Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Advanced Ammo Storage & Supply 2.0
42 Comments
Keerp 29 Jun @ 11:24am 
I have uploaded a modified version that fixes the issues that @unlucky, @shephjr15, @IcySkye etc. are having- https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3512132479
unlucky 13 Jun @ 11:19pm 
When supplying ammunition to the turret, there is a fivefold loss.
(Last time, I accidentally posted in my native language. Sorry about that.)
unlucky 12 Jun @ 9:43pm 
弾丸の消失率は33%ではなく、5倍が正しいです。
unlucky 12 Jun @ 9:07pm 
弾丸が消失します。33%ぐらいしか輸送されません。
shephjr15 28 May @ 9:48pm 
Please is it at all possible to get a version of the mod that doesn't bounce ammo around the ether, and just works like a conveyor as the original did? The compatibility, updates, and other features are nice, but the unpredictable conveyance behavior totally undermines the functionality.
Icy Skye 24 Apr @ 11:09am 
I would like a version of this mod where it does NOT transfer ammo to the sides, because... the point of the transfer cargo, is to move from Point A to Point B. If you want a Disperser or something, sure, but don't break something that already works exactly for its purpose... With the current (ammo) Storage "upgrade", I have SO MUCH ammo jittering from cargo to cargo or not finishing moving because there's (gods forbid) a CORNER! D: where the ammo just bounces or doesn't move forward because it can go both directions. I'd have to send a pic to show all the DUMB SHIT that's happening because of this "small tweak" (that nobody asked for that's actively breaking builds).

But also thanks for taking the time to update the mod at all, I like it actually working for all ammo types and the only mod that I use that adds more ammo.

But by the GODS remove sideways transfer to other Ammo Storages, PLEASE I BEG OF YOU
河神 22 Apr @ 3:34pm 
这个bug有些抽象,使得原本具有创新意义的高自由度摆放完全丧失。令人惋惜,不得不放弃。(′へ`、 )
This bug is somewhat abstract, causing the originally innovative high-freedom placement to be completely lost. It's a pity that I have to give up.(′へ`、 )
italiangamer89[schizoprhenic] 16 Apr @ 12:53am 
alright i will be more clearer, take the right most ammo storage for the deck gun, or left most one, depens on your needs then if you choose the right most one, put to the left of it 3 coveyers belt that have the arrow point towars the left, or if you chose the left most one, have the 3 coveyers belt pointing to the right, basically you need to have the back of the other coveyers towards the side of the first coyever next to the gun, that way the ammo glictch will not happen, hope it helps
italiangamer89[schizoprhenic] 16 Apr @ 12:50am 
alright after some testing, i know the issue, bascially if you have 4 covers points at the gun, because they can move the ammo to the sides, it will rapidly trasfer between the side ammo coveyer, and because lets say right ammo coveyer has 16 shot, and left one has 20, the left one will send 4 to the right one, but then because the left one will have 16 now, and the right one will have 20 the right one will send the 4 back to that one, so it constantly happens causing this glitch, so for now the only fix that we can do its puting the 3 or over we need of coveyers side way, were the arrow points to left side or right side, and the back its on the side of the first coveyer belt which the arrow needs to point towards the gun.
italiangamer89[schizoprhenic] 16 Apr @ 12:30am 
hey, hope you are doing okay, i notice that having multiple covered belt line in a 4x3 style will cause a lot of ammo to start disapearing and reapearing, im going to test and see if having just a 4x1 build will cause it too but just letting you know about this bug
CloudBirb 28 Mar @ 7:20pm 
just to be sure, i tried the original mod to make sure i wasnt tripping and they both did this, but the original mod works just fine, transports resources slower but obeys its arrow connection
CloudBirb 28 Mar @ 6:57pm 
whatever this is starts at 2 or 3 storages then spreads to the rest of the storages until theyre also rapidly changing numbers despite having no connection to the original glitched supply line
CloudBirb 28 Mar @ 6:53pm 
after replacing the older mod with this one, the storages are randomly passing ammunition between storages that arent in front of the arrow, like beside or behind them, and with multiple of them or sideways mounted ones, this begins to delete ammo as soon as a single shot is fired from the speed at which it happens
RustyDios 18 Mar @ 7:29pm 
The other mod and this mod should have links to each other in the description ...
DonBudafuko 18 Mar @ 6:29pm 
OK thanks a lot! ill update soon an check it out
Ben W  [author] 18 Mar @ 5:55pm 
All set - other mod is updated with proper factory support for ETT ammo
Ben W  [author] 18 Mar @ 5:02pm 
It may not be set up right for the dpm ammo - I'll take a look and push an update if I can
DonBudafuko 18 Mar @ 4:36pm 
ok so i have them on my ship an there not pulling from the advanced ammo factory
do i need to do something or am i missing something?
DonBudafuko 18 Mar @ 12:17pm 
You r awesome! Thanks! adding it to game now!
Ben W  [author] 18 Mar @ 4:43am 
Ok I got you. Here's a version with the tech tree support-
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3447044281

