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Rapporter et oversættelsesproblem
I ask this because the mechlink we extract from the dead body is also not installable on them. The basic mechtech research only becomes available once I have at least one mechanitor.
@bwuh Hmm that does sound concerning and potentially possible however a conflict may indeed be at play as testing on my end has things working as expected, with smithing pawns not being able to perform operations unless assigned to doctoring. Could you confirm if this issue occurs without other mods loaded, and if narrow in the incompatibility?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2898586568&searchtext=bandwidth
Since the persona mechs can't use normal implants and need to craft their own special versions and components
@pikmin23 This sounds very bad however my test saves show no problem transitioning from the update, sadly there's not many given details for me to really understand the problem your facing currently, sounds like something with their AI breaking? Is this happening with just my mod, is it a conflict? I would like to assist but without more details or how to re-create the problem I can not.
@Reprogrammed Automaton Useful to know thank you, I'll try and look into it further at some point as I dont want the mod to be incompatible.
Beyond that though I do understand, and appreciate the explanation... Sorry I just wanted to figure out how bad it was since I have to decide which to use.
@iehoy Now that is the funniest problem yet. By far uploading a quick fix to make em immune to getting the hediff, just delete the current ones with dev mode, good catch!
Also heatstroke and hypothermia should no longer apply to them like normal mechs even past their temperature range.
Sorry if it isnt but it seemed like it would be the only thing fitting, and they were somehow happening to non mech baseliners
I ask because I see some odd tendrils or something on the mech in the screenshot and am wondering if thats some how altering what they are in a way that would get the filter to not recognize them as a persona mech (and remember only ones from your faction can be revived but I assume they are given they're in the colonist bar.)
It seems to be that, there was another one that I haven't even bothered trying to fix, having rescued them I can do the repairing on them, but not the tended one, heh
Aighty, that solves that! Thank you for your work creator!
Screenshot:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3525256043
They'll be stuck down forever with those wounds since they dont naturally heal and the repair job wont fix tended wounds, use dev mode to remove the hediffs. I'll look into blocking that right click option in an upcoming update, thank you for reporting!
If you'd be open to reaching out via discord or steam chat I'd be open to assessing the problem further since this sounds like it could be a notable bug.
My mechanitor has no option to apply any sort of repair to the persona mechs on my map cell.
With or without smith enabled as a work type for that pawn, makes no difference.
Dunno what's wrong here...