Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Quests are something I'm looking at. Personally I dislike them and turned them off within the first few hours of having the game.
I'm not sure yet what I want the quests to be. Some of the parts I'd need to change are more involved and annoying to change, other parts are less important to change, but much easier. Quests are still a process I'm looking at.
this one have a trouble with city radius upgrade does nothing (remains 1 tile from center)
Thank you. I'm happy you enjoy the World Eaters.
Cultist Sacrifice not working was a oversight on my side. I was already ready to release a new version, but didn't get around to it. Fixed the sacrifice issue and uploaded the new version.
I noticed 2 things: 1. When you sacrifice Cultist the City gets no bonus.
2. I never use the sacrifices to boost my Citys the population is just to important, feels like it.
, I don't know about the rest, but I like how the world eaters and the Death Guard turned out, I'm looking forward to the implementation of the rest of the chaos
, and today there was a small mistake-it's impossible to make a copper scorpion. After studying it, it just doesn't appear in the forge.
I uploaded a new version that fixed both issues among other things. I hope you enjoy the general gameplay of my interpretation of the World Eaters and feel as if this could be what the World Eaters would be like in Gladius.
I've found and fixed the issue and will upload a new version later today. I'll try to fix the overwatch issue as well by then, but it is of less importance.
1) "weapons of Khorne: Veil of Carnage" does not work, units even with this get on patrol
2) The ability of the demon Prince Khorne "Demonic assault" breaks the game