RimWorld

RimWorld

Rim War + Vanilla Base Generation Expanded Patch
49 Comments
тетеря, блин 12 Jul @ 8:07am 
seems like RimWar is abandoned… could you ressurect it, please? Seems like you got understanding of how it works.
alf.lord51 9 Jul @ 6:47am 
it's mod ID: VanillaExpanded.BaseGeneration
not VanillaExpanded.BaseGenerationExpanded
kev675243  [author] 7 Jul @ 10:56pm 
Seems like I'll dig deeper to resolve the mismatched mod requirements
Imperator_Xhar 7 Jul @ 6:49pm 
Rimpy Giving off erorrs saying it requires vanilla base generation when I have it
tarantio 7 Jul @ 11:09am 
Rimsort still give warrning that it does not detect Vanilla base. Is there any fix ?
Leozingameplays 7 Jul @ 6:11am 
I've been playing with vbge, and now I did with this mod, and the only thing I found so far was less than 10 fine meals and what the defenders had in their pockets. I mean, I didn't even find a single piece of wood in the settlement. Well, not your problem anyways, it's vbge's
kev675243  [author] 6 Jul @ 11:15pm 
Vbge does give more loot, this mod simply makes it easier/harder to get the loot depending on the power points
Leozingameplays 6 Jul @ 8:03pm 
So it enhances the loot? Kinda sad fighhting and getting absolutely nothing
Bat stealer 5 Jul @ 2:13pm 
lets see how thy takes on 90 nuclear bobms
SghHanzMullerSW 5 Jul @ 10:35am 
take your time my man
kev675243  [author] 5 Jul @ 8:36am 
That is weird since my July 3rd update should've resolved it. Will check it first chance I have
SghHanzMullerSW 5 Jul @ 5:49am 
im using rimpy and its that one who is give out the warnings
SghHanzMullerSW 5 Jul @ 5:29am 
i think somehow the mod is still linked to oscar´s 1.4 vanilla base mod variant
SghHanzMullerSW 5 Jul @ 5:27am 
@kev675243 it says mod missmatch
BooshedeN 4 Jul @ 10:32am 
Yeah i have same
Kolljak 3 Jul @ 1:37pm 
Thanks Kev.
Kolljak 3 Jul @ 1:36pm 
as far as i know, it doesnt effect the mod in any way. it still works so long as you have the mod listed. just shows red and links to the wrong thing.
kev675243  [author] 3 Jul @ 1:36pm 
oh I see what you mean now. I'll update my .xml to the current links for vbge then
Kolljak 3 Jul @ 1:33pm 
I will get a screenshot.
Kolljak 3 Jul @ 1:33pm 
to clarify its the link in the mods menu on the main menu, that shows dependencies.
Kolljak 3 Jul @ 1:32pm 
for me the only issue i am having is this mod recommends VBGE but the link goes to a screenshot for TF2. no idea why.

this is where your the link in your mods xml takes us.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2934027243
instead of
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3209927822

no idea why.
kev675243  [author] 3 Jul @ 1:29pm 
weird, I have noticed VBGE updated July 2nd, don't know what all the errors people are pointing out at this time
Kolljak 3 Jul @ 6:18am 
should be fine to ignore the red warning once both are in until this mod developer fixes the requirement.
Kolljak 3 Jul @ 6:17am 
Just letting you know. steam has done a fucky wucky. and relisted the required mods. the old link doesnt work anymore and the relisting for Vanilla Base Generation Expanded is the following.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3209927822
SghHanzMullerSW 3 Jul @ 5:03am 
@Kev675243 im getting warning that your mod is not compable whit the new 1,6 Vanilla base gen
SghHanzMullerSW 3 Jul @ 5:02am 
@Deankiller Hugslib has a new version for 1.6 download it and it works whit current rimwar an all other mods that need it
kev675243  [author] 13 Jun @ 10:55pm 
@Deankiller Turnupseed not sure the current issue with hugslib, but if rim war dev isn't updating the mod to 1.6 I'm tempted to try
Deankiller Turnupseed 11 May @ 5:32am 
i wish hugslib wasnt required for rim war
kev675243  [author] 11 May @ 1:31am 
@Nanook I changed my mind, and the rimcities compatibility is live
kev675243  [author] 6 May @ 12:52pm 
@rout I don't believe this mod affects Vanilla Factions Expanded Medieval 2, because it only runs when Vanilla Base Generation Expanded runs
Head 6 May @ 12:50pm 
Not sure why, but this breaks the Vanilla Factions Expanded Medieval 2 base generation. When you try to attack one of their bases (the medieval one), there's a NPE in the logs and no base or defenders are spawned.
Head 1 May @ 8:57am 
Thanks for this mod!
kev675243  [author] 29 Apr @ 11:47pm 
@John Shartaloney at this time I'm not aware of this mod affecting medieval overhaul base generation.
John Shartaloney 29 Apr @ 7:05pm 
does this affect medieval overhaul bases generation?
kev675243  [author] 16 Apr @ 1:09pm 
@Nanook not really unless rim war recognize rimcities more, most of the time the cities barely make it past 1000 power points so this integration would probably make it too easy to dominate cities
Nanook 16 Apr @ 11:30am 
@kev675243 i see, thanks for clarification. do you have any plans to make rimcities compability ?
kev675243  [author] 16 Apr @ 10:14am 
@Nanook currently doesn't affect rimcities' generation
Nanook 16 Apr @ 12:24am 
compatible with rimcities? how would this mod affect the city generation ?
Panthercat64 11 Apr @ 7:03pm 
YES, Awesome!
kev675243  [author] 11 Apr @ 11:01am 
@Aegis what did the debug console say? This mod only affects bases that vanilla base generation expanded affects
Aegis 11 Apr @ 10:22am 
So that was the reason why a 100 point settlement had like 50 defenders huh?
The God Of Clowns 7 Apr @ 10:00pm 
I was unfamiliar with faction assault. would probably work better and require less work on your part, since diplomacy has a bunch of redundant features thatll need to get patched.
Galgen 7 Apr @ 4:02pm 
Niceee :steamthis:
kev675243  [author] 7 Apr @ 3:10pm 
@The God Of Clowns to be honest, I didn't realize that was a feature for dynamic diplomacy. Was thinking Alliance Assault could add a spectate view for rim war battle sites. Currently not aware how to adjust it for dynamic diplomacy at the moment
The God Of Clowns 7 Apr @ 2:56pm 
would be cool if its possible to also integrate dynamic diplomacy's simulate battle in-game feature with this.
MetaVandetta23 7 Apr @ 8:01am 
if only rim war wasnt as resource exhaustive, id be glad to use that.
The Blind One 7 Apr @ 1:23am 
Now we're cooking!
kailamtang 7 Apr @ 1:05am 
good job