Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Expanded Characters 1.0 DEI submod (works with vanilla)
17 Comments
Adrian001 20 Jun @ 7:46am 
quick question, what happens if we go over 20 on the attributes?
Lirik 17 Jun @ 3:01pm 
@floriiin, you have too many mods active, there is a limit, like 30 or 40
SuperChelseaTV 9 Jun @ 6:24am 
NO ARMY REPLENISHMENT - SOLVED ✔: You need to level up your generals Zeal in order to Replenish units. Higher level Zeal generals are now rewarded with high replenishment rates. Low Level Zeal "Noob" generals need some experience now. Amazing mod! 🏆💥
Reno 17 Mar @ 3:03pm 
My armies do not any regenerate for 5,6,7 .. turns, is this normal? Zeal 3 and 4
FloriiiiiN™ 10 Mar @ 6:45pm 
OK,don't worry,i will try
Augustus II  [author] 10 Mar @ 5:45pm 
Thats wild man. I wish I knew how to fix it for you but with having the issue. Can I just suggest unsubscribing and resubbing and then starting a new game just to see if it persists? Then let me know
FloriiiiiN™ 9 Mar @ 8:39pm 
Yep,with this mod and the expanded agents same problems,with this mod my generals are invisible,only cloths showing,and with expanded agents,the agents gone in the same way...
Augustus II  [author] 9 Mar @ 5:51pm 
Are you sure that is my mod because I have no experienced it and haven't heard about it? Are you running it at the top of the load order?
FloriiiiiN™ 9 Mar @ 12:39pm 
The mod is good,but you need to see why make invisible generals....I hope you find a way to repair that!
Augustus II  [author] 5 Mar @ 11:09am 
@SuperChelseaTV Look forward to hearing what you find.

@THE RIDE NEVER ENDS no, so my generals mod I created years ago and added stuff to it when I came back to Rome 2. Unfortunately not everything was as balanced as Id like so I figured Id just start a new one instead of changing things just in case people wanted to keep using the old one as is.

For the agents mod I just posted that one pretty recently but a lot of the values weren't working as intended. I was going to release a new generals and agents mod combined but decided against it so I am just going to do a updated version of the agents mod. But these are it and I will be updating them as I continue to play this game.
SuperChelseaTV 5 Mar @ 7:17am 
I am installing this a few turns into my DEI campaign will give some feedback
THE RIDE NEVER ENDS 5 Mar @ 7:01am 
So, to be clear, you stop updating mods but you do new mods every so often? To offer some version control for long campaigns?

I'll try i suppose, just went on a spree installing 50gb of bannerlord mods, and debugging it all, thinking it'd be a nice change of pace from rome 2... oh boi..
Augustus II  [author] 5 Mar @ 5:14am 
@THE RIDE NEVER ENDS I appreciate the suggestions and even more so am happy to get some feedback on the speed for cunning boost. I've spent so much time modding this and my agents mod that I haven't had much time to play, and especially not play long enough to get high ranking generals.

As for the suggestions I like some of them. I have thought about adding more siege equipment many times, its one of the most offered changes in the modding tool. I love the "lazy bones general" haha that hilarious but also makes sense. I didn't think I wanted to have the same effect for different attributes but I think you are on to something.

I'm going to be posting my new agents mod soon, Id love to hear what you think when I do.
THE RIDE NEVER ENDS 4 Mar @ 9:41pm 
Suggestions for additions:

High Authority: if possible : more siege equipment built during sieges, else: maybe LIGHT increase in ammo (to simulate access to better baggage train)
Low Authority: slighly slower troop speed on the battlefield (disrespected general)

High Cunning: 2 fire balls trap and 2 anticav spikes (independent of stance)
Low Cunning: slight lower melee defense (can't coordinate troops for shit general)

High Zeal: light increase in melee attack for high levels (say above 10 points you get 10% more)
Low Zeal: slighly slower troop speed on the battlefield (lazy bones general)

I've found so far that the speed given by cunning is a bit too high for light infantry units but only in cases where you really grew your general to "insane" values. I've had light hoplites chase benny hill style cataphracts
Augustus II  [author] 4 Mar @ 6:23pm 
Thanks a lot guys. Its good to know people are enjoying the same things that I want to see in game. As always thanks to DEI for keeping this game fresh allowing for people like me to keep making content.
de Freitas [29th ID] 4 Mar @ 2:45pm 
Nice to see you picking this back up! I like the loyalty change for Auth, other stuff is looking good too
SuperChelseaTV 3 Mar @ 2:15am 
I love this RPG element man really excited to see how far this mod goes! 🌟