RimWorld

RimWorld

Warehouse Storage
171 Comments
vin  [author] 2 hours ago 
@Tom the Stormbreaker
Hey Tom, read any comment below yours.
Tom the Stormbreaker 2 hours ago 
Using gravship destroys the crates
vin  [author] 4 hours ago 
@Yanzihko
it's a rimworld bug lundeon knows, theyre trying to fix it
Yanzihko 9 hours ago 
Can confirm, Bundle C keeps getting either displaced or destroyed when using gravship. Use steel metal crate C on grav ships for now, they work fine.
vin  [author] 15 hours ago 
@TheCynicalRat
Its linked in the description.
TheCynicalRat 16 hours ago 
First and foremost, wonderful mod thank you - I love storage mods and a well put together, lived-in base.

I am having an issue I am attempting to troubleshoot, however. Would anyone be able to tell me where the Rebar Coil is supposed to be? I cannot find it anywhere so am thinking that I may have an incompatibility or another mod moving the building. Thank you in advance!
bradson 16 hours ago 
This mod doesn't make any changes to haul AI. The shelves here get interacted with the same way vanilla shelves do. You probably have some other mod there, maybe with bad settings
Squid 16 hours ago 
this might be stupid, but I can't seem to get my pawns to actually store anything in the shelves or boxes...
bradson 17 Jul @ 6:20pm 
that bug is already fixed on rimworld's unstable branch. It's possible to change to that through the betas menu in the game's properties to not need further workarounds
Cro-Magnon 17 Jul @ 5:27pm 
I've figured out a workaround to the 2x2 getting messed up using the gravship that's only a minor hassle until it gets fixed officially. It'll require the minify everything mod as well as the below.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3079237715

Basically you uninstall the storage boxes which thanks to the above mod will still have everything inside and then take off and land before reinstalling them. I've tested that this works but if anyone encounters problems using this please let everybody know.
Galzein 17 Jul @ 5:14pm 
about the bug on gravship, could be fix from this mod if you made the storage rotatable? even if the texture is the same?
bradson 16 Jul @ 1:50pm 
Unrotatable 2x2 storage buildings getting displaced by a tile and possibly deleted on gravship movement is a known vanilla bug. It's reproducible by changing the vanilla shelf xml to have a size of (2,2) and rotatable false. Ludeon is aware
Hbombre 16 Jul @ 1:32pm 
Having the same issue with the gravship, on landing the storage units move, and sometimes get destroyed or destroy other objects.
Cream Corn Lover 16 Jul @ 8:13am 
Buddys acting like 188mb is a ton of space
vin  [author] 16 Jul @ 2:44am 
@big tobacco
Its because each time it updates, a new texture is needed. Each one is high quality and has a dds file. There are also multiple storage objects. This project too a long... long... time to make.
big tobacco 16 Jul @ 1:51am 
my guy what do you mean 188mb size for a storage mod
Abra⁧⁧cadabra 15 Jul @ 7:35pm 
Yeah ended up figuring it out. Thanks for the response though.
vin  [author] 15 Jul @ 7:33pm 
@Abra
Temperature tab, but you can also type the name in..
Abra⁧⁧cadabra 15 Jul @ 11:31am 
Where do you build the food roller? I don't see it anywhere in storage.
vin  [author] 15 Jul @ 10:24am 
@Sandbach
I can fix that, I forgot
Sandbach 15 Jul @ 10:23am 
Not having a construction skill required for the roller fridge ruins the game balance
vin  [author] 15 Jul @ 7:17am 
@The Holy Roman Empire
Hi, the rimworld devs are already on this. This is a base game issue right now, unexpected with the DLC. We expect a fix soon.
The Holy Roman Empire 15 Jul @ 7:16am 
this is a great quality of life feature mod but that i like to use but i tried the cardboard creates on a gravship as well as the roller fridge on the ship and they were left behind on take off. I like the convenience this mod gives so i would love to see this updated to support gravship take off
vin  [author] 15 Jul @ 2:30am 
@Sshodan
all good
vin  [author] 15 Jul @ 2:30am 
@Dr. Orpheus
Its not necessarily meant to be a good storage box, but rather a sensitive updating graphic at a glance. You can however edit this on your own using Rimmsqol or in the XML.
Sshodan 15 Jul @ 2:28am 
@vin Sorry if I sounded snippy - I guess most people are used to the end user not reading the manual and not knowing how to put a mod list together... As I sad - I love this mod, it's very well done! And I obviously set the values to the right ones mentioned in the description myself. Just wanted to live a note in case default values where unintentional.
vin  [author] 14 Jul @ 8:59pm 
@Smiley Face Killer
I will add that for you.
pikmin23 14 Jul @ 8:51pm 
I found the issue is with the adaptive storage framework mod I’m currently talking to the mod author in order to get this issue fixed
Smiley Face Killer 14 Jul @ 8:30pm 
Idea for you if you care, a Cargo Container that has it's doors open and empty inside when empty, but fills with boxes/crates as you fill it up, then when full it closes
Kind of like the cargo container in your Adaptive+Ideology mod, but hopefully recolorable, and "animated" to fill up
pikmin23 14 Jul @ 8:26pm 
I am having an issue with your mod when at least a triple layer rack is within the allowed zone of any colonist after a while of gameplay. All colonist will stop doing actual work and will only do recreational and be idle for the rest of the time I’m still running tests to see if it’s pacifically your mod or just the adaptive storage framework or the stack XL mod.
Dr. Orpheus 14 Jul @ 7:38pm 
Why is the storage amount for the 1x1 rack only 2/3rds as good as a vanilla shelf?
V01D 14 Jul @ 5:40pm 
Im having an issue with the shelves not accepting any meal types. Is this intended or a bug?
vin  [author] 14 Jul @ 8:04am 
@Sshodan
I'll push a fix for that, myb
also dont fault bradson, he manages the framework, not my shitty implementation lol
Sshodan 14 Jul @ 8:01am 
@bradson You can open the mod files and LOOK at <maxItemsIncell>#</maxItemsInCell> - it's set at two times for small medical shelf, 4 for large and 2 for the generic shelf. Nothing is "messing" with it - this is the number the author typed in.
vin  [author] 14 Jul @ 2:04am 
Hey everyone please see bradson's comment. This issue is a vanilla bug being fixed soon by the devs.
bradson 14 Jul @ 1:45am 
Unrotatable 2x2 storage buildings getting misplaced on odyssey gravship movement is a known vanilla bug, with a planned vanilla fix for this week. It can be reproduced by modifying vanilla shelves to have a size of 2x2 and rotatable set to false, with no code adding mods loaded, too.
bradson 14 Jul @ 1:43am 
It definitely cannot affect inventories that have nothing to do with the mod. This only adds passive storage buildings
KamiKazeKayaK 14 Jul @ 1:39am 
This mod was deleting items for me hardcore, even pawn inventories that had nothing to do with the mod(rip poison chain shotgun of amazingness:( )
Johnny 13 Jul @ 7:37pm 
Yeah, Exploding storage every jump is still better than vanilla storage tbh and is pretty funny.
Wesir 13 Jul @ 4:56pm 
I first had it happen after a hard landing and just assumed the cardboard boxes exploded and threw everything all over
Arkana :> 13 Jul @ 3:54pm 
The bug is kinda funny though, I just imagine they land too hard and all their stuff starts flying around :D
zig158 13 Jul @ 12:08pm 
The GravShip issue got me looking at other storage mods (I know it is a Rimworld bug). I really like what you have done with this mod. So many storage mods go overboard and add too much stuff.
ms.szubo 13 Jul @ 11:45am 
just want to say :cardboard box pile will explode if you use it on gravship . it hapens during the traver from world to asteroid
BigAl 13 Jul @ 10:18am 
Will Medicine Rack get a herbal medicine version?
Ocomunepom 13 Jul @ 9:23am 
i just arive to speak about the gravship bug, but it seem like it know

it must be normal that there issu since it that new
vin  [author] 13 Jul @ 5:57am 
Hey everyone, the bugs related to grav ships are known. Will be fixed.
bradson 13 Jul @ 2:35am 
See framework comments. Gravship landing bugs for 2x2 buildings are known and will be fixed.
MIMI Sentry 13 Jul @ 2:24am 
The 2x2 Cardboard pile seems to eat your ship away if you rotate the ship at all, the shelves seemingly have no issue though
Farbott 12 Jul @ 11:14pm 
Some of the storage cant rotate, which leads to them EATING gravship walls if you rotate it in landing, so be careful of that
Capnbludd 12 Jul @ 9:01pm 
The large weapons storage spot doesn't rotate, it stays horizontal and shifts slightly in place. Other than that I love the variety of all the looks, thanks!:steamthumbsup: