Sid Meier's Civilization V

Sid Meier's Civilization V

RPP Seasons
11 Comments
RipePebble  [author] 1 May @ 3:02am 
@ildivincodino99 Yes, I made sure to use it all throughout development.
ildivincodino99 1 May @ 1:24am 
Is it compatible with Vox Populi mod?
RipePebble  [author] 17 Apr @ 4:47am 
Small Patch: Added support for modded game speeds (defaults to 3 turns per season, can be changed in RPP_Seasons_Functions.lua).
Changed mod name.
RipePebble  [author] 16 Apr @ 3:01pm 
@Dave1072 Currently only vanilla game speeds are supported, but if I find a way to extend compatibility to modded speeds I certainly will.
Dave1072 16 Apr @ 2:47pm 
The change in season length based upon gamespeed is broken with the Aeon mod– the season never changes.
RipePebble  [author] 14 Apr @ 1:20pm 
UPDATE: Reworked code to be modular, allowing for other mods to make use of the seasons system.
Added more specific seasonal effects to all combat units.
RipePebble  [author] 13 Apr @ 6:06am 
@echo I'm not being able to replicate the first issue, it could be coming from some other mod.
For the farm thing, were you trying to build it during winter? The predicted yields are based on the current season and winter lowers farm food by 1, so the game shows it.
Thanks for the feedback so far!
echo 13 Apr @ 5:36am 
If I hover over road and then move mouse to farm it still shows road information. It starts to mess up the information when some seasons change.
I have another question. I noticed that. Tundra tile near lake produces one food, when I try to build a farm it says -1 food. It should show +1 food. I think it also shows -1 on other tiles. I guess it should be +1
RipePebble  [author] 13 Apr @ 2:58am 
@echo I had already planned to display seasonal yields on the tiles themselves yes, it'll just need me to look more into how to implement it.
And by build information, do you mean the amount of turns to build it?
echo 13 Apr @ 2:17am 
Hi. I started a game with this mod to see how it works.
Would it be possible to show yields on tiles according to seasons ?
I also noticed when worker is selected and you choose what to build on tile the information is not updating instantly when you hover over `what to build` improvements.
RipePebble  [author] 11 Apr @ 1:32pm 
UPDATE - Fixed several issues with production yields and added a new building, the heating plant.