Stormworks: Build and Rescue

Stormworks: Build and Rescue

SLAMR-SKL Multi Vehicle Air Defense System
34 Comments
† maryland 22 Jul @ 7:28am 
It does a good job against airplanes and slow missiles, but it's almost useless against fast missiles, the radar manages to recognize most of the fast missiles, but the rocket itself has too little speed, it would be nice to improve this
IOOON 18 Jul @ 8:54am 
ОДНА ИЗ ЛУЧШИХ НAХУЙ.:steamthumbsup:
satre70 4 Jul @ 11:44pm 
CУКА КАКАЯ ЗЕНИТКА НАХУЙ?
:steamthumbsdown:
RGM_willow 27 Jun @ 4:17pm 
what does the net and atlf buttons on the screen do
Gangster Poopland  [author] 24 Jun @ 10:16am 
The head pops off first before the missile launches (unless it doesn't really launch after the sound stops), and the sound it makes is a feature similar to the gyros of MIM-104 Patriots or Strela-10s before firing,
And to close the door from the inside, move the camera around the door until you find the button switch from the other side
Masterssine 24 Jun @ 9:36am 
I'm probably too dumb to use it.. Target locking works just fine. When i fire only the head pops off but the missile itself stays inside the launch pad and some weird sound is noticeable.. also how do i close the driver door after entering? Im quite new so sorry if i dont see obvious errors
Gangster Poopland  [author] 24 Jun @ 7:31am 
Unfortunately, there is no automatic way of selecting one specific launcher, you have to manually deploy one at a time before deploying the other, but you can do chain fire in the new launcher which after the first launcher's ammo depletes, it will launch the missiles of the next launcher using an electrical cable to connect between 2 launchers

And the small screens on the bottoms is for both identifying the targets through camera and for helping guide laser weapons from allied CAS aircraft, though they are not important at all, just an extra feature that happens to also be featured in conventional aircraft
thexboxpc1 23 Jun @ 4:31pm 
with the vls system use chain firing to use one at a time
IOOON 23 Jun @ 4:11pm 
Noted. Btw, is there any possibility of choosing the installation for launching the missile? When, say, there is a truck, an additional vls, and a standard container for 4 missiles. Usually, if all 3 are turned on at once, then 3 missiles will be launched at once, but is there now some function to select one launcher? Well, yes, another question, what is that small screen on the bottom right, closer to the "servers". With the radar and laser settings, what exactly does it set up, or more precisely, for what purpose?
Gangster Poopland  [author] 23 Jun @ 4:02pm 
The missile is mainly for intercepting larger targets such as fixed wing aircraft and helicopters, the many fins allow it to turn very hard but the consequences of such maneuverability makes it harder to shoot down small objects such as missiles, I recommend using the less maneuverable SLAMRAAM to shoot down smaller and less maneuverable objects, also for reminder, auto targeting is for the turret to turn to the direction of the selected target, not for auto selecting the first target it sees
IOOON 23 Jun @ 2:19pm 
Hmm, now after some testing I noticed some strange flaw with this system. For such an advanced and I would say... (polished, perhaps?) AA, it shoots down/detects missiles quite poorly. Even very primitive, slow, non-maneuverable versions. This personally lowkey upsets me, since this system is capable of shooting down actively maneuvering and very fast jets, even after several unsuccessful approaches. I don't really understand why this happens, but it's like the missile turns on its radar too late. I'll have to test it some more.
Inverspe 23 Jun @ 4:17am 
auto target doesn't choose the target it first sees, I wanted to test evading the missile in singleplayer
IOOON 20 Jun @ 5:50pm 
Well, in a field where there was already not much competition, this thing killed all the other competitors that were there. Extremely simple and effective modular AA, and that's it. Unlike its analogues, for the operation of which one could only hope for the help of God. Of the improvements, I would suggest making an optional VLS missile module, with an increased number of them. (6-8?) With the missile arrangement in the style of SAMP/T or something like that. Oh, and maybe it would be reasonable to add magnets to the current setup's racks, since it spins awkwardly in place during rotation and deployment. But that's not critical at all, cosmetic thingy mostly.
Gangster Poopland  [author] 20 Jun @ 11:19am 
Here's your new mobile launcher , you can now control several launchers as much as you want(as long as they spawn with the radar truck simultaneously otherwise they won't work], also you can now reload the missiles(you can spawn as many magazines as you want)
TheShineEleffent 17 Jun @ 11:22am 
the best anti air systen in stormwork

