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– https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2222935097
also, please, consider intergrating support for this mod to specifically restric loot spawning from these events or make them drop less:
– https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2002001082
🙏
So I prevented the events of these two mods on these maps for avoid immersion breaking.
Odessy may have the same problem
As previous 1.5 continued author, just a reminder that Odessy space map will also need the same patch for this mod and Raid Extensions, to prevent mod events from triggering there.
In the class HarmonyUtil, function IsSOS2SpaceMap(Map map), you now need to identify all space maps from SOS2, Rimnauts 2 and Odessy DLC. You can refractor it to IsSpaceMap(Map map) and use the following function to identify OdessySpaceMap by the new biome "Space" / "Orbit".
I implemented this function in my other mods having the same compatibility requirement with Odessy.
======================
public static bool IsOdessySpaceMap(Map map)
{
return (ModsConfig.OdysseyActive && map.Biome == BiomeDefOf.Space
|| ModsConfig.OdysseyActive && map.Biome == BiomeDefOf.Orbit
) //Odessy space maps
;
I'm the 2nd hand author of 1.5 continued (Factional War and Raids Extension)
I see you update actively these two mods, so I just abandoned mines and redirect to your forks. You can remove your fork tag if you want, from 1.6 yours will be official continued. I will focus on my other mods.
Just one thing to be added in description: In 1.5 continued I added compatibility of SOS2/Rimnaut 2 to prevent the event from happening in space. Maybe good to know to some SOS2/Rimnaut 2 players
Tried running with just Harmony and factional war + all dlc. Immediate error spam as soon as I go into map and spawn a site.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2982697389
If you are interested you can keep on this fork. I'm working on something else for now
@@Headstrong: Actually, as reminded, the mod has an option to do mothballing, although it should be enabled by default, so I don't know what exactly your problem should be.
@Headstrong: The mod does not do anything special here. Try searching for a mod that checks mothballing.
@kmarx4235: Can you reproduce that in a new otherwise unmodded game?
SR.ModRimWorld.FactionalWar]Got no pawns spawning raid from parms target=Map-0-PlayerHome, points=2909.434, faction=Faction_289 (VFEP_Junkers), raidStrategy=SrFactionFirst
This mod and Vanilla Factions Expanded - Pirates seem to be causing an error.
Also is there any mod that make mad animals or animals that were attacked by raiders from this mod to attack allied (blue color names) pawns which visited me? Yesterday a raid with 5 ppl came to hunt rhinos and they all died from them and rhinos just went straight attacking me, while 8 guests just stood there and watched.