Garry's Mod

Garry's Mod

Half-Life 2-ifier: HL2 style Movement & Physics
109 Comments
beet eater 18 Jul @ 3:39pm 
why is crouching sooo slooow
C.Bu†cher 17 Jul @ 6:57pm 
ЫОЫРрйрк6ыыке555
UndeadRyker  [author] 17 Jul @ 9:17am 
Localization rules are weird. Moved the settings to Utilities>Admin>Half-Life 2-ifier Settings so no more extra tabs
soda 17 Jul @ 8:41am 
bnuuy
Cj ROCKS 16 Jul @ 10:46pm 
Just noticed I now have 2 separate Options tabs... I had Tool Organizer I uninstalled it and it's still the same https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3527740057
Cj ROCKS 16 Jul @ 10:37pm 
oh ok! I misremembered HL2's gravity value
idiot with skill issue 16 Jul @ 8:25pm 
One day there was a guy named Gus, he died, the end.
UndeadRyker  [author] 16 Jul @ 5:35pm 
@Vidgamenut
Yea, it now properly uses the hardcoded GMod Options tab that actually is localized
UndeadRyker  [author] 16 Jul @ 5:34pm 
It would be less accurate since HL2 uses 600 by default, but it would still be accurate if you set HL2 to use 800
Cj ROCKS 16 Jul @ 5:28pm 
What would happen if I set the gravity to 800 the same as HL2, is the movement going to be less or more accurate?
Vidgamenut 16 Jul @ 5:22pm 
The place where the options are located is in a new options tab instead of the original one.
This happens after the most recent update.
Gus 16 Jul @ 4:41pm 
WARNING! Carry on reading! Or you will die, even if you only looked at the word warning! Once there was a little girl called Clarissa, she was ten-years-old and she lived in a mental hospital, because she killed her mom and her dad. She got so bad she went to kill all the staff in the hospital so the More- government decided that best idea was to get rid of her so they set up a special room to kill her, as humane as possible but it went wrong the machine they were using went wrong. And she sat there in agony for hours until she died. Now every week on the day of her death she returns to the person that reads this letter, on a monday night at 12:00a.m. She creeps into your room and kills you slowly, by cutting you and watching you bleed to death. Now send this to ten other profiles on this one site, and she will haunt someone else who doesn't. This isn't fake. apparently, if u copy and paste this to ten comments in the next ten minutes u will have the best of your life
UndeadRyker  [author] 16 Jul @ 4:15pm 
If it still persists, please open the console and enter sv_sticktoground 1
UndeadRyker  [author] 16 Jul @ 3:55pm 
Nvm I know the problem. Fixed
UndeadRyker  [author] 16 Jul @ 3:41pm 
Sounds like a bug. I only tested a couple HL2 maps and gm_construct and didn’t have that. Can you tell me which map so I can reproduce this and fix it?
exactly 1 knight 16 Jul @ 3:32pm 
Are you sure this is accurate to HL2? I keep sliding up stairs and I've never done that in any of the half life games.
UndeadRyker  [author] 16 Jul @ 12:55pm 
I'll add a compatibility option as well
UndeadRyker  [author] 16 Jul @ 12:18pm 
I may leave this up as a legacy version or leave it as is because I think it has a niche in hamfisting HL2-style movement into Sandbox directly at the cost of murdering other addons
UndeadRyker  [author] 16 Jul @ 11:54am 
The new scope may involve doing a gamemode/player class after all
UndeadRyker  [author] 16 Jul @ 11:48am 
The problem is that SSSprays needs to be hooked onto FinishMove, which HL2-ifier overrides by brute force to circumvent Sandbox mode's FinishMove since that's the only way I know of to get around built-in friction without needing player classes or a separate gamemode

A modding incompatibility like that doesn't feel worth it and doesn't make sense. That isn't ok with me so I'm going to reconsider the scope of HL2-ifier
starstalkere 16 Jul @ 11:03am 
love using this addon but having this with the super spammable sprays addon makes the sprays not work and im incredibly confused
James_Ca5ey12 16 Jul @ 9:04am 
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
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▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
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だりもん 16 Jul @ 12:16am 
@burntfrenchfries so true
burntfrenchfries 15 Jul @ 1:07pm 
I wonder if a completely accurate view-sway will ever be made.
Dante 15 Jul @ 9:54am 
add the Half-Life 2 Footstep delay mod into the collection
UndeadRyker  [author] 15 Jul @ 5:21am 
Oh and some sort of fatigue system that slows the player down slightly over repeated jumps, but that's pretty low on the list atm, I nerfed the crap out of bhopping in this already so it took a slight step forward to HL2 in that regard
UndeadRyker  [author] 15 Jul @ 5:17am 
The only thing left on the agenda IMO before I consider it feature complete is to bring back step height always being active in midair. I just need to think how to best implement it and consistent time to sit down and work on that
UndeadRyker  [author] 15 Jul @ 5:13am 
Quick note: since I'm now prioritizing modern polished HL2 movement, the ability to ABH is no longer in focus or prioritized now, at least for the time being.
UndeadRyker  [author] 15 Jul @ 5:08am 
Slightly major update is now out :100wow:
UndeadRyker  [author] 14 Jul @ 6:33pm 
LOL I was just 1 number off from avoiding that bug in the first place. Fixed for the update, which will be released after I get home to test it tomorrow for any final passes ETA 24 hours from now :steamthumbsup:
idiot with skill issue 14 Jul @ 5:10pm 
@UndeadRyker constantly jumping on water surface while pressing either A, D, W+D or W causes your movement speed to increase
Big Fella 14 Jul @ 2:58pm 
is there any way shape or form to fix the issue???
interstate185 14 Jul @ 2:14pm 
FINALLY
CaptainofPie 14 Jul @ 10:51am 
youll have to play Black Mesa to get an understanding of the sliding system, its really weird
UndeadRyker  [author] 14 Jul @ 10:21am 
Ye I saw. Check the next page in the comments for my answer (page 2 as of the time of writing). I wish Steam had a comments reply feature
CaptainofPie 14 Jul @ 10:11am 
my message got buried, but could a Black Mesa version be possible?
UndeadRyker  [author] 14 Jul @ 7:45am 
@idiot with skill issue
For W+D jump movement that’s probably already addressed with the new math which will release tomorrow
UndeadRyker  [author] 14 Jul @ 7:32am 
@Big Fella
No
UndeadRyker  [author] 14 Jul @ 7:31am 
What’s the expected behavior for movement on water? It looked fine to me
idiot with skill issue 14 Jul @ 6:58am 
movement on water is bugged
idiot with skill issue 14 Jul @ 6:24am 
W+D jumping doesn't increase my speed which im not sure if it's a bug or not
Big Fella 14 Jul @ 5:22am 
any plan to add TFA support?
bombaclat1 14 Jul @ 4:50am 
mr egg sir you are very wrong
76561198190165481 14 Jul @ 4:38am 
fucking finally
Tatty Gumcancer 14 Jul @ 3:09am 
Be quiet eggboy
Mr_Egg 14 Jul @ 2:47am 
sry but useless addon
The Necrotic in bound 14 Jul @ 1:02am 
Many thanks
UndeadRyker  [author] 13 Jul @ 7:48pm 
@CaptainofPie
Probably yes if it's Source Engine but I barely played it and it was ages ago when I did. If crouch slide means what I think it means you might be able to mess around w/ the CVars of Quick Slide from datae to get something similar: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2416989205
⛧Megalomaniac⛧ 13 Jul @ 7:42pm 
oh my god finally lol, i've been playing hl2 modded for so long that the gmod movement felt insanely unnatural when i reinstalled it