can you make thats the conreol car can controlo in several launchers?
Gangster Poopland  [author] 17 Jun @ 3:18am 
Here's the Drone , I stopped using levels but it can pull 60G's or more
thexboxpc1 16 Jun @ 8:30am 
whats the level on the missiles and as you have a level on one of your other missiles how do you get the drone?
Gangster Poopland  [author] 15 Jun @ 8:39pm 
Sort of as long as the launchers spawn simultaneously as the radar truck(it doesn't support automatic chain firing but you can manually do that by deploying only 1 at the time then the next and next, however for the regular SLAMRAAM it does support chain firing), but you can only tow one at a time, there's no re-supply truck yet but I am planning on how to make
Arthur 15 Jun @ 8:08pm 
does the system support multiple missile launch trailers?
echo 15 Jun @ 7:13pm 
sick as hell bro
madextzmax 15 Jun @ 5:37pm 
is there like a missile resupply truck or no
Gangster Poopland  [author] 15 Jun @ 11:12am 
They are already automatically guided as soon as you launch them(as long as the launcher is spawned along with the truck in one), no need to overthink about it, just select a target through the screen and launch the missile and it will automatically guide
beyez7 15 Jun @ 10:20am 
how do you connect the ground radar to the missiles? so they can be guided?
zero 14 Jun @ 8:28pm 
ayyy, nice to see my TWS integrated into something
~Piper~ 14 Jun @ 7:41pm 
most likely
Thre 14 Jun @ 11:32am 
inspired by war thunder?
Gangster Poopland  [author] 14 Jun @ 10:21am 
For driving, you just press one button called "start engine" then use page up or down buttons depending on if it's drive, park, or reverse(D-P-R) and simply just move forward
For deploying and combat, you have to press the "deploy" key button from the towed launcher and also deploy stability legs from the truck, and then get inside the operator cabin and press "systems on", "datalink TX" and "Master arm" key button, then select a yellow dot target on the left screen and the missile will automatically track the selected target(red dot on the left screen) as soon as you launch it(space button), to make the turret auto track the target, you just need to press 3 on your keyboard
rock 14 Jun @ 9:03am 
how ya use it?
Raluvo 14 Jun @ 8:09am 
IT WORKS REALLY WELL, BEST THING EVER
Inverspe 13 Jun @ 9:03pm 
war thunder update
TheCoolTimeLord 12 Jun @ 6:19pm 
This system is the best fully integrated SAM package I have seen posted on the workshop. Having the ability to track fairly high speed targets, do IFF and have some amount of usable situational awareness. I am privy to many of the systems that are in use here, and there are no massively obvious flaws for this system given its class. That is not to say there are none (the lack of magazine depth for one), just that this system is good for what it is. Which is refreshing, because most of the WS systems in this class are pretty trash.

If you would like me to share the issues I found with you, feel free to ping me in the DRD discord (TheCoolTimeLord), or shoot me a DM, I am down to assist with making good systems better!

PS sorry for the double alert, I wanted to adjust the comment, as it was originally part of a much larger comment that was way too long for this format
Brickmaster223 12 Jun @ 4:51am 
:O
Lodzar 10 Jun @ 10:34pm 
the best air defense i have ever seen
Exacto01 10 Jun @ 6:06pm 
Works very well , probably one of the only anti-air on the workshop that works aswell as announced.:steamthumbsup: