Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

DEI Equilibrium
43 Comments
Andre Kallner 17 Jul @ 11:19am 
I can be wrong but i think this mod gets rid of slaves faster. Cus when i enslave like a city or army they are gone within 1 turn. So i get the money from the slaves that turn and then poof gone.
Xela 16 Jun @ 11:42pm 
The PO and other stuff works right now. Just a minor problem, idk if this mod did it but, Banditry went to permanent 0 and the slaves too, ain't got none of them
Alexiel 2 Jun @ 4:20am 
First of all, thanks for the mod. I have to say, it makes things a bit overpowered, but it's great for quick campaigns that let you enjoy many aspects of DeI.

That said, there’s one thing that really stands out to me: enemy settlements only hold out for 1 turn when besieged (2 if they have a port). This basically forces you to launch a rushed assault with ladders, or pushes the enemy to sally out and fight.

I don’t know—maybe that’s how you intended it, but since the AI still takes several turns to react, it throws the balance off a bit.
hivemindtime123 13 May @ 10:37pm 
For example on mid level taxes its an 84% tax rate
hivemindtime123 13 May @ 10:24pm 
Something I have realized is that the Tax rate is so high that the only way to get a positive population growth is the set the taxes to the least amount otherwise you have no population growth.
Jaccez 8 May @ 6:12am 
Any chance of adding a bit less punishing auto resolve modifications to this great mod?
Xela 7 May @ 2:43am 
Hello again, so I'm playing as Rome on very hard difficulty. Just played with the extra bonus and compensated by increasing the difficulty. Holy shit, DEI is still very hard even with the extra bonuses.
LoneUnit 4 May @ 10:05am 
Okay, made two different campaigns (didn't play beyond starting them) on Very Hard for Rome, based on my earlier testing.

Equilibrium above all DEI parts: More money, +40 PO universally, +36 San per region, -25 loyalty for all political parties

Equilibrium below all DEI parts: More money, no PO bonus, no San bonus, +40 loyalty for all political parties from government type
Alex  [author] 4 May @ 8:31am 
Can you try to make a new campaign on very hard difficulty, Rome, to see if u get the same or not. Let me know please
LoneUnit 4 May @ 8:31am 
Going to add, I checked sanitation and it seems to be at a base of 36 for a region that has no modifiers to it beyond the -1 from the most basic town structure itself. I also decided to see what happened if I put your mod at the absolute bottom like what Mystik_Akhyro suggested. Granted, I'm still using the base mod loader and not one of the fan ones, but doing that I am now getting the base +5 PO from difficulty, I'm making more money but not the quadrupled amount (about 1.6k more I believe), and it looks like the sanitation stats have gone back to normal. I'm still getting +40 loyalty to all political parties though. Not sure if that's intentional on your part or not.
LoneUnit 4 May @ 8:12am 
Just wanted to chime in, I installed this mod after coming back to DEI after 2 years and feeling like the economy was very punitive against the player, while it seemed the AI was very clearly getting some sort of buffs.

While I appreciate the economic enhancement (I loaded this on a campaign in progress) and seeing my income quadruple with just Italy under my control, playing as Rome on normal, I'm also getting +40 public order from difficulty level in every region for my provinces. It's clear I shouldn't be getting that much PO and I'm questioning if my income should have gone up as it did to. Also, I noticed that all political parties in my faction also have a "+40 loyalty from government type" modifier, when I'm still a republic, meaning they should all have the -10 modifier from that. I don't think that's meant to be happening. I'm using the base mod loader, tested with your mod above all DEI parts and below any other submod as well as above everything.
Apalm [SWE] 4 May @ 5:26am 
As epirus on Very hard campain dificulty i get +40 public order from dificulty level
Alex  [author] 3 May @ 2:08pm 
which faction are you using?
Mystik_Akhyro 3 May @ 1:06pm 
Same as below for the +40 in every cities and huge income. The only fix I found was as mentionned below, putting the mod after DEI in either Runcher Mod Manager or Kaedrin's Mod Manager. Everything went back in order.

It's a +40 difficulty bonus (i'm using normal difficulty and with the fix it's stay at +5).
Xela 3 May @ 12:35pm 
Yessss. My only mods that are active are DEI 1-3, DEI Equilibrium, Vanilla Unit cards, NoPO Garrison, DEI Realistic Charges, and DEI Roman Shieldwall
Alex  [author] 2 May @ 3:31pm 
do you have +40 in every city?. It shouldn't be like that
Xela 2 May @ 11:20am 
Okay so, I'm okay with the adjust of public order, but why is it +40? I feel like it's cheating atp.
Mystik_Akhyro 1 May @ 6:29am 
I temporary fixed my problem i guess... I was using at first Kaedrin's Mod Manager with automatic load order that put DEI Equilibrium after DEI mods but i recently switched to Runcher Mod Manager where DEI Equilibrium was put before DEI main mod. In this Mod manager set I experienced way too easy adjustement like +40 public order, huge economy improvement etc...

Is there any idea why this order changed everything ? I feel like putting DEI Equilibrium after Divide et Impera have really good balance. I'll try another campaign with Runcher Mod manager load order and see if this still happen
Mystik_Akhyro 1 May @ 5:19am 
Is there a way to change or adjust within the files or the game some features ?

I've added the mod and now got like +40 difficulty bonus on public order instead of the +5 for normal difficulty. I'm ok for public order adjustement but +40 that's HUGE lol.
Same for economy, went from +5000/turn to +23000/turn but after disabling i went to -5300.
Apalm [SWE] 26 Apr @ 12:52am 
I allso notised taht starving out towns and citys is very fast. Could that be cahnged to?
Apalm [SWE] 26 Apr @ 12:05am 
Would it be possible for you to make a a mod that dose not have the public order changes?
ΑΝΑΞ 15 Apr @ 7:34am 
I love DEI but I really hate when I have to wait many turns just to get my army to start replenishing (and not to full extend most of the time...). I will try this.
Greywolf 10 Apr @ 11:31pm 
You're a godsend saviour, bless you
Neo 9 Apr @ 7:43pm 
На Александрей пойдёт ?
Uggy 9 Apr @ 10:54am 
Thank you, thank you and thank you.

It works for me on saved games
Alex  [author] 9 Apr @ 3:33am 
thanks
A 9 Apr @ 3:24am 
Thanks. Have an award.
Alex  [author] 9 Apr @ 3:21am 
1) yes
2) yes
Vanilla is easier
A 9 Apr @ 3:11am 
1. Can I load this mid-campaign?

2. Can I remove this mid-campaign?

3. Are the balance changes closer to vanilla or more overpowered/overtuned? I might want it for a sligltly DEI-balanced game, but nothing that would trivialize everything.
Hattori Hanzo 8 Apr @ 8:08am 
@BloodyBaker it just makes it simpler (but not really easy)
Alex  [author] 8 Apr @ 7:31am 
what do you mean?
BloodyBaker 8 Apr @ 5:31am 
so this is ez mod?
Alex  [author] 7 Apr @ 7:47am 
@Tun4Flake5 it s not related to this mod.
Hattori Hanzo 7 Apr @ 4:23am 
i fixed it (i had to first disable the mod, get in a battle then re-enable it)
Hattori Hanzo 7 Apr @ 3:41am 
this mod seems to glitch the camera when i'm fighting an army in the campaign map
SouthCandy 6 Apr @ 9:29pm 
Is it possible to recruit too many troops at once? A city power can recruit 7 or 8 troops a turn, which makes it feel like there's no pressure to conquer. But I still like the other features of your MOD, it's great, thanks for sharing!:steamthumbsup:
Hattori Hanzo 6 Apr @ 9:52am 
you should decrease the unit recruitment by a bit
Italicstorm 6 Apr @ 7:42am 
would be great to have something that boosts up the middle classes, since their manpower gets reduced very fast and replenishes too slow
Alex  [author] 4 Apr @ 5:25am 
@oujosh29 Not in the near future I#m afraid.
oujosh29 4 Apr @ 1:22am 
Nice way to tweak DEI. Any chance you can make the AI actually aggressive? It's way too passive in DEI
Alex  [author] 3 Apr @ 8:33am 
You are right kam2150.
kam2150 3 Apr @ 6:34am 
I would say Population system is a must stay just because a lot of units and reforms are purely balanced around them.
pizzaman6 2 Apr @ 7:51pm 
Such a great idea! I've been holding off on DEI for years cause of not liking the added complexity features.