't found a link with Mexican civil war but will keep looking. I need to play a test game as MEX and see what pushes them towards Second Cristiada.
-Never even noticed the continuation war problem, it's like going back to the first 9 years of HOI4.
-Don't have the Balkan DLC but will troubleshoot from the txt docs first.
girlycard 29 Jul @ 4:02am 
noticing some bugs with this that i dont really know why they are happening

- bulgaria doesnt join the axis
- continuation war doesnt happen
- not all cliques join the united front
- mexican civil war

- saw a bulgarian civil war once

the top 4 are the most consistent. great mod tho btw
Coach Bud Kilmer  [author] 25 Jul @ 10:31am 
Nah dawg, can't take on any more projects. Plus everything Japan-related is about to have the script flipped when the new DLC comes out, so I've been avoiding the Pacific until then.
Imperator of Rome 23 Jul @ 10:37am 
So... would it be possible for you to integrate VNR's "Pearl Harbor" submod with this via compatch? Keep what's unique with it, and discard it's features that TRM makes redundant?
Coach Bud Kilmer  [author] 18 Jul @ 5:56am 
Thanks for the heads up. The decision was not properly re-integrated with the mod after testing. If you re-load your game, the decision should now appear. It becomes visible when GER has war with USA and ENG. The US doesn't always accept on the first try, but the decision will re-appear and you can fire it again.The US will be forced into a truce, but you remain at war with the Allies if they have another major (such as RAJ or CAN).
girlycard 18 Jul @ 1:17am 
how is the peace with germany if the axis conquers russia and britain activated? i enjoy using this mod for the US AI when im playing the axis too, and they never prompted a cease fire or peace deal.
Coach Bud Kilmer  [author] 17 Jul @ 5:03pm 
Nope, Alf was a old liberal republican who actively opposed the America First Committee on a number of things. I liked the original PDX set up for him so it's left mostly the same, but he has some unique options in the tech tree. Nothing fancy.
Delta-118 17 Jul @ 4:04pm 
Can't do America First with Alf Landon?
GB55 16 Jul @ 9:40am 
it's best mod for United State and history gameplay, because I love bombing Germany and Japan every day, every night and every years
Imperator of Rome 13 Jul @ 5:12pm 
Damn.

Oooops.
Coach Bud Kilmer  [author] 12 Jul @ 11:16am 
Sounds like the Pearl Harbor mod. Unfortunately the XP penalty also extends to XP you get from effects; I have no idea why.

Balance the budget: it would help if the decision actually existed. Looks like I made the tooltip and never thought of a proper bonus.
Imperator of Rome 11 Jul @ 2:02pm 
One other thing, I don't know if this is the result of a mod conflict or just a bug, but I noticed that when it's supposed to get unlocked, the Balance the Budget decision was missing.
Imperator of Rome 11 Jul @ 1:58pm 
Unfortunate.

That's understandable, but it also prevents the ability of getting Navy XP from the yearly Fleet Problems decision. Though I forget if that's a feature of VNR or its non-hard requirement "Pearl Harbor" submod.
Coach Bud Kilmer  [author] 11 Jul @ 6:50am 
Both mods edit history/states; this one makes adjustments to resources, ports and infrastructure, and Thick Cities adds new provinces. Apparently that's enough to break it without a patch.

For the XP, scarcity motivates strategic planning. There's enough in peacetime to design equipment and fill out the officer corps, but I specifically wanted to limit the ability to just complete all doctrines before the fighting starts. American forces had pre-war doctrine, then re-wrote it based on the Fall of France, then re-wrote it again once they actually fought the Axis.
Imperator of Rome 10 Jul @ 5:34pm 
Also, I don't understand what it is about this mod that breaks Thick Cities - 2025, I don't see any differences in the map. I get the error saying it failed to load the map if I have these enabled together, but not one or the other.
Imperator of Rome 10 Jul @ 5:26pm 
It would be nice if the XP gain debuffs weren't so debilitating that you don't get any XP whatsoever for three and a half years.
562450275 1 Jul @ 1:36am 
copy that
Coach Bud Kilmer  [author] 28 Jun @ 6:21pm 
Hotfix: Fixed US Navy idea. Added Simplified Chinese localization courtesy 562450275.

