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Rapporter et oversættelsesproblem
Water Plant is in production lens/development, probably incompatibility with another mod.
They add points each year you have them.
These are the conditions, intentionally nothing complex but variable in speed.
# Give 1 point if the capital (Paris) has urban centers with modern healthcare PM.
# Give 1 point if each incorporated state have urban centers with modern healthcare PM.
# Give 1 points if country has researched penicillin.
# Give 1 points if country has researched antibiotics.
# Give 1 point if country has public or private health insurance.
The JE completes itself autonomously even just by researching the technology. If done well it takes only 10 years, with the technologies even 40 years.
Thank you! I'll edit desc
If I add resources with map data 90% of mod that change map would be incompatible.
Unfortunately, this is a vanilla game code problem that i can't solve.
Using the 1930 USA around 1.4 million death for 120 million people that gives around 1.16 % / ||
Birth rate of 1930 USA 2 million it returns to 1.67 % birth , Both before mentionnend number doesn't count stillbirths but in game i only in most states 1.3 or 1.4 % birth rate ||| I have 0.15 % growth --- To put in perspective in 1920 My population is better respresented in reality by a 1975 USA /// 1975 USA statistics 3.1 Birth for 216 millions -> 1.43 % birth rate --- 11.5 deaths by 1000 people -> 1.15 % death rate --- It is quite important that this death rate is so high because the US is in the middle of an STD epidemic || It might need a tweak or two about death rate and birth rate.
Great mod tho !!!!
Ok, that's fine to use some of Tech & Res, keep me updated.
Hi! What is your mod about?
This will probably make it easier to contribute to the mod and add suggestions for improvements.
After hellish programming days in May and June, I will be less active during July/August.
There will only be a few bug fix patches and a save-friendly update that will add a few new companies about appliances, military, food, and of course automotive industries.
Not like in the first versions, but yes.
The SoL of the vanilla game fails to simulate the decline in births when the SoL is too high, a fundamental component for societies in the second half of the 20th century.
This does not create imbalances in the game, because when the population is stationary, you already have production methods that drastically reduce the number of employees needed for each PM.
At most I'd say military works well as there are no bugs or problems of any kind.
I haven't received many feedbacks about military, so I can't express a strong opinion on this.
Let's also say that the only thing that Tech & Res adds are new military units, not mechanics of any kind, so Tech & Res military is mostly vanilla one.
Regarding tech and economy very well, thanks to Kuromi AI and some changes that I made in goods necessities in AI economic strategies.
PART 1) Tech & Res 1.1, compatible with 1.9 with features created during 1.8. No companies, just vanilla ones adjusted for the mod.
(Legacy Version)
PART 2) Tech & Res 1.2 adapted to Victoria 3 1.9 new features, as companies and prestige goods.
(FIRST HALF ALREADY AVAILABLE, second half July/August and it will be save compatible)
NOTE:
- Right now windows 11 24h2 is causing pc crash while playing paradox games, so the problem are not the mods.
+ i think nvidia would be a nice company to add too
There is already a +4 companies from new techs. Free charters instead are not touched, probably in the second half of the update I'll see something more about them. Thank you anyways!
You could also add milk as a resource, considering the icon shows both milk AND meat
One thing though, please make PMs direct upgrades, I have a hell of a time managing my Refineries in a large nation trying to keep Light Fuel, Heavy Fuel and Lubricants balanced against each other.