Barotrauma

Barotrauma

Mothership (Bare)
17 Comments
Microsoft Excel 22 Jul @ 4:09am 
i had a bot get stuck going up and down trying to repair the supercapacitors in the main room
Tec  [author] 3 Jun @ 10:47am 
@Operator that is exactly how I did it :)
Didn't use anything modded though, instead I used the image editor. It comes up by clicking right click together with Shift. Then you click Add image.
The screenshot comes from Homeworld 1 Remastered. And btw...

ANNOUNCEMENT: T3 model is now up! See link at end of description, or go here
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3492716970
Operator 2 Jun @ 11:08am 
So I have every single home world model ever made on my PC, I had an idea, what if you took a side ways picture of one and turned that into the backround for your sub as a modded in block type, then build around that to help ? or is that what you already did?
Tec  [author] 2 Jun @ 9:19am 
ANNOUNCEMENT: T3 Mothership will be uploaded tomorrow! Sorry for the hold up, I was away.

Thanks so much for the feedback and the downloads! I'm absolutely ecstatic that other people beyond me will get to play this. What a pleasant surprise!

@Operator I'm currently working on the drone frigate and might make a taiidan model after that :)

@Russian Bear this took more than 3 months, though the result is T1, T2, T3 versions with 3 separate shuttles and different features.
Operator 26 May @ 10:11pm 
Homeworld is my favorite game ever made...how the heck did you make this...seriously HOW.
would you ever consider doing the carrier or maybe the battle cruiser?
AnFog 26 May @ 9:35am 
Banana:captainclown:
Paia 23 May @ 1:08pm 
Saw this on YouTube when you uploaded it there, glad to see it on Workshop now
尤里大人-ule 22 May @ 3:01am 
Can you imagine how many times I died in the elevator both bottom and the top by bone fraction lol but this is a fun ship!:steamthumbsup:
Russian Bear 21 May @ 6:16pm 
This is so huge! I wonter how many days you ve been working on this. If only this ship could be like 2x times smaller xD
I mean Its ok to pilot and ok to defend from the monsters, but impossible to control the crew, always havoc on the lower decks...
DoctorEva 21 May @ 1:48pm 
May Tec now finally rest in peace.
Tec  [author] 21 May @ 12:42pm 
Thanks Zombie!

Thanks Bad Boy!
For the twin turrets, the idea was of turrets that are close to each other, so they look overlapping when in 2D, it was an intentional design choice.
But now that I'm looking at it, I'm starting to wonder if this design could look better with some changes. I'll think about it when I'm back from hols
xxx_420_Bad_Boy [Wizard_Cum] 21 May @ 10:36am 
This is WOW.

Might I humbly suggest...

For the twin coilgun/lasers, you have two turret sprites overlapping, which looks a little sloppy.

You could make one of the turrets invisible and twin link the aiming controls. That way only one turret will show up instead of the double-stacked thing you have going on here.
Doctor Sex 21 May @ 10:18am 
try to fit in to... anywhere at this point
ZombieDEW2012 21 May @ 9:31am 
take my points!!! i love this
Tec  [author] 21 May @ 8:58am 
=== CREDITS ===
Please feel free to leave a like and a comment if you enjoy this model, so we can share it with more people.

Huge thanks to the baro-sub-building community on Undertow Games discord server, without which this build would have been completely impossible.

Special thanks to:
Psyduck for initial inspiration from her Manta Ray build
ProtoTypeRaavyn for helping with testing and secret dark magic tips
Astraltor
DiamondCreepah
DoctorEva
TheGamingNerd
Wizard
JS Kurama
Elypsikon
DecentlyLazy
and anyone else I might have forgotten to include
Tec  [author] 21 May @ 8:30am 
MULTI PLAYER:
Replace 'Name' with your character name, example lua yourcharachtername='John Smith'

lua yourcharactername='Name' for c in Client.ClientList do if c.Character.Name == yourcharactername then local item = c.Character.Inventory.GetItemInLimbSlot(InvSlotType.Card) item.AddTag('id_server_host') Networking.CreateEntityEvent(item, Item.ChangePropertyEventData(item.SerializableProperties[Identifier('Tags')], item)) break end end


How to disable the magic elevators
Simply look for the motion detector at the top of the stairs, and change it so that it sends 1 as output, and also 1 as false output.
The elevators are designed to deactivate when someone is at their top floor. By tricking motion detector into always detecting movement, you can disable them indefinitely.
Tec  [author] 21 May @ 8:30am 
=== USER MANUAL ===

Host Dedicated Storage: How to regenerate ID cards
You will find these commands also ingame, on a hidden terminal next to the storage, which resides under the navigation terminal.
But they can't be copied there.

Prerequisites: CORRECTLY installed Lua for Barotruama.
See their workshop page for the installation procedure.

While wearing an ID card, run this command in the console:

SINGLE PLAYER:

cl_lua Character.Controlled.Inventory.GetItemInLimbSlot(InvSlotType.Card).AddTag('id_server_host')