Victoria 3
Tech & Res
656 comentarios
Mattia10  [autor] hace 4 horas 
@Касим
Yes it is compatible but for security you should disable T&R Historical Content Rule
Mattia10  [autor] hace 4 horas 
@PPsyrius
Sure! In next patch I'll add it.
PPsyrius hace 4 horas 
@Mattia10
Hi - would it be possible to add a `zz_technres_compatibility_triggers.txt` or something similar in the scripted trigger folder so that I can add proper company type compatibility support for this mod?

Inside that file would've looked like this:

# This allows for other mods to check whether if Tech & Res is enabled.
technres_is_active = {
always = yes
}

Thanks again for creating this great mod, can't stress enough how I love this
Касим hace 6 horas 
Great mod! Is it compatible with Victorian Century?
Mattia10  [autor] hace 6 horas 
@Saint
Water Plant is in production lens/development, probably incompatibility with another mod.
saint hace 6 horas 
I might be blind, but I don't think you can build Water Plants from the production tab at the bottom of the screen - you have to go into a province and build from there?
Rancher hace 8 horas 
Got it, thanks for the heads-up!
Mattia10  [autor] hace 8 horas 
@Rancher
They add points each year you have them.
Rancher hace 9 horas 
Ah okay, thanks for the insight. Do these conditions only fire once per fulfillment (like firing once for getting an urban center in an incorporated state to use the modern healthcare PM) to give one point and that's it, or can they add more points over time?
Mattia10  [autor] hace 9 horas 
# Rancher
These are the conditions, intentionally nothing complex but variable in speed.
# Give 1 point if the capital (Paris) has urban centers with modern healthcare PM.
# Give 1 point if each incorporated state have urban centers with modern healthcare PM.
# Give 1 points if country has researched penicillin.
# Give 1 points if country has researched antibiotics.
# Give 1 point if country has public or private health insurance.
The JE completes itself autonomously even just by researching the technology. If done well it takes only 10 years, with the technologies even 40 years.
Rancher hace 14 horas 
Just curious, but what's the conditions and ways to get rid of 19th Century Stagnation JE for France? I saw it pop up and the bar for removing it fill up but I wasn't sure specifically how I was doing that.
Hix hace 21 horas 
Hello, thanks for this mod, I would like to know, I see that the game continues after 1936 but are steam achievements possible after this date? Thank you.
Mattia10  [autor] 3 JUL a las 23:25 
@Cross
Thank you! I'll edit desc
Mattia10  [autor] 3 JUL a las 23:25 
@Auystter
If I add resources with map data 90% of mod that change map would be incompatible.
Unfortunately, this is a vanilla game code problem that i can't solve.
Cross 3 JUL a las 19:43 
@Mattia10 Portuguese translation updated to 1.2 :lunar2019piginablanket:
Auyster 3 JUL a las 18:08 
Why are the new resources available from province modifiers? It means treaty ports can get insane max levels for common ore mins as an example.
DoubleGun 3 JUL a las 6:54 
Great mod! I do have a question thoug, is there a mod like "The OGAS" that is compatible with Tech&Res? I have a very hard time micromanaging all my buildings so that they can use newer production and automation methods
General_Sarov 3 JUL a las 3:43 
It has been tackled a bit but aren't the birth rate quite low for high Sol , in a USA playthrough i have achieved somewhere near 27 Sol , i have max healthcare , all 1920 - 30 tech , the powerblock food thing, my mortality then stand at 1.3 %, so i looked a bit to compare :
Using the 1930 USA around 1.4 million death for 120 million people that gives around 1.16 % / ||
Birth rate of 1930 USA 2 million it returns to 1.67 % birth , Both before mentionnend number doesn't count stillbirths but in game i only in most states 1.3 or 1.4 % birth rate ||| I have 0.15 % growth --- To put in perspective in 1920 My population is better respresented in reality by a 1975 USA /// 1975 USA statistics 3.1 Birth for 216 millions -> 1.43 % birth rate --- 11.5 deaths by 1000 people -> 1.15 % death rate --- It is quite important that this death rate is so high because the US is in the middle of an STD epidemic || It might need a tweak or two about death rate and birth rate.
Great mod tho !!!!
Mattia10  [autor] 3 JUL a las 3:36 
@Marcus
Ok, that's fine to use some of Tech & Res, keep me updated.
Marcus 3 JUL a las 3:19 
@Mattia10 Well, it is still at very early stage, but I assume that it will be an Immersive and Lore-Friendly & Quality of Life project
Mattia10  [autor] 3 JUL a las 3:15 
@Marcus
Hi! What is your mod about?
Mattia10  [autor] 3 JUL a las 2:38 
IMPORTANT: Github page for Tech & Res has been released!

This will probably make it easier to contribute to the mod and add suggestions for improvements.
After hellish programming days in May and June, I will be less active during July/August.

