Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

1100 Battlemod
12 Comments
Chakal16  [author] 20 Jun @ 1:16pm 
@J10J12 yeah, i could adjust that, did a good amount of test to find some balance but specially cavalry is a difficult one :steamthumbsup:
J10J12 19 Jun @ 10:43am 
I personally think Mounted Knights should be able engage in prolonged combat with infantry.
Chakal16  [author] 23 May @ 11:48pm 
@Starsmil Sure :steamthumbsup:

@Verveam 1100 main modules first, battlemod up them :steamthumbsup:
Verveam 23 May @ 10:49pm 
what is the loading order?
Starsmil 23 May @ 1:36pm 
np, join our discord btw :)
Chakal16  [author] 23 May @ 7:56am 
@Starsmil @B.I.S.D. Master Ki Adi Mundi oh damn, the 1100 ad heroes, thank you mates for your amazing mod, and sure i'll add Part 1 as required. I'm a newbie modding total war, and specially rome 2 or attila, so still guessing how stuff works and doing my tests, initially just made this for playing with a friend but well ended up sharing, glad you like it :steamthumbsup:

@Jaaruden mostly bcs the textures or i guess so, i would like to create some units more, so for doing tests i kept all the textures in the pack :steamthumbsup:
Jaaruden 23 May @ 7:25am 
Why does this have 631MB?
Very nice mod. Thank you on behalf of 1100AD team
Starsmil 23 May @ 3:51am 
Nice mod! You can add Medieval 1100 AD Part 1 as needed item btw.
matheuszardin75 17 May @ 9:48pm 
as unidades ficam sem armadura pra mim
Chakal16  [author] 8 May @ 4:42am 
@Switching Doom well, i dind't put exact numbers bcs i've been checking and changing stuff one by one, it is asymmetrical, but i'll try to explain it approx. :steamthumbsup:
Switching Doom 8 May @ 3:25am 
Could you include some details, such as the percentage of each component, and so on? :crusader_helmet: