Team Fortress 2

Team Fortress 2

Cerana
20 Comments
Zoom, Tilt and PAN 15 Jun @ 10:19am 
I'd agree with @bananaxd . The showcase items 6 & 7 (the C point) are too bright or, maybe better, too "clean". I'd expect a bit more grime (dirt, puddles, tracks etc.)

Overall the map is, IMHO, a bit lacking in the red vs. blu distinction. It's reminiscent more of Powerhouse mid - a neutral point on the map - and appears to lack the gradual increase in red/blue colouring/tint when approaching the respective spawn location.

Kudos for putting the layout view in, though. Now that I had a look at other maps lots of those with a crapton of contributors aren't even able to do that!
wlalbright3 14 Jun @ 10:56am 
such a cool concept! i hope this gets in!
Katsu! :3 | #HumbleBumbleTF2  [author] 12 Jun @ 10:05am 
@bananaxd Is there anywhere particular on the map you feel the uncanny valley strongly at? Or is it more of a just kind of, general haze to it?
bananaxd 12 Jun @ 5:20am 
something about the map gives me an uncanny valley vibe. idk if its the theming or the layout.

tf2 maps have diversified in their styles from the og wasteland maps. and it might just bother me. maybe these feelings are temporary because the way the map textures itself is new and different from how other maps are textured.

The map looks like its trying to fit in with the tf2 art style. but a map that looks like this never did exist in tf2. so its just weird. I'm still wishing to see more wasteland maps.
Gambit Craze 10 Jun @ 9:29am 
pretty good
Yot 10 Jun @ 7:46am 
increible :witch:
Mr. Napoleon 10 Jun @ 7:44am 
As long as there's no "hidden messages" on this map its fine I guess.
Zoom, Tilt and PAN 10 Jun @ 2:26am 
Serge Ivanov You are right. I encounter that map so seldom that I forget it exists! Now that I recall there's also a halloween map with a similar mechanic.
So yeah, it could be put int PL, though this one is basically 50/50 (at least area-wise) PL and CP, whereas others are basically PL throughout - except for the added CP mechanic at the end.
Weno 10 Jun @ 2:20am 
ehhh
Sumo 9 Jun @ 11:00pm 
Nicolas Cage "not the bees!" moment at the end!
Duskstone109 9 Jun @ 9:10pm 
Beees
BKRB 9 Jun @ 9:09am 
nice
Serge Ivanov 8 Jun @ 1:48pm 
@Zoom, Tilt and PAN Odyssey ends in a control point but it's still categorized as a payload map.
Zoom, Tilt and PAN 8 Jun @ 1:36pm 
This map itself does not comport to a map category of TF2 - at best will thus relegated to the miscellaneous gamemodes.
Zoom, Tilt and PAN 8 Jun @ 1:43am 
The top-down view shows a large empty section in the top-right corner. Is that actually an accesible part? You've wasted two slots in the showcase for elements that do not show any significant part of the map.
Gruppy 7 Jun @ 4:44pm 
Looks v cool
Serge Ivanov 7 Jun @ 4:20pm 
Not bad, but the bees ambience feels like it could get kinda grating after a bit. Not sure if it would work out better if it were in pockets around the map like near the apiaries or something.
RussiaTails 7 Jun @ 3:10pm 
Bees
ChristmasFlavoredJukebox 7 Jun @ 2:49pm 
yknow what the midwest is? young and restless - ye
Katsu! :3 | #HumbleBumbleTF2  [author] 7 Jun @ 2:47pm 
WOOOOOOO