Maybe a modder more experienced than I can conditionally add the dpmbullet etc support. The github repo's latest commit shows the code uncommented, but you should be good un-subscribing from this mod, and grabbing the one I just linked instead.
DonBudafuko 17 Mar @ 4:33pm 
can u point me to ware to start to do the modifications i need to make it work?
DonBudafuko 16 Mar @ 3:49pm 
not sure what that all means or how to do that lol
Ben W  [author] 16 Mar @ 8:32am 
This will only work for extended tech tree if you uncomment the code in the storage files marked as such - "Uncomment below for Extended Tech Tree Mod support" in the .rules files for each storage type (ammo, mine, emp, he, nuke)

I suppose we could make another mod to do this for people, I just don't have the time right now. Anyone is welcome to fork the mod if they like - github link is in the description!
DonBudafuko 15 Mar @ 11:31pm 
will this work with Extended tech tree mod?
lobster 4 Mar @ 11:24pm 
Can confirm, doesn't pull from factories no matter the setup.
Nyx (She/Her) 4 Mar @ 2:08pm 
Yeah I had mine set up like that and the advanced storages wouldn't pull ammo from the factories at all, despite them being full
Ben W  [author] 4 Mar @ 4:35am 
Just added an image of one of my current ships with rooftop chainguns, and no doors to the ammo storages, as example.

If you want to change the rate of transfer for a type of ammo, go into that ammo's file (EG for bullets, in your mods location - <someDriveLetter>:\SteamLibrary\steamapps\workshop\content\799600\3425386557\terran\storage_ammo\storage_ammo.rules

Find the 'converters' in the ammo type. For bullets they start at line 135:
```
// Forward Converters
ResourceConverter
{
Type = ResourceConverter
FromStorage = AmmoStorage
ToStorage = NextChainProxy
FromQuantity = 5
ToQuantity = 5
Interval = 0.025
}
```

You can change the interval and amounts as you wish- but remember there are 3 proxies and it alternates between them IE Left then Front then Right repeat
Nyx (She/Her) 4 Mar @ 4:12am 
hmm, trying to use factories like you mentioned, but it's not pilling from them
Nyx (She/Her) 4 Mar @ 4:01am 
Noted, will try that
Ben W  [author] 4 Mar @ 3:55am 
Sure but I first suggest using storage lines so the ammo only tries to be placed in one storage. Or, don't let crew in. The ammo from factories will auto transfer to touching storages
Nyx (She/Her) 4 Mar @ 2:10am 
Could a 0.5s delay be put on transfer rates? These can paralyze crew when they want to fill a storage fully, and there's one stack flickering between max and 1 less than max
RustyDios 16 Feb @ 4:21am 
Thankyou :)
Ben W  [author] 16 Feb @ 4:01am 
Done!
RustyDios 16 Feb @ 12:49am 
Love the new write-up, is it possible you could put a link the original version in there somewhere? Maybe hyperlink in the overview? Just so people can easily click on and view the original, maybe leave a thumbsup/rating
Ben W  [author] 12 Feb @ 6:18pm 
Thanks!
Fixed!
Tech Tree support will need more time than I thought, so for now it's just commented out.
Learoyjenkins 12 Feb @ 5:06pm 
Just a heads up. I downloaded you mod and played with it earlier today...came back after a quick break and the game is now crashing (after your most recent update) I removed all my mods except this one and confirmed it is indeed causing my game to crash just fyi. Awesome mod btw!
Ben W  [author] 12 Feb @ 3:38pm 
Tech Tree mod support added - both ammo types, normal and "DPM" now can share the same belts.
Ben W  [author] 12 Feb @ 5:38am 
Chaingun support added!
Also added some changes to make missiles work with Tiered parts mod.
Tech tree is next - still pondering the best way to support that without building parts for it specifically.
12 Feb @ 12:34am 
deepseek to english
This mod is great! But it seems it doesn't support chain guns.
Ben W  [author] 11 Feb @ 9:42am 
Sure! I'll grab that mod after work and see what needs doing
SES Dream of War 11 Feb @ 9:19am 
oooh, nice! would you consider supporting Tech Tree by Sir Campalot?
RustyDios 11 Feb @ 6:23am 
Nice!