Total War: WARHAMMER III

Total War: WARHAMMER III

AI Army Compositions Compatibility Patch
40 Comments
Aelfric  [author] 23 Jun @ 3:36am 
pce15 4 Jun @ 4:40am 
Good thx dude
Aelfric  [author] 31 May @ 1:42pm 
Added support for:
Bretonnian Royal Lake Guard - New Elite Units for Bretonnia
Aelfric  [author] 26 May @ 2:27am 
VCO SFO version CTD should be fixed with the latest version please update and try.
BlackDragon2601 16 May @ 8:04am 
Thank you very much for answering. Maybe it is an combination with VCO, SFO and the SFO Combability Patch. My modding knowledge isnt good enough, i could only say, i get cdts with this combality patch and VCO. If i disable one everything is working. I also found out, i could play a few rounds with both mods enabled, with new factions, then cdt and then if you start again with this faction, cdt after the loading screen. Its strange, i know. but what should i say, it happens. I will test it again, I would like to give the Army Combosition a chance, but I have found that without VCO the rounds are only half as good. And so Teclis have to wait.
Aelfric  [author] 16 May @ 6:53am 
I've actually just tried with VCO and my mod open and played teclis like 20 turns and no CTD happened on my end. Are you sure yyou have updated both mods to latest versions?
BlackDragon2601 14 May @ 9:29pm 
After some tests, it seems Victory Conditions Overhaul and this one dont like each other. Disabling VCO and i could play with teclis (who hasnt individual victory conditions). Also Strange is, i could play other factions with individual victory conditions with both mods enabled but not the factions without individual conditions. Not tested every faction. But for teclis i could say CDT on start with both mods enabled, no cdt if one of them are disabled, and also no cdt with both mods enabled and a tzeentch faction (not played many rounds).
BlackDragon2601 14 May @ 11:03am 
Could confirm this CDT. Downloaded it today. CDT on Start with Teclis for me after the loading screen. Disabling the Mod and everything runs again. Have 39 others mods, mostly visual, but also some AI Mods (Deepwar f.e.) and SFO. So maybe a conflict with one of them.
cabato 13 May @ 4:06am 
Yea it could definitely be some sort of conflict. I checked RPFM and I couldn't find any reason for it to crash. The game has been working for me since I've disabled your mod. I'll try to figure it out.
Aelfric  [author] 13 May @ 3:46am 
@cabato I've tried to replicate your problem but I couldn't cause an CTD on my side. Are you sure it is because of this mod? If so you can try to check for a conflict with another mod but still, it shouldn't cause a CTD just an overwrite.
cabato 12 May @ 11:17am 
Hey man, thanks a ton for the mod. The latest update seems to cause a CTD for me, especially right after a battle or autoresolve. This is my only mod that has updated and the game works after unsubscribing. It could of course be something wrong with my game but it does not appear to be so.
Aelfric  [author] 12 May @ 4:28am 
Added unit/heroes/lords compatibility with mods:

Pwne1r's End times Escalation Units

I've hit the description text limit. All supported units will be shown in discussion forum thread.
Aelfric  [author] 6 May @ 10:53am 
@The Wriggler This mod doesn't touch anything about buildings at all. Are you sure it is caused by this mod? Even so just in case I cleaned up some tables you might wanna try again with the latest update.
The Wriggler 5 May @ 9:02am 
Forgot to add - it's an entirely new category all the way on the left, next to the military category.
The Wriggler 5 May @ 8:42am 
When using this with SFO the lizardmen (at least the cult of sotek) seem to have a new building type added for some reason. However when trying to hover over it, it crashes the game.
Aelfric  [author] 4 May @ 3:01am 
Added unit/heroes/lords compatibility with mods:

Crows & Ravens for Ostankya
Spiders for Ostankya
Luigi 3 May @ 10:49am 
You are a legend, well done
Aelfric  [author] 3 May @ 5:54am 
Added unit/heroes/lords compatibility with mods:

Sigmar's Heirs, an Empire Overhaul
Guns of the Empire
Arkhan the Black: Expanded
Aelfric  [author] 2 May @ 7:38am 
@Aku, thank you for your kind words. Initially I didn't start with the purpose of making it this big but as the work allows I kept incooperating more and more with the in between time and I kinda enjoyed the chill process of it to be honest.

For the purpose, I know AI's capability is a niche demand and not many people interested but I always liked seeing AI create different and thematic compositions and have the same tools the player have. It made the game feel way more alive to me personally. I really liked Konrad ravaging Empire countryside like a true maniac for example. This kind of stuff gave fresh air at the game for me so I was doing it for myself initially but then it just... grew.
Aku 2 May @ 7:21am 
Wow, started reading the description of what you're doing here and thought "this might be overly ambitious, there's so many good unit mods", and then I saw the list of mod's you've already incorporated. This has to have taken a lot of work and I'm sure a lot of people appreciate it.
Aelfric  [author] 2 May @ 4:02am 
Added unit/heroes/lords compatibility with mods:

[EC] Bloodline Heroes
Rotblood Tribe
Chaos Mortals of Slaanesh
Mortal Warriors of Nurgle
Red Duke Expanded
Johnny's Artillery Pack
Dead's Cult of the Possessed V2
Chaos Ogres
Chaos Dragons
Trajann Mods Compatibility
OVN Dread King
Aelfric  [author] 1 May @ 11:54am 
Fixed more bugs, should be ctd proof atm.
Added unit/heroes/lords compatibility with mods:

Valorkin
Nagash
Blood Dragons
Aelfric  [author] 1 May @ 7:25am 
Hey there, apparently I left some default entries in the table while testing. The problems should be fixed now sorry for that one. Please try and confirm. On my end all works fine atm.
HTG 1 May @ 3:48am 
Can double confirm with Magnaric, I too have over 100 mods and this mod those not work. mine crash just a start loading screen.
Magnaric 1 May @ 2:22am 
Just confirmed, either this or the base mod required are causing a CTD. Granted others here might be more helpful since I have about 100 mods installed, but all others work fine, and these either crash when "continuing last save" at about 10% loading bar, or when I try to start a new game it causes a CTD.
Lord Ahuitzol 30 Apr @ 8:59pm 
hey, i can recruit 40 units??
KarlFooknTanner 30 Apr @ 2:41pm 
Hmm, seems I am getting a CTD once I try to boot up custom battle screen with the newest version. Anyone else experience that?
Aelfric  [author] 30 Apr @ 12:09pm 
Added support for SFO units. But be aware that this mod will overwrite SFO's own army compositions.
luich 30 Apr @ 11:23am 
nice
Aelfric  [author] 30 Apr @ 8:05am 
Added unit/heroes/lords compatibility with mods:

Hooveric Overhaul HVO
Blood and Shadow: The Rebirth of the Night Legions
Dark Land Orcs
The Motherland
Dean Winchester 29 Apr @ 9:40pm 
Legend
KarlFooknTanner 29 Apr @ 8:00am 
You're like a robot with the updates, nonstop heh. Nice
Aelfric  [author] 29 Apr @ 5:50am 
Added unit/heroes/lords compatibility with mods:

SCM Marienburg
Cataph's Southern Realms (TEB)
Kysaro's from the Grave
Pwner1's Norscan Wights
Lords of the Night - Konrad & Sylvanian Levy
Dead & Guv Zombie Dragon
SIX 29 Apr @ 2:58am 
I was debating using the main mod since I have so many custom units. Thank you!
Aelfric  [author] 28 Apr @ 9:16am 
Fixed a bug that could cause crash on some people
Aelfric  [author] 28 Apr @ 6:50am 
Added compatibility with unit additional compilation mods:

Singe's Unit Compilation
Expanded Roster Compilation
Rayes Extended Roster Complete Edition
Regiments of Renown Compilation
Dead's Skeleton Army
Loupi's Regiments of Renown
KarlFooknTanner 27 Apr @ 12:12pm 
Excellent, looking forward to it.
Aelfric  [author] 27 Apr @ 12:01pm 
@KarlFooknTanner I will most likely add more unit compilation mods to compatibility list pretty soon.
KarlFooknTanner 27 Apr @ 8:24am 
Thumbs up for this. Hoping to see some additional mod added that add significant number of units. Unless those mods have the lines already for AI recruitment. I am no good at editing pack files but I assume there has to be unit quality tables for AI to recruit them?