Garry's Mod

Garry's Mod

BSMod: Better Killmove Behavior
27 Comments
JubJub 4 Jul @ 8:34pm 
im so dumb lol
Lombaxtard  [author] 4 Jul @ 1:49am 
Keep reading the first point until you understand it
JubJub 3 Jul @ 6:46pm 
someone please tell me the command to change the key pleeaaase
Lombaxtard  [author] 26 Jun @ 12:15pm 
i hate it when it does that
Olive Tree 26 Jun @ 12:05pm 
i not like when i click space jump button it killmoves npcs
Zelancholy 6 Jun @ 6:26pm 
peak
Lombaxtard  [author] 6 Jun @ 6:19am 
Updated. See changelog
Zelancholy 5 Jun @ 8:54pm 
It works a little *too* well. End up accidentally killing npcs by no cliping into them, causing the killmove to trigger.
Honeey_Badger_DontCare 2 Jun @ 11:07am 
KILLMOVE YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEES
i serve 27 Apr @ 4:40am 
Anyway bro thanks for your work, I understand that some features can't work 100% properly bc of BSMod's restrictions. Hope someone will make a better version of BSMod so developers like you could code a lot of useful stuff like that much easier
Lombaxtard  [author] 23 Apr @ 8:45am 
Honestly, I have no idea. Whenever I use BKB it works regardless, always, doesn't fail at all. But then I was adding this "type" feature, so naturally I reloaded the script a few times until I got it finalized, and then at some point mid-air feature stopped working for me altogether regardless of the "type". I made it print to console for when the hook is running, and sure enough it was doing alright. But any checks inside the hook failed for some reason, so only unconditional part of the code was executing properly. It might take someone more experience to see what's wrong with my spaghetti code. I tried to reproduce mid-air not working without reloading the script as hard as I could, but it just...worked for me.
i serve 23 Apr @ 7:40am 
Well now it works sometimes but not always. I guess something wrong with FarCry takedowns, but not with your addon
Lombaxtard  [author] 21 Apr @ 9:35am 
Set "bsmod_bkb_midair_type" to "1" and tell me if it works for you
i serve 21 Apr @ 8:28am 
Continious killmoves work perfect without any troubles, but sadly I can't get the midair one to work
Lombaxtard  [author] 21 Apr @ 8:13am 
That's what I game on, so yes
i serve 21 Apr @ 8:09am 
Does it work on the chromium 64 version of gmod? I can only get the automatic killmove, but not the midair killmove to work. Thanks
Lombaxtard  [author] 21 Apr @ 2:18am 
I just tested it with a modded game in singleplayer and multiplayer, and both +bsmod_bkb And automatic aerial killmoves work as intended
MrBub 20 Apr @ 12:37pm 
its not working the automatic kill move does not work or anything
Lombaxtard  [author] 3 Apr @ 11:40am 
Fixed.
mentos 3 Apr @ 11:19am 
dont work
T-6M 29 Mar @ 5:49am 
THIS IS THE SAME FAR CRY 3
Lombaxtard  [author] 29 Mar @ 5:41am 
Capt. Odell 29 Mar @ 4:59am 
whats the map used in the vid?
Lombaxtard  [author] 25 Mar @ 4:24pm 
It's stock Swelter, yes.
Maqsud101 25 Mar @ 1:36pm 
Is that swelter npc in screenshot? Its looks like has different logo on his arm. I just asking for being sure if its anarch or different npc I don't discovered yet.
Lombaxtard  [author] 24 Mar @ 11:44am 
This is informative and unfortunate.
СВО ТЕБЯ ЖДЁТ 24 Mar @ 8:17am 
не работает