Unturned

Unturned

Into the Woods II - Alaska
21 Comments
Burning Bubbles 24 Jun @ 9:26pm 
So I will say that as an Alaskan, I can say your map misses the mark on properly representing the place, however, looked at from a map standpoint, its exceptional work.
war criminal 18 Jun @ 9:51am 
im not sure if this can help
but this seemed to be the issue's log
Caught exception while populating "C:\Program Files (x86)\Steam\steamapps\workshop\content\304930\3445075236\Into the Woods II\Bundles\food_plus\Bundles\Items\Barricades\Stacked_bottles_cola_1\Stacked_bottles_cola_1.dat": missing "Item" GameObject (expected at Assets/food_plus/Bundles/Items/Barricades/Stacked_bottles_cola_1/Item in food_plus.masterbundle)
missing "Item" GameObject (expected at Assets/food_plus/Bundles/Items/Barricades/Stacked_bottles_cola_1/Item in food_plus.masterbundle)
war criminal 18 Jun @ 9:38am 
hello, the new food stacks seemed to cause issues about mod files installing
those files are installed correctly, but somehow it just doesn't work(tried all different kinds of troubleshooting, just doesn't work)
in single player mode those recipes become blank, u can see the ingredients, but what can be crafted went into blank and once you craft it, it just give you nothing
also if you try to just spawn the stacks in, it returns nothing
im not really sure is this just my issue
NEON_kiyote 15 Jun @ 11:49am 
Where are the keycards it’s driving me crazy because I can’t find them
E_3_N 20 May @ 11:04am 
hi at the bob's shootin and lootin theres a hole into the void
Sir Vuval  [author] 18 May @ 3:56am 
Due to the latest update and the auto-conversion working semigood there are issues with recipes. in example: you might need to utilize the modded glue for recipes, but can revert it back to vanilla for mod compatibility
Vormaza 17 May @ 8:24am 
Amazing map! I didn't expect you to make a whole map, I only knew your work from your awesome gun mods. Super impressed, and I’m loving it so far. Keep it up, you’ve got serious talent! 💯
Sir Vuval  [author] 2 May @ 12:16pm 
look around the map. most (unmarked) POIs have them somewhere lying around, you cant miss them when you're a thoroughly looter
dofmine1 2 May @ 10:29am 
where and how do you get the keys for doors ?
SCP-158293 1 May @ 7:39pm 
can't wait to see the completing story line of this map:love_seagull::love_seagull::love_seagull:
Sir Vuval  [author] 18 Apr @ 11:48pm 
You can find the IDs for the curated assets on their related ID lists. I did not change these unless necessary to avoid conflicts
Obiekabie 15 Apr @ 10:53am 
can you add the id numbers in the description
JAKE 25 Mar @ 5:02pm 
Has anyone been able to find the "roll of lead" to repair the hazmat suits?
PrinceDust 24 Mar @ 7:58am 
There are some bugs in combined cities especially the coastal one.The refresh zone of zombie has changed incorrectly.Hope could fix !
白宇 21 Mar @ 11:20pm 
interesting
penile distribution 20 Mar @ 8:02pm 
this is the most 2016 looking map ever. I love the feel of it
m3ldes 19 Mar @ 7:57am 
Good job with the map, looks really great, but sometimes it's a bit raw and dull, unsaturated, and there are some unnecessary things, like trees through the roads in some places (and too much bushes in one of the greenhouses in my opinion)

I'd recommend adding more small points of interest, because the main locations are a small town, a main city and two dead zones, and working with lighting settings (add more or less fog, change sky color, etc.)
FuelcellSeth 18 Mar @ 8:58pm 
pretty good.
astrostar 18 Mar @ 9:43am 
I can't wait to see what you add next. is there anyway to add the glowing crates from arid in? if i rember correctly they use the spawntables of their conveyed loot type.
ZJasonX17 17 Mar @ 2:27pm 
npcs?
The Man Who Buy The World 16 Mar @ 7:08pm 
Не валяй дурака, Америка,
Вот те валенки, мерзнешь, небось.
Что Сибирь, что Аляска - два берега:
Баня, водка, гармонь и лосось. Баня, водка, гармонь и лосось.