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此外,含有大量卡牌數值平衡上調的0.6更新已大致完成,目標在周末前推出。詳情可參閱github的dev版頁
[list]
[*]一般來說遇上超過3次指定事件機率極低,加上需要不少金幣及礦石遺物的前提下,即使遇上事件,玩家素材不足的可能性極大;
[*]非法術傷害只佔整體角色傷害方式的一小部分,對感染或法術系牌組來說事件效果極有限
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不過骨釘匠的確有發展空間,如果想到可行效果時會考慮新增遺物或事件
事件提供升级,每升一次骨钉非法术伤害+4,升级到纯粹骨钉之前可以重复触发;
每一档的升级消耗金币可设定为20+0/60+1/120+2/200+3(普通模式一局内金币获取量1000左右,这个费用设置很合理);
最好在升级到纯粹骨钉后再出个是否终结骨钉匠的事件
P.S.反映一下三种法术卡牌升级成黑魂版本后卡牌升级丢失(升级后的卡牌+号丢失)的问题,能否优化一下,继承原有卡牌的升级版?
纯粹容器、萨满之石、灵魂束缚、噬魂者、沾染虚空的凝聚
像放火的21(28)傷害還是足夠,而打小怪時抽到虛空前已全沒了,打BOSS時才比較弱(有其他方法減輕抽虛空負擔)
像虚空触须伪3费(毕竟赛虚空)打群11有点太离谱了(指低)。
@iPhaedos glad you enjoy it. the theme/playstyle is mostly fixed now, but numbers probably still need some adjustments.
currently i wont have time to release a balance patch quickly due to my other duties, but ill still keep on gathering ideas for future changes, so keep em coming
i think the draw issue could likely be circumvented through buffing cards in general so that you arent forced to take as many cards as now, with an already very good amount of draw + ethereal provided from the existing card pool.
至於感染系方面,原意是希望能給玩家一個不需要高層數而造成足夠傷害的疊傷方式,所以低層數、高頻觸發是符合當初設計想法。只是很多時候跟中毒相似,如果不是本來有其他感染卡輔助下很難造成傷害。因為感染沒有間接傷害的方式,在不少情況下總傷害顯得比中毒差,會嘗試從增加疊加層數方面作出調整。(如果行不通會可能會考慮廢除掉層的部分,但可能需要再調整自身感染系卡牌的感染層數)
所以我觉得你可以考虑下先全面加强卡牌的数值,再进行针对性的削弱
你设想的卡牌之间的互动因为过低的数值,导致付出的费用与灵魂和收益不匹配,并且还得按照一定的排序先开出能力之后才能实现,如果不是强化后固有,在卡组塞入虚空的情况下,容易进入亏费开不出能力,迫于防御而不得不放弃的死循环。
at com.megacrit.cardcrawl.localization.LocalizedStrings.<init>(LocalizedStrings.java:228)
at com.megacrit.cardcrawl.core.CardCrawlGame.create(CardCrawlGame.java:260)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:149)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
- vesselmod (0.3.0)
Cause:
com.badlogic.gdx.utils.GdxRuntimeException: File not found: vesselmod\localization\tur\CardStrings.json (Internal)
at com.badlogic.gdx.files.FileHandle.read(FileHandle.java:136)
at com.badlogic.gdx.files.FileHandle.length(FileHandle.java:602)
at com.badlogic.gdx.files.FileHandle.estimateLength(FileHandle.java:233)
at com.badlogic.gdx.files.FileHandle.readString(FileHandle.java:198)
at basemod.BaseMod.loadCustomStringsFile(BaseMod.java:833)
at vesselmod.VesselMod.loadLocalization(VesselMod.java:214)
at vesselmod.VesselMod.receiveEditStrings(VesselMod.java:207)
at basemod.BaseMod.publishEditStrings(BaseMod.java:2588)
at
Game crashed.
Version Info:
- Java version (1.8.0_144)
- Slay the Spire (12-18-2022)
- ModTheSpire (3.30.3)
Mod list:
- basemod (5.55.3)
- stslib (2.11.1)
- spireTogether (6.4.20)
- coloredpowertips (2.3.0)
- GifTheSpireLib (2.0.1)
- OptimizeTheSpire (1.2.0)
- ramsaver (0.2.3)
- RelicStats (1.2.2)
- Rodion (1.0.2)
- vesselmod (0.3.0)