Rain World

Rain World

Pups Everywhere
128 Comments
Dayns 25 Jul @ 10:25am 
Mod broke in the latest Meadow/Watcher patch, the mods is not allowing configs to be accessed and seems to have brought them to a default state, allowing pups to spawn and wreck code, they work in part but have been linked to causing players to get stuck in previous regions while the host moves on to the next, a phenomenon I dubbed GATED,

Without this mod's configs pups are allowed to spawn and cause issues, and I'd rather not have to slaughter and sacrifice them.
modthesillyguy 7 Jul @ 10:25pm 
im adding slugpub to my vocabulary
arlz03 7 Jul @ 12:53pm 
a strange phenomenon keeps happening when I shelter with slug pups wich I call slugpub mitosis
Goldenrose 27 Jun @ 3:59pm 
Hello! Is it possible to have one pup spawn every cycle and keep getting more pups? I could have sworn this worked before, but as I was playing, if I set the spawn chance to 1, bypass the number of pups spawn, and put number of pups to 1 at a time, it will spawn a pup on the first cycle, and never again. Number of pups is put to 2 another will spawn, but none after that, and so on. I think it would be fun for pup to spawn every cycle, but only one and regardless of my current pup count. (so I would be increasing my pup count by 1 every cycle that I successful sleep with new pup)
modthesillyguy 30 May @ 9:17am 
oke
Laurix  [author] 30 May @ 6:59am 
@modify_r you can set up the max numbers of pups to be 2 and let the spawn chance to 1.0, like this it will spawn max of 2 pups, now if you have tammed the 2 it wont spawn any
Sentina the Cat Proto 29 May @ 5:11pm 
Absolute cinama.
modthesillyguy 28 May @ 8:00am 
or is it already like that idk
modthesillyguy 28 May @ 8:00am 
can there be a config for no more than two pups to spawn in a campaign? (unless one dies), i don't think pups for everyone is being updated anymore..
Laurix  [author] 28 May @ 5:17am 
And yeah they spawn near shelters
Laurix  [author] 28 May @ 5:17am 
0.1 = 10% chance of spawning in which region you are @Silk
Scav_49238 27 May @ 2:40pm 
How does the chance work? like if 0.1 is 10%, will it for all regions be 10%? and like do slugpups only spawn in shelters still with that? so all shelters would be 10% or is it that all regions will be increased by 10%, like 10% turns into 20% and a region with 50% turns into 60%?
TuxSheepO 24 May @ 5:39pm 
now i can crunch
COPPER_BOX 24 May @ 2:54am 
I'm curious, what is the chance of a pup spawning INSIDE of Pebbles? As I found a pup inside of Five Pebbles and I didn't know it was possible in there.
Thanks!
BigTimeGamer 21 May @ 5:25pm 
baaabi
something4steam 20 May @ 2:31pm 
@BloodyJamPaws
well shit, thanks Laurix (and you)
mmmmmmchrucnysoda 17 May @ 1:01am 
something4steam pups for everyone makes pups spawn for everyone, this mod has that plus other features that config pupSpawnChance which is cooler than pups for everyone
starkitten 11 May @ 6:31am 
peak... watcher pups
Laurix  [author] 9 May @ 2:34pm 
Ive just updated the mod with new null checkers i think the mod will work better now and throw less errors
something4steam 6 May @ 4:36pm 
basically pups for everyone mod copied and pasted
Laurix  [author] 4 May @ 11:50am 
@Nyxlanders yeah, ive got complains about it too. I will fix it in the next update
Laurix  [author] 4 May @ 11:49am 
@Woody check FAQ
Nyxlanders 3 May @ 8:58am 
this mod is making my The Watcher campaign crash
maxthelord_ 1 May @ 9:29am 
i'm sure this has already been asked and answered, but is "possible amount of pups in a region" like, for how many there can be at a time, or for the full playthrough?
Woody 26 Apr @ 12:41pm 
What is the difference of this and the Pups For Everyone? What do you suggest
Laurix  [author] 21 Apr @ 3:57am 
@silly guy thats a mod called warp mod
Eevee_lol24 15 Apr @ 11:09pm 
pups in watcher would be hell
the local yeek 12 Apr @ 1:43pm 
wait how do you teleport to rooms like in the 2 videos
Cyberwolf606 10 Apr @ 4:37pm 
I think this works for watcher just fine btw from my testing
Peacherweasel | Skyjackal 10 Apr @ 2:32pm 
Also for some reason, I had the setting to disable pups for Hunter on. Yet somehow I found a pup in Shaded citadel. (I double checked & yes the setting was disabled for Hunter to have pups) idk if it's this mod causing it or something else, just checking in with it.
Laurix  [author] 10 Apr @ 3:11am 
@Peacherweasel | Skyjackal yes, i'll add it
Laurix  [author] 10 Apr @ 3:11am 
@Kyan⚧ yeah thats a safari bug, sorry i cant do anything about it
starkitten 9 Apr @ 3:23pm 
got a rotundpup as saint, had to leave it when i finished the game, 10/10
Cyberwolf606 3 Apr @ 6:39pm 
subscribing to this thread to know when this is fixed, unless it is fixed and I'm missing smth
.Keinerlei// 29 Mar @ 1:05am 
lmk if you see this report and if you figure out whats going on with the new mechanics
.Keinerlei// 29 Mar @ 1:02am 
bug in watcher dlc. might be pup safari though. when going between regions when the pup is on watchers back: FOR SOME REASON. once the pup is transported on watchers back via the same teleportation method. the watcher gains super speed as if the dev tool speed up is active only for the watcher. When you remove the pup first this doesnt happen
Peacherweasel | Skyjackal 28 Mar @ 2:31pm 
Is there a chance for a future possible feature to be able to enable/disable pups for Inv's campaign? I also think the latest patches broke pretty much every mod I've ever used.
Laurix  [author] 28 Mar @ 1:45pm 
But setting to 1 is actually 100% chance of spawning
Laurix  [author] 28 Mar @ 1:45pm 
@Walnarut you can download where slugpup to help you find them
Peacherweasel | Skyjackal 25 Mar @ 2:13pm 
There's a bug that I get during Rivulet's campaign in story mode. Basically if you have slugpups & deliver the rarefraction cell to Moon & swim upwards, during that scene & the scene afterwards, my slugpups end up duplicating. (like If I had one, I'd end up with two of the same pups. If I had 2 pups, I'd get 4 pups.)
Walnarut 23 Mar @ 11:42am 
does setting the pup spawn chance to one prevent them from spawning?? i haven't seen a single one yet. might be a me issue (or i'm not realizing something obvious haha)
TuxSheepO 22 Mar @ 7:19am 
this plus anti pup during spearmaster
USER/OMORI 21 Mar @ 6:57am 
i guess i can play 'tag' with the pups now as c00lkidd this will end well guys trust me on this
Ashes 16 Mar @ 2:33am 
i love how morbid this gets when you REALLY think about the implications
HK-47 13 Mar @ 11:09am 
SLAUGHTER THEM ALL! LEAVE NON BEHIND!
Laurix  [author] 13 Mar @ 6:04am 
@Chucky nah its not, its completely different from that. But yeah the amount of spawned pups with you ill affect if the next cycle will be spawned more or nothing at all.
Laurix  [author] 13 Mar @ 6:03am 
😅
toffee 11 Mar @ 3:21pm 
eu vou matar todos os slugpups, mt obg!
Chucky 11 Mar @ 11:16am 
@Peroconino I didn't unless silo is correct, but beastmaster allows spawning in AI slugcats, and requires to press shift while spawning them in to make them pups, I believe they saw a video of that mod being used and thought it was done with this one.
Laurix  [author] 9 Mar @ 1:53pm 
@Chucky did you get your answer? I didnt get exactly whats your point tho, i never used beastmaster