Stellaris

Stellaris

Fen's Zerg Species - Pre Release
80 Comments
SethMMX 24 Jul @ 5:01pm 
Awesome sauce StarCraft
fen  [author] 17 Jul @ 1:21pm 
not actively, i had some setbacks and lost the flow im ngl. i have no intention of leaving it abandoned though
OLYMP 16 Jul @ 11:26am 
Is it still being developed?
xenodragon54 16 Jul @ 11:23am 
Now we need something like this for Xenomorphs! This is looking pretty interesting so far!
Mazarus 6 Jul @ 4:53pm 
question, will Cerebrates be added?
r1cosito 6 Jul @ 11:11am 
This is amazing! Always loved star craft
mcsuppe 29 Jun @ 9:04am 
When you think about it, the behemoths from biogenesis really are peak zerg.
GameBoy 29 Jun @ 8:55am 
would it be too inconvenient to ask for a version of the mod that only has portraits, nothing that affects gameplay? i have 2 main playsets, modded and vanilla+ and would like it to be able to fit into both (the portraits are really nice)
fen  [author] 29 Jun @ 1:30am 
yes! I hope to add them later on as an update post release
Vahalla 28 Jun @ 7:25pm 
Nice mod. Do you plan to add the primal none hive mind version of the Zerg to this mod or be willing to make another for the primals?
Black 27 Jun @ 2:35am 
Noice Mod
Omegazerg 24 Jun @ 11:46am 
I do hope this is will come to fruition as I love sc2
Mazarus 15 Jun @ 3:53pm 
My favorite space bugs, thxs man
Don't even Try it 29 May @ 2:17pm 
Ah- finally.... my sci-fi obsession has lead me full circle. From Starcraft wings of Liberty, to Starcraft mods in Stellaris. Life is a beautiful cycle.
fen  [author] 29 May @ 8:00am 
@SurrealMonk thank you so much, i hope the full release lives up to the hype!
@VenomDragon it will eventually but it's the lowest priority. there aren't enough zerg units that could fill the roles in stellaris, so it's a huge amount of custom modelling
@Danaiyka i'm in the stellaris modding den if anyone needs support
fen  [author] 28 May @ 7:24am 
there's already a mod that does that. and you can still have multiple units across your empire, these are made with gene editing and subspecies in mind
never fade away 28 May @ 7:14am 
Wouldn't it be better to have all the zerg units as just one phenotype? So that you could have more than just 1 unit across your whole empire.
SurrealMonk 27 May @ 9:42pm 
I cannot wait for this to be complete, what's here is already fantastic. No shade on modders who just take art or photos from other sources and turn them into portraits, you do what you need to do, but a high-effort crossover portrait set like this is something I have always wanted.
VenomDragon 27 May @ 9:41pm 
Will this have a shipset?
Crog De Bog 26 May @ 9:24am 
ah, thank you
Danaiyka 26 May @ 8:25am 
Maybe discord?
fen  [author] 26 May @ 8:11am 
kerrigan & the overmind are both marked on the roadmap, in the steam images
Danaiyka 26 May @ 8:06am 
how abot Kerrigan for leader?
Crog De Bog 25 May @ 5:23pm 
I love this idea. Any chance they'll be a starcraft 1 version with the over-mind? I've always preferred sc1's art style. That said, thank you so much.
Link3000XD 25 May @ 3:26pm 
nice!!! :necroheart:
fen  [author] 25 May @ 2:52pm 
Centurion, & Fell Mor, thank you both for the encouragement, I hope you enjoy everything I've finished so far
fen  [author] 25 May @ 2:51pm 
@Hidabat thanks for sharing your ideas! I have a very similar plan for a challenge origin, where there are several warring broods - similar to the start of heart of the swarm. I like the idea of the infestation style invasion scenario too
Fell Mor 25 May @ 1:13pm 
Fantastic, I thought of EXACTLY this when Biogenesis came out, i was saddened to realize no one had made it yet. We will watch your career with great interest.
Centurian128 24 May @ 8:06pm 
"...no ai is used, or ever will be" That plus this mod has just earned you a follow. I look forward to seeing how this takes shape. Keep it up!
Hidabat 24 May @ 5:07pm 
(I apologize if it seems like spam, 1k character limit , feel free to nab any ideas if they seem ok, otherwise is fine, And it seems cool to see the swarm on Stellaris)
Hidabat 24 May @ 5:06pm 
-Planet starts on a devastation of 30%
- Start with a Fleet of 1k that is in combat with the other 2 enemy forces(both of 500), prevent them to fight back and absorb them into your swarm! (Start with total war)
- Lone Leaders (All leaders upkeed +65% , Experience gain +10% , Start at level III)