There will only be a few bug fix patches and a save-friendly update that will add a few new companies about appliances, military, food, and of course automotive industries.
Marcus 3 JUL a las 0:48 
Hello developer, could I use some part of contents in your mod in my own mod? I would really appreciate if you allow me to do so. Thanks in advance!
Mattia10  [autor] 2 JUL a las 23:57 
@Alaskan Bull Walrus
Not like in the first versions, but yes.
北冕武仙 2 JUL a las 22:14 
I believe that the decline in birth rates is correct, but the death rate is too high; it is abnormal for the death rate to exceed the birth rate.
18717847236 2 JUL a las 19:56 
apple phone and computer are based on digital entertainment
Melting 2 JUL a las 18:04 
did you seriously cook something all the way to modern tech for vic3? based
Alaskan Bull Walrus 2 JUL a las 16:20 
Are you ever going to add more tech to this?
Mattia10  [autor] 2 JUL a las 14:37 
@hjrdmhfyrt No, it's not a bug.
The SoL of the vanilla game fails to simulate the decline in births when the SoL is too high, a fundamental component for societies in the second half of the 20th century.
This does not create imbalances in the game, because when the population is stationary, you already have production methods that drastically reduce the number of employees needed for each PM.
hjrdmhfyrt 2 JUL a las 10:51 
After installing this mod, the mortality rate of the high living standard population can be nearly twice the birth rate. Not sure if it's a bug.
q277 2 JUL a las 9:01 
it works very well,thank you
Mattia10  [autor] 2 JUL a las 8:55 
@top-designer
At most I'd say military works well as there are no bugs or problems of any kind.

I haven't received many feedbacks about military, so I can't express a strong opinion on this.
Let's also say that the only thing that Tech & Res adds are new military units, not mechanics of any kind, so Tech & Res military is mostly vanilla one.
top-designer 2 JUL a las 8:47 
@Mattia10 "Regarding tech and economy" sounds like AI is having issues with using new kinds of military units introduced by this mod... Is that right?
Mattia10  [autor] 2 JUL a las 1:32 
@q277 Probably I know what is causing the problem. Let me know if next patch works.
Mattia10  [autor] 2 JUL a las 1:26 
@top-designer
Regarding tech and economy very well, thanks to Kuromi AI and some changes that I made in goods necessities in AI economic strategies.
q277 2 JUL a las 1:24 
After this mod was updated, it is no longer compatible with the EU4 to Vic3 conversion mod. The previous version was still compatible, though...
top-designer 2 JUL a las 0:45 
How is AI doing with all the new technologies and weaponry?
Geass 1 JUL a las 22:48 
China Rare Earth Group couldn't be established as playing UK but it show for me. It might not have been hidden correctly. The unique companies you added are restricted to the fixed culture. It's boring, at least for me, that players could not use the companies they like when they don't play as USA, such as Apple, Atari. Requirement that Is an Incorporated State can effectively restrict players and make the game more interesting
thank you for update!!
Ænemy Spotted 1 JUL a las 18:17 
My game crashes when I open the market menu
Mattia10  [autor] 1 JUL a las 12:53 
IMPORTANT: Tech & Res for Vic 3 will be available in two phases:

PART 1) Tech & Res 1.1, compatible with 1.9 with features created during 1.8. No companies, just vanilla ones adjusted for the mod.
(Legacy Version)

PART 2) Tech & Res 1.2 adapted to Victoria 3 1.9 new features, as companies and prestige goods.
(FIRST HALF ALREADY AVAILABLE, second half July/August and it will be save compatible)

NOTE:
- Right now windows 11 24h2 is causing pc crash while playing paradox games, so the problem are not the mods.
Shamalau12 1 JUL a las 8:04 
Wow. That's an impressive update. Very very good !! Thank you for the great mod
assblaster69 1 JUL a las 5:07 
either way this is probably my favourite mod and the most well done along morgenrote. phenomenal work
assblaster69 1 JUL a las 5:06 
@Mattia10 i know but just this single update added more than 6 companies to the USA :D

+ i think nvidia would be a nice company to add too
Mattia10  [autor] 1 JUL a las 5:04 
@assblaster69
There is already a +4 companies from new techs. Free charters instead are not touched, probably in the second half of the update I'll see something more about them. Thank you anyways!
assblaster69 1 JUL a las 5:02 
Amazing new update, i only have one suggestion, please add more company slots and free charters for technologies. With how much new buildings your mod is adding its not feasible to have a company for every major industry.
Mr.Wolf ♔ 30 JUN a las 18:19 
I have a few suggestions for new resources, could you add cocoa as a resource and then a chocolate industry that uses that resource? I feel like this is a resource that this game needs

You could also add milk as a resource, considering the icon shows both milk AND meat
Arne HD 30 JUN a las 16:02 
Are companies for the new industries in the works? It was one of the big things I was missing from the mod, because otherwise it seems pretty well integrated.

One thing though, please make PMs direct upgrades, I have a hell of a time managing my Refineries in a large nation trying to keep Light Fuel, Heavy Fuel and Lubricants balanced against each other.
Guy Fawkes 30 JUN a las 13:19 
AWACS doesnt prohibit you from using satelite recon but if you activate it AWACS gets deactivated
carcara 30 JUN a las 7:14 
Hi! I work on another mod and would like to inquire about the possibility incorporating some of your mod into it - what would be the best way to talk about it?