The Chinese United Front forms but GXC and YUN do not join. I can't pin this down yet. Also Mexican civil war where the cause is unclear. Will look again before next update.
Coach Bud Kilmer  [author] 28 Jun @ 12:47pm 
I'm tracking. I'll get this fixed as soon as I can. It's not a scripted trigger, it's just brute forced in the focus tree. Thanks. Was thinking of making Battle of Atlantic 70 days.
czar251 28 Jun @ 12:24pm 
A quick fix would be blocking BoA until RPH is complete I guess.
czar251 28 Jun @ 12:22pm 
To clarify, this only occurs if you chose Battle of the Atlantic before Remember Pearl Harbor focus.
czar251 28 Jun @ 12:07pm 
The path hasn't been blocked, the US Navy national spirit is not modifying like its supposed to. It is stuck at it's Battle of the Atlantic iteration.
Coach Bud Kilmer  [author] 28 Jun @ 7:59am 
In the focus file it is called USA_King_for_CNO. This focus went through like four iterations before it ended up where it is now. Originally I had looked at choosing a CNO similar to how your choose the chief of staff, but it ended up feeling like filler. I have no problem completing it after the war starts; did it block out the path for you?
czar251 27 Jun @ 10:50pm 
I think the Remember Pearl Harbor focus is non functional. I could not find it on a search of the focus usa.txt file. It leads to the US Navy national spirit never modifying beyond Battle of the Atlantic.
Coach Bud Kilmer  [author] 27 Jun @ 9:28am 
谢谢 Yes, I will incorporate the text files and test, and they will be included in the next release. Much appreciated.
562450275 26 Jun @ 9:03pm 
Chinese package, but I don't know how to handle citation symbol content. I only play PRC. Please help me check if there are any issues or errors. And include Chinese in the next update.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=3509580280
Imperator of Rome 20 Jun @ 2:51pm 
Naval updates and stuff for the Pacific Islands? Ohh, that had better include true Island Hopping mechanics! (Along with islands that were infamous battlegrounds consisting of more than just one tile.)
Coach Bud Kilmer  [author] 20 Jun @ 1:04pm 
So far they announced Japan, China, Faction mechanics rework, naval updates, and something for Pacific islands. No release date and few details.
Imperator of Rome 20 Jun @ 12:40pm 
Wait, Japan's finally getting an updated focus tree? Nice.
Coach Bud Kilmer  [author] 20 Jun @ 5:22am 
No plans to do any other trees, Imperator. Germany and Italy are recent, Japan's coming this year, and I think UK's is pretty good. I just thought US's was coming up short and got carried away. Been working on this for a year and it's still not done. Also working on a big update for General Traits. One thing I've looked into is doing a custom MIO standalone mod for Germany similar to how they're done here, but would take a lot of time.
Imperator of Rome 19 Jun @ 6:41pm 
Any plans on making mods like this for other countries? Like Germany, Italy, Japan, and UK?
Coach Bud Kilmer  [author] 9 Jun @ 10:23am 
I looked at 8-years files and yes they will conflict. Both mods edit the manpower and economy laws, and 8YWOR makes lots of changes throughout including USA changes that will conflict. This mod will definitely be jacked if it is lower in the load order; not sure how bad it would be if this mod loaded after 8Y.
Marquis De Sade 7 Jun @ 11:21pm 
Is this compatible with the Eight Years War of Resistance mod?
theliberalhunter 15 May @ 10:00am 
It seems that a group called the "Zveno" is the ones that rebel. It's tied to a timed event in the decisions tab called "Zveno Coup Preparation." Other than this, it's a great mod!
Coach Bud Kilmer  [author] 15 May @ 9:13am 
I added a fix for the Chinese United Front that will be in the next update. It's still not clear why it wasn't working. Nothing in this mod conflicts with the chain of events for the faction to form. All conditions were met for the warlords to fire the Xian incident decision, but they wouldn't do it. I tested it three times and so far it's working now each time. We'll see.

No earthly idea why this mod would trigger a BUL civil war. I don't have that DLC so I can't test it. If you're able to provide more details on who is rebelling, what focuses or decisions they choose, etc., I might be able to scour the code to try to find out. Thanks.
theliberalhunter 14 May @ 9:35pm 
From my experience, this mod causes the Chinese United Front not to form, and it causes Bulgaria to go into a civil war in 1939
Coach Bud Kilmer  [author] 11 May @ 8:21pm 
Thanks, Tennozan, I'm glad you're enjoying. I've reworked the Air Force and Navy ideas for the next update, which will have better tool tips. Also for next iteration will be air mission decisions.
Tennozan 4 May @ 5:26am 
Your mod quite simply is excellent, and has made playing as the USA fun again. When you've logged as many hours playing Hearts of Iron as I have, you know the best of mods. Thanks for your work!
Coach Bud Kilmer  [author] 2 May @ 3:46pm 
Hotfix: Limited Conscription fixed.
Coach Bud Kilmer  [author] 30 Apr @ 7:25am 
Thank you, asyokasabit. Mod updated for 1.16.5. Custom MIOs with unique traits for Springfield, Rock Island, White Motor Co. More fixes; see change-log. Beta for AI programming - use at your own risk! Your feedback is appreciated here. Next update will be Ford, Bell, Equipment MIO, and Air Force focus updates.
asyokasabit 29 Apr @ 7:51pm 
THIS MOD IS EPIC
Coach Bud Kilmer  [author] 16 Apr @ 6:45am 
Thank you. I wanted to do what you described but couldn't make it work last year. I know how to do it now and it will be in the next update. Which will come after next PDX patch (late APR/early MAY).
Lazerguy 15 Apr @ 9:45pm 
If Vichy France gets given back the rest of France by Germany, the requirements for Overlord aren't met since the triggers include Germany controlling the states. Maybe add a trigger for either Germany or Vichy controlling the coast for it.
That's the first thing that went wrong that stood out to me, you've done a really good job with this.
Coach Bud Kilmer  [author] 13 Apr @ 11:47am 
The mod adds no new provinces or states. The goal was to specifically try to avoid crashes like that. You could open in debug mode and see if there's a conflict.
ferdinandzxz 13 Apr @ 10:56am 
does this mod adds any new provinces to the US? bc its crashing with my map mods
Coach Bud Kilmer  [author] 6 Apr @ 2:20pm 
Updated to 1.16.4. Custom tank MIOs. Focuses for all research installations. Corrections and bugfixes; see change notes for details. Many thanks to Ackbaraddin and Repubblicano for help with AI modding. More to be done here before this is ready for AI control.
Coach Bud Kilmer  [author] 26 Mar @ 3:27pm 
Yes, but needs a lot more work before it would be ready for 56.
CoolingRoom1644 22 Mar @ 10:24pm 
Would love to see this in RT56, it feels a lot more like it belongs as opposed to what is there now.
Coach Bud Kilmer  [author] 4 Mar @ 3:55pm 
Updated to 1.16.0. Added custom aircraft MIOs with all-new traits. Bugfixes. Next up: tank MIOs and hopefully some A.I. strategy to help the Artificial Imbecile build planes.
LuchätiKatten 28 Feb @ 1:52am 
I know It's unrealistic, but I wish this mod had a Confederacy path, no other mod I can find. Has any Confederate content. I'd love to play as the Confederacy In HOI4.