- True Colors: Hydralisks/Hunter Killers have 5% more damage, Lurkers have 10% more hp
-Divided Swarm: -10% pop growth, -50% pop growth until the other two other swarms are brought into your swarm
- Effective Mutation[Unique Technology to develop, starts at 50%] - Ship Fire rate: +5%
"Growth, genomes show possible development under stressfull and cold enviroments, tactical."
- Effective Resistance [Unique Technology at 50%] - Ships armor + 10% on friendly territory . "Air superiority, early space exploration requires biological ships to survive, essential upgrade"
Hidabat 24 May @ 5:05pm 
Titan replaced with the Leviathan, with an unique option of ocasionally try to invade the planet with waves of zerg? (That, you get a technology to eventually make it from 100-500 to a force of 2-3k+)
A decision (just like distributing amenities) but Larva, so it increases pop growth (in about 5-7%) and soldier recruitment (15%)

Also, I got an idea for a "challenging" start
"Feral, Less. Consume Develop."
- Start on a Hive world(or well, a Hive, you know, from the game, not Stellaris one cause anything else has 0% on those, even I had 200% with my species and they were leaving it.) , in war with another 2 Hives that broke through (neighbours), yours have a queen that comandeer your hive.
- Technology Research -10%
- Colony Ships, Cost decreased in 50%
- Start with a 500 ground unit fleet army.
- Army Upkeep reduced in 10%
(1/2)
fen  [author] 24 May @ 12:54pm 
@Link3000XD these are made in blender, using the real starcraft models from the sc2 editor. it's mostly a shader node setup which gives the final look, but some of the textures i have hand painted some small tweaks on for the sake of making the colours match. no ai is used, or ever will be
fen  [author] 24 May @ 12:53pm 
@EldritchSheep a shipset is an eventual goal, custom technologies will be here but i don't have anything specifcly for ships (yet)
今 OPFOR 24 May @ 12:06pm 
i love you for ts <3
Zergling 24 May @ 11:22am 
Looks super cool!
Link3000XD 24 May @ 10:39am 
do you draw them yourself or do you use something like stable diffusion?
EldritchSheep 24 May @ 9:58am 
i will be watching your progress with great interest. Will you be implementing special techs/weapons for the bioships for use with this or do you have a shipset planned?
fen  [author] 23 May @ 5:20am 
just posted a discussion with my current origin + civic ideas, non are concrete but since people have asked i thought i should share
heatsaber 22 May @ 9:58pm 
You're taking time and making a thing that will bring enjoyment to everyone not a part of the galaxy this is unleashed on. Unless you're the swarm. Live for the swarm!
heisenballs 22 May @ 3:57pm 
This is so peak
fen  [author] 22 May @ 3:48pm 
thank you guys for the love! i appreciate it

@specneo i don't have solid enough plans to share yet, but there will be at least 2 origins at launch
Specneo 21 May @ 7:45am 
Planned Origins?
Zeizei Pumpum 20 May @ 11:37pm 
ouhhhhhh yeeeah
Bananawater 20 May @ 1:46am 
Finally someone might fulfill my long time dream of playing Zerg. Yipppiii
Seldrey 19 May @ 5:52pm 
I know it's not finished, but thank you for everything.
fen  [author] 19 May @ 1:09am 
alright I hear you, a shipset is officially on the to-do list. it will be post release, I've got a lot to learn to make it happen
Caz 18 May @ 8:34pm 
Gonna second Curious. If this gets a shipset, it will become a "must have" mod in my list.
Curious 18 May @ 10:27am 
Not gunna lie, if this comes out with a shipset, I don't think I'd end up ever using any other modpack without this in it
fen  [author] 18 May @ 9:04am 
@Ninjafrog77 thank you <33