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Didn't use anything modded though, instead I used the image editor. It comes up by clicking right click together with Shift. Then you click Add image.
The screenshot comes from Homeworld 1 Remastered. And btw...
ANNOUNCEMENT: T3 model is now up! See link at end of description, or go here
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3492716970
Thanks so much for the feedback and the downloads! I'm absolutely ecstatic that other people beyond me will get to play this. What a pleasant surprise!
@Operator I'm currently working on the drone frigate and might make a taiidan model after that :)
@Russian Bear this took more than 3 months, though the result is T1, T2, T3 versions with 3 separate shuttles and different features.
would you ever consider doing the carrier or maybe the battle cruiser?
I mean Its ok to pilot and ok to defend from the monsters, but impossible to control the crew, always havoc on the lower decks...
Thanks Bad Boy!
For the twin turrets, the idea was of turrets that are close to each other, so they look overlapping when in 2D, it was an intentional design choice.
But now that I'm looking at it, I'm starting to wonder if this design could look better with some changes. I'll think about it when I'm back from hols
Might I humbly suggest...
For the twin coilgun/lasers, you have two turret sprites overlapping, which looks a little sloppy.
You could make one of the turrets invisible and twin link the aiming controls. That way only one turret will show up instead of the double-stacked thing you have going on here.
Huge thanks to the baro-sub-building community on Undertow Games discord server, without which this build would have been completely impossible.
Special thanks to:
Psyduck for initial inspiration from her Manta Ray build
ProtoTypeRaavyn for helping with testing and secret dark magic tips
Astraltor
DiamondCreepah
DoctorEva
TheGamingNerd
Wizard
JS Kurama
Elypsikon
DecentlyLazy
and anyone else I might have forgotten to include
Replace 'Name' with your character name, example lua yourcharachtername='John Smith'
lua yourcharactername='Name' for c in Client.ClientList do if c.Character.Name == yourcharactername then local item = c.Character.Inventory.GetItemInLimbSlot(InvSlotType.Card) item.AddTag('id_server_host') Networking.CreateEntityEvent(item, Item.ChangePropertyEventData(item.SerializableProperties[Identifier('Tags')], item)) break end end
How to disable the magic elevators
Simply look for the motion detector at the top of the stairs, and change it so that it sends 1 as output, and also 1 as false output.
The elevators are designed to deactivate when someone is at their top floor. By tricking motion detector into always detecting movement, you can disable them indefinitely.
But they can't be copied there.
Prerequisites: CORRECTLY installed Lua for Barotruama.
See their workshop page for the installation procedure.
While wearing an ID card, run this command in the console:
SINGLE PLAYER:
cl_lua Character.Controlled.Inventory.GetItemInLimbSlot(InvSlotType.Card).AddTag('id_server_host')