Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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1100 Battlemod
   
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Tags: mod, Battle
File Size
Posted
631.400 MB
6 May @ 4:17am
1 Change Note ( view )

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1100 Battlemod

Description
Hello there.

I was using this modification specially for battles and units just for my own use, taking and modyfing elements i like to how i want them to be for me, but maybe someone would like it too, so that's it.

Battles will have a longer duration, but morale will hit harder as cavalry charges, so meanwhile you will have time to change strategies and move troops during the battle and the battle line, reorganize your army and take actions, to be more effective and destroy the enemy morale before having heavy losses in a longer period of time, you will need to flank and be active, somehow like in DEI.

Battles.

For a really static battle, the duration could be increased 50% or more. Battle lines will clash and the number of cassualties will be increasing slowly until any fresh unit joins in hitting harder than the exhausted ones. Meanwhile, morale will be more decisive, the general's aura is way bigger, but losing your general could be a fatal morale blow against your troops.

About the cavalry, the charge damage was increased, specially a good cavalry charge could destroy in cassualties and morale a light infantry unit in a single blow, but, static cavalry will be killed easier than before so it won't be able to sustain a static close combat even against maybe inferior infantry units.

All the infantry units numbers were increased, specially low tier and mobs units, there is not a specific percentage as numbers were increased slightly more or less depends of the type of unit and faction.
12 Comments
Chakal16  [author] 20 Jun @ 1:16pm 
@J10J12 yeah, i could adjust that, did a good amount of test to find some balance but specially cavalry is a difficult one :steamthumbsup:
J10J12 19 Jun @ 10:43am 
I personally think Mounted Knights should be able engage in prolonged combat with infantry.
Chakal16  [author] 23 May @ 11:48pm 
@Starsmil Sure :steamthumbsup:

@Verveam 1100 main modules first, battlemod up them :steamthumbsup:
Verveam 23 May @ 10:49pm 
what is the loading order?
Starsmil 23 May @ 1:36pm 
np, join our discord btw :)
Chakal16  [author] 23 May @ 7:56am 
@Starsmil @B.I.S.D. Master Ki Adi Mundi oh damn, the 1100 ad heroes, thank you mates for your amazing mod, and sure i'll add Part 1 as required. I'm a newbie modding total war, and specially rome 2 or attila, so still guessing how stuff works and doing my tests, initially just made this for playing with a friend but well ended up sharing, glad you like it :steamthumbsup:

@Jaaruden mostly bcs the textures or i guess so, i would like to create some units more, so for doing tests i kept all the textures in the pack :steamthumbsup:
Jaaruden 23 May @ 7:25am 
Why does this have 631MB?
Very nice mod. Thank you on behalf of 1100AD team
Starsmil 23 May @ 3:51am 
Nice mod! You can add Medieval 1100 AD Part 1 as needed item btw.
matheuszardin75 17 May @ 9:48pm 
as unidades ficam sem armadura